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DrStrangeLove_EBDA

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Posts posted by DrStrangeLove_EBDA

  1. I was looking at the stats graph for the weapons just to compare.

    It looks like the stats are exactly the same for the M4 as the M468 but there is increased damage for the M16A4.

    Shouldn't the M16A4 an the M4 (using the same 5.56 round) have roughly the same stats, while the M468 (using the 6.8 round) have the greater takedown damage?

    It almost seems as if the damage for the M16 and the M468 were reversed, or is this as intended?

  2. Hi Brett,

    Love the looks on the v2.0b mod. One thing: On the Mk18, the 3 round burst firing mode shows up but can't be used, I'm assuming because in real life, it'll only go SA or Full Auto. And, is it just me, but I'm having problems with the sound files. When I fire my weapon, I don't hear a thing, but I can hear the firing sounds from my teammates. Anybody have any suggestions? Thanks

    Eric

    Get 2.05b from the first post in this thread.

    Be sure you put the contents of the local folder in the download into the local folder of your game install.

  3. This is what I had to do to get it running:

    Upload the .bundle to the mods folder.

    Do not upload the Local contents.

    context-standalone.xml:

    <?xml version="1.0" encoding="ISO-8859-1"?>
    
    <context>
    
    	<script base="data" exec="level/dedicated" editor="false" language="english"/>	
    
    	<mod_bundle name="bp_weapons_pack_v2.05"/>

    restart the server.

    We've been running it a lot on EBDA with tdm, hh, siege, and rvsa. Except for the audio bugs with the grenade launcher, etc., it's been a lot of fun!

  4. We'll dig those out thanks, but I really think Brettzie has cracked the problems we experienced earlier.

    Haven't had a crash on it while playing on Sparta's server. Just a note that the weapon sounds are so quiet (both silenced and non silenced weapons) as to make me think they don't exist at all.

    Read that the silenced kits had the sound reduced by 50%, could this be the problem and was applied to all non-standard kits?

  5. Some of us EBDA types have just tried to get this going. A couple are unable to get past choosing teams as this appears in the loadout screen:

    Crash in application version: 30899.3048

    data\lib\managers\groupmanager.dsf(-1): No soldier template named "mp_us_scout_1"

    SCRIPT STACK:

    data\lib\managers\groupmanager.dsf(0)

    data\lib\managers\groupmanager.dsf(0)

    data\lib\managers\guiscreens.dsf(0)

    data\lib\managers\guiscreens.dsf(0)

    data\lib\managers\guiscreens.dsf(0)

    Renderer: threaded

    Physics : threaded

    It's very similar to the above error but it's the scout loadout.

    I'm running vista 64 and did not get the error, the guys that are getting the scrip stack are running vista 64 and xp 64.

    Would love to get this running for our guys as we're looking for new ways to get players back into Graw2.

    Thanks for the help and many thanks for the mod!!!

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