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dekela

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Everything posted by dekela

  1. dekela

    GBU-28

    sweet, why don't you stick it in a tube and tag it as an at4, then we could use it in game.........
  2. i think most people are interested in something new, give it a go and see what happens cheers......
  3. i don't, but i am willing to learn
  4. yeh, i played with ps 7 and worked it out cheers......
  5. what i want to do is set mission fail if the player fires before the enemy ai does. can this be done, and if so, how cheers......
  6. hey, that looks like the same list i've got....... cheers......
  7. i tried it and found it ok, but i ended up re-calibrating all the gr weapons ballistics my self. droopies to me seemed to soften the weps a little too much. cheers......
  8. i just had a look at the m240 in gr, to me it looks more like the mag 58 in tollens pics cheers......
  9. yep i can see them all. look cool . how do you make the letters clear?
  10. is "PLEASE" the magic word? a pm is on it's way cheers......
  11. have a look if this file is there, might be the prob. dont really know but
  12. thanx tollen, i guess i could always just re-name the gr m249, maybe re-texture it. i'm pretty sure i have a 240, didn't one come with gr or one off the expansions? any way thanx again cheers......
  13. @ tollen, are the mag 58 and the m240 the same? i may have a 240, not sure. @thumper, might have to do that yet. is there much difference between the m249 and the minimi? cheers......
  14. dekela

    6x6

    Sorry, I added some music stuff and now I think dlsize will be about210MB doh, have to use my old man's cable
  15. i need two guns made for my mod, a mag 58 and a minimi. any one interested in lending a hand? cheers......
  16. the nearest i had was placing a humvee on a night map, when in game it would become see through when nv was turned on. dont know what caused it, but i re-wrote the script from scratch and it worked fine. cheers......
  17. recieved some kit load out info from viper, so i'll be modifying them all to get a good balance of realism for the mod. thanks viper . also, first beta test results came in and are very pleasing . egobirchy has come up with a couple of good extras to throw in , and one small bug . i'll see if anyone else has the same and then set about fixing it. meanwhile here are some in game shots of the various rets that are included. Springfield sniper ret..............................F88 aug Masterkey shot gun...............................M4 Socom M4 Sopmod..................................
  18. once i paste the pocket on i set it to either multiply or darken. then adjust the brightness/contrast to get the desired results. using this method the cammo already on the pants shows through the pocket, and the seams are still visible. cheers......
  19. atleast we don't need to throw the ball forwards to get a goal. we throw it back wards to make it harder. (hmmm)
  20. ok, just to let people know, Dugite has offered to do some 3dmax modding for this mod . thanx mate, the support is very appreciated. without saying too much at the moment , he has some x-c-lent ideas. as they become a reality i'll show the results. considering that this started out as a small scripting mod, it is really starting to snow-ball , so any one that is interested in it may need to wait for a bit. also i've started to work on a new chr. an australian federal police officer. should be done soon so i'll post some screenies. this skin is a cross between fact and fiction , but it's st
  21. smaking your self in the head with a ball.......and you guys call us ozzies crazy
  22. what the.................... if some one did that to me i would think they were very scary
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