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timoreilly

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Posts posted by timoreilly

  1. v1.4 - available

    mod_db_image_12_500.jpg

    Full Mod: Weapon Pack v1.4 - FileFront Link

    Full Mod: Weapon Pack v1.4 - ModDb Link

    Teaser: Weapon Pack v1.4 - Teaser Movie

    v1.4 Additions

    This is actually a pretty big addition to the mod and goes beyond just weapons. However, in the interest of continuity I’m leaving it as a weapons pack. About two and a half weeks ago(now 3), I began experimenting with the Ghost models to see if something could be done like in GRAW1 with the player’s team using the Mexican Special Forces model. Turns out it was pretty easy to do, but opened up a lot of possiblities for changing the look of the Ghosts.

    I didn’t feel just swapping bodies with the enemy and changing some camo patterns was significant enough to warrant a release on its own. Therefore, I decided to add a few weapons, gear, and finally made an eotech sight. I picked the M4 Combat Shotgun since I thought it would be fairly unique and easy to build. Turns out that may have been a mistake as you will see in the future. I also put in a Sig552 Commando since it fits close to some of the in-game animations and I’ve always thought it was a nice looking weapon. Both can be used as secondary weapons, but the Sig552 can also be used as a primary.

    To finish things off, I put in some new headgear for the Ghosts to further distinguish them. It doesn’t seem like much, but was quite an undertaking to get working correctly. A ballcap, boonie hat, and mich2001 helmet with or without nightvision. I customized each Ghost to look a bit unique in single player, but also converted the multiplayer portion of the game to use this new gear and uniforms.

    Sig552 Commando

    ·available as primary or secondary

    ·semi auto, burst, and full auto fire modes

    ·custom tweaked sounds

    ·suppressor attachment

    ·multiple scope attachments

    ·working ironsights

    Eotech

    ·built an eotech sight and added it to the following weapons:

    ·M16A4, M4A1, M468, Sig552, Rx4, M416, Scar L, Scar H

    Multiplayer Kits

    ·added new kits to take advantage of the Sig552

    Benelli M4 Shotgun

    ·available as a secondary weapon

    ·aimpoint or ironsights

    ·custom tweaked sounds

    New Look Ghosts

    ·new gear and unifrom for each Ghost

    ·ballcap with or without headset

    ·boonie hat

    ·mich2001 with or without nightvision, up or down

    ·used in multiplayer as well as single player

    New Look Marines

    ·new gear and unifrom for USMC in sp

    ·use M16A4s and M4A1s

    I'm going to release this version of the mod today since I feel like I've done about all can stand for the moment : ) Undoutably there will be hiccups but hopefully few. When the patch comes out next week, I'll look at the changes and any issues that come up between now and then, and adjust accordingly.

    The installation is very easy but it will overwrite your context.xml, so back that up if you have anything you want to keep in there. Read the docs for further notes on installation, but basically just extract bp_weapons_pack_v1.4.zip(not the main downloaded zip) into your Graw2 main dir and go.

    Special thanks to GRIN_Wolfsong for debugging the bunlde file and providing info on various problems that creep up.

    ------------------------For Easy Customization without unbundling-----------------------

    If you don't want to unbundle the whole thing, but still want to be able to customize the headgear or ammo counts, you can download this file and unzip it into your main Graw2 dir. It should put the lib folder in the correct place(local/bp_weapons_pack_v1.4) if you did the normal installation. If not, just move it to whatever folder you have the files in.

    bp_weapons_pack_v1.4/lib directory and files

    It's very small, less then 1meg.

    ghost_templaters for headgear

    weapon_data for ammo

    GRIN_Wolfsong: People playing on Vista may have to go into their user/appdata/local folder and find GRAW2 there and delete all their XMB files for it to work properly.

    --------------------For Patch1.05 you will have to UNBUNDLE the mod-----------------------

    Looks like the bundle will cause problems with the new patch. You will have to unbundle the whole mod...see this thread or others in general modding for various ways to do that. However, you won't be able to use some of the new features in Patch1.05, like the 2 new GRIN weapons.

    Unbundling locations: page 5 post#70

    Unbundling instructions: page 6 post #83

    Love the Mod. Question, is it possible for you to add an Elcan "M145" sight for the SAW/240? As a Heavy Weapons gunner myself I can attest to the great utility of these devices. Also what about Paq4 /PEQ2a IR target designators? Just some ideas.

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