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rahnman

Beta Tester
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Everything posted by rahnman

  1. We have a european squad. PM either me or Zero and we will tell you who to contact. Also, Anthony is from the UK. Try PMing him and maybe you can hook up. I believe the "Ghost Soldiers Elite" is also a UK based squad. TAW_Rahnman
  2. Hey Skel, Zero forgot to mention that the TAW squad plays Monday and Thursday evenings at 10 EST. If you live in the America's then come and join us. If you are a European then we can set you up with a different TAW group over there. It would be best if you have a microphone/earphone headset as well. You can buy them at Wal-mart for about $20. Google "TeamSpeak 2" and download the free software. This is the program we use to talk to one another while we play. Log into our server and "talk" to us by texting first. To do that simply push the "t" key in game, then type in what you want
  3. Radiator, I think that Brettzie was referring to the .bundle file that goes in the "mods" folder. I think that when he tried to include the sounds as part of that bundle, they didn't work. So he was left with putting in an override folder in the "local" folder in which to put his sounds, pretty much exactly the same way you did. I think he also had to do this with his intro movie. I'm suprised that the new files didn't flag the anti-cheat. Maybe you're right, maybe the anti-cheat only searches certain folders. Cheers, Rahn
  4. Brettzie, Downloaded the patch and it works like a charm. Just thought I would let you know. Thanks for the info on the xml comparison program. I'll look into it. Rahn
  5. OK, I've finally gotten around to looking at the files and understand what you are talking about. I have been able to run the mission with my mod with no problems because I did not incorporate any new sounds into it. I think that it will be easiest to just add rad's folders into the override folder, so I don't see the need to make any patches for my mod. Brettzie, I tried pasting rad's folders into your override folder and the game crashed. I can only assume that this is because of a conflict in the settings.xml since doing things this way will cause rad's settings.xml to override yours.
  6. Well, let us know what you decide to do. Whatever it is I would like follow suit with my mod so that things may remain consistent. So ....... Rad ....... how about that coop map?! Later, Rahn
  7. Um, I'm confused. Would you people please speak ENGLISH!! So are we back to square one with just placing the new sound folder in the local directory?? I never would have thought that adding new sounds would create such a difficulty. Still, I think that they are more than worth it. Here's my take on the issue for whatever it is worth. I don't see this map being put on any of the TvT servers as part of the regular rotation. Many really good maps have been made by others before this one and they never get used. Also, any additions to the English folder will automatically get flag
  8. Go for it. At some time though, I would like to see you use Radiator's new black hawk down map for one of your future missions (after he does his coop mission of course). The new sound effects are pretty cool. I'm wondering how difficult it is to put new effects into a mission. I think that would be a really cool way to spice up a map. Rahn
  9. I just remembered this but Annibale19 is doing some really great stuff with very small maps. He creates his own new maps and then writes missions for them. They may be just the right size for you. The only problem with Anni's maps is that they are generally pretty resource intensive and if you don't have a quad-core you will generally see a lot of lag. You just have to try them and see which ones lag for you and which ones don't. Here is his website: http://www.annibale19ita.net/ John, maybe it would be a good idea to have fewer AI in the main mission (that most servers) run and the
  10. I ran through the tvt version. This is fantastic work!! I love the new sound effects, especially the occasional gunshot that makes you think you are being fired on. Our coop squad will play through it sometime in the next week. Of course, we cannot wait for the Coop mission! Thanks Rad!! Rahn
  11. Thanks for the update!! So far so good! Rahn
  12. Thanks for the post. I think that all three things contribute. I play multi-player for GRAW2 all the time and have the same issues. I'm sure that everyone does to some extent. There are some things that you can do to minimize this. Before I get into any server I will check what my ping is for that server. Anything under 100 is good and anything over 200 you should stay away from. This has to do with the strength of your internet connection. The better your connection, the faster the response time. Server lag is a bit of a problem with GRAW2 as it appears that the game is more resou
  13. PuttPutt, Thanks for your input into this. This has been my opinion for a long time, however, I feel that the change needs to occur not in the main mission but in the accompanying single player missions. John and Bogie will often include not only the main mission (that you usually see in the servers) but also an easier "sp" or "lonewolf" version in each mission that you download. Even so, I think that these are still to difficult for a small squad and that the AI should be narrowed down to 150 - 200. Unfortunately, this can mean a lot of extra work for John and Bogie because they have t
  14. CONGRATS! on your first release Bob. I love all the large squad missions that are being made and Lord knows we need them but I can also appreciate having some single player missions as well! This is great Bob, keep 'em coming! Rahn
  15. I'm salivating! WHEN? WHEN?? WHEN!!!!????!!!!
  16. Hey John, We played it again Monday night and did find a trouble spot. It was on the way to the objective in the tower (you'd think after all this time I would remember what they were called ). There is a ramp that takes you on top of a building and then another ramp that takes you to the tower. On that level (b4 you head up farther) there are a few AI in a cubby to the right. A couple of us went into that cubby and got stuck. It seems the floor in that area is depressed and once we get down into it we cant get back up (the step up looks no bigger than a regular stair step ...... red
  17. Hey John, We played last night w/o a hitch. I think you may want to rename the underground objective or make it more clear. I planted the c4 and blew the charges but the marker didn't disappear. Only later did I realize that I needed to clear the entire bunker. Great mission. Even with 5 of us last night it still took almost an hour to complete ..... great fun. The buildings at extraction were tight enough to use a shotgun for some CQB ....... OH YEAH! Thanks for showing me the "floor plan" for your next mission, the map is AWESOME and the buildings and props are very "crisp". T
  18. WOW, Great job! I have a new favorite song!
  19. WOOHOO! New Maps every mission ............... You da MAN!!
  20. John, I don't think that the missions are getting too big. If anything, we would like to see them bigger. Last practice we had 11 players in the server. That means that most missions don't last that long. So our needs are definitely for bigger missions and if you have fewer players you can always play the Lone Wolf version. I think you ought to try something like Bogie's Harry Lee mission and shoot for a 1,000. It's a good round number. Rahn
  21. Hmm, the link doesn't appear to be working. Rahn
  22. Lol, if you want to keep up the GRAW2 habit it is best to make the wife happy. Been there........ Rahn
  23. Hey Bob, I ran through it this morning. The mission ran very smooth and the AI were very fast. The only issue I saw was with the Mule01 objective. I saved it for last to see what would happen. I completed all the other objectives first and then took out the mule. As soon as I did all the AI for the extraction spawned right in front of me and I was smacked pretty hard. In light of the fact that the mule01 and the extraction are located in the same place, it might be best to set the mule01 objective by itself and then once it is completed you can bring up the rest of the objective
  24. Bob, I tried the mission this morning. I wasn't able to get all the way through because I ran out of time. The mission ran great for the most part. I had frame rates between 30 and 60, which was a great improvement. Only bringing up one objective at a time helps with the flow of this mission. In general I like to have the objectives all lit up and choose which one I want to do. I gives the mission a greater lifespan (we'll play it more times). But doing it one objective at a time solves the issues Gorilla was having. The only thing I noticed was that I would spawn on top of the
  25. Congrats on your first release! Rahn
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