Kyle_K_ski
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Everything posted by Kyle_K_ski
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A week ago or so, I started up Centcom, since I was awaiting a fix for a Blood Oil mission. Anyway, I'm playing the prison mission, and I'm encountering a graphical error whenever I enter structures near the building where the CIA agent is being held (the building with the flag pole). Prior to entering said building, whenever I entered a stairwell to access the guard posts that are part of the prison's wall, I had no issues. But once I entered the flag-pole-building I could see right through the building's interior walls. The textures are "gone" yet the mesh is still there, although it
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Bummer. Are there any chances of an update, or...? I hope that you find the files regardless of whether you actually update them to fix the mission or not. Lost assets are always a frustrating experience, especially after all of the time poured into them. Good luck to you on that!
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Holy cow!! My granpa's been missing for months, and now there's a picture of him held captive on some mysterious and nefarious island! Boy, when you do a mod, you REALLY deliver! Looks great! Can't wait!
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That's very kind and considerate of you Tinker. Can't wait for the fix, as it's a terrific, nail-biting mission. Thanks in advance. I don't even know if it's possible to reach the individual that one needs to talk to at the village. I spent 15 min. trying to time out the patrols that saturate the area. In the end, it's likely that the strategy I'll try is perching elements B and C on opposite slopes near the village, and just send element A in through that mess of patrols to reach the informant. Before I go, it IS possible to quick load Mission 5 if one does NOT create a quick save
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Any chance of seeing a set of the upcoming USMC's M27's or a set of LWRC's?
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Don't hit a single key in replying to the following, but it's more than a little strange to read that it's not possible for an engine to recreate a scene that was created by the very same engine earlier! I completely believe you, but how bizarre game engines can be. In all of the years that I've contributed to mods for a variety of games, I've come across some pretty weird limitations that seem so obvious that it makes you seriously wonder what the engine designers were thinking when the built it the way they did. This, I guess, is one of them. Doubtless, you worked up some pretty po
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Thanks for your advice Tinker. Once I got C element over to the G line, I got the notice that the convoy was on its way. Hell of a fight. The suppressing fire had to be total. I just wish that the friendly-AI was more advanced. All of the shooting was done in the first 20 sec., and had both of my elements simply and immediately scrambled to where I ordered them, I could've finished the inspection and rendezvoused with them and avoided completely any further engagements. BUT because they took their time to move to the designated locations, the counterattackers were able to engage us twi
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Need help with Mission 4, the one where you're to recon two regions without getting detected, then setting up an ambush, inspect the supply trucks, and then get out alive. I have THOROUGHLY explored the two marked areas, and have even set my C team through the enemy-infested village near the shore to see if I need to walk by something. Needless to say, I've had to reload a LOT as a result. I even tried getting to the parked truck there, which didn't trip anything. Any advice?
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Can't wait to see the sneak previews!
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In regards to finding all of the supply trucks, I did find them all initially. It turns out that I just didn't pump enough rounds to blow out one additional tire on one of them! And don't feel bad about the village fight. In the end I think I saved two or three of the civilians. Is that still a "village" though? Some battles, as frustrating as they may be, SHOULD pose a substantial challenge. This, in my book, is one of them.
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I've been away from GR for a bit, stopping here every now and then as a lurker, seeing what was up. If someone could help me answer my question below, it would help me better place Blood Oil in its greatness. I'm nearly done with Mission 3. I think that I have one more bloody supply truck to disable, but I've yet to find it. But back to my point... Is there another GR mission that has women and children arming themselves to defend their homes with, let alone in any kind of battle? That firefight gripped me like no other, and makes me very grateful that I've yet to live through
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What happened is that as soon as the dialogue screen stated that he was ready to see his father, I took off to said father's location. What I needed to do, but didn't realize till after my third replay, is that I need to tarry long enough near the son to take him as "prisoner." Once that was done, he would follow me. And Tinker, those motor patrols once the dad was reunited with his son, had me messing my shorts. Still, I completed the mission with the only violence being directed at the two towers, which was a nice touch. I'm in the midst of defending the village in Mission 3. Oh ma
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Mission 2 I've met with the informant, who wants his son to come with him. I sent up an element to where the blue square denoted with "Oil Worker" was. Went into the one nearby building there, met with the son, and I was informed to go see the father-informant. I had another element staying with the informant to protect him. When I switched to said element and approached the informant, nothing happened. So I walked the element that had contact with the son to the informant, and again, nothing happened. The son did not follow me from the building that I found him in...should he?
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Thanks Tinker. Got them both and finished Mission 1 without having to use codes. It looks like Mission 2 was made by you. Can't wait to try it out! Thanks again!
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Thanks for the feedback. Here's a link to the Save if someone wants to dissect it. My link With my luck, all of the freed hostages will be waiting at the helicopter pad upon being loaded!
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I've already bumped into them when I initially freed them. They then attached themselves to whichever element freed them from their captors. What I had to do was crisscross the elements all across the map, and back into the control rooms/outdoor generators to ensure that the bombs were deactivated by my engineer. Every time that I went from controlling one element to another to see that these non-combative tasks were done, I saw the freed hostages still traveling with them. Right at the "end" I simply gave orders for the elements with the hostages to meet me at the extraction point.
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Quick question: I'm at the extraction point, but only 1 of the 3 hostages that I freed are there, and the mission isn't being yet triggered to end. Any advice? And "Yes," I do have the two modules activated.
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Tinker and Wombat, You're both being far too kind, and I deeply appreciate it. I felt pretty bad while writing that last post , but felt even worse after playing through most of Mission 1. What an amazing start! My arms and shoulders literally ache this morning from the tension that I felt throughout the session. I'm happy that I went with three teams of two men apiece, as the chaos of all of the industrial equipment and buildings demanded that every angle be covered at all times. I think that I probably dropped only 6 tangos so far, while the rest was done by my squadm
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Man, do I NOT want to do this. :no: I'm going to go ahead and tell you what I know, even though I'm risking a lot doing so. No doubt you're wondering what could be SO bad that I wouldn't want to share it with you. First, eject the chambered round from your firearms, and remove the magazines, and place them in this portable vault of mine. Yes, that's right. Good. Uh-unh, "Mr. Big Guy Ninja Fancy Pants," hand me that .45 from underneath your keypad. Yeah, you polished it a bit too much and I could see it. You'll know better next time, won't you? Alright. Since
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Deleted, and reinstalled everything strictly according to all of the advice I've gotten here, and no luck. Another damned CTD when firing up the campaign! So...I can't believe that I'm doing this, but I am absolutely committed to playing this campaign. I'm doing a complete and total uninstall of GR and all of the addons, erasing any remaining files, and then running CCleaner twice to ensure that every crumb has been removed. And then I'll reinstall everything allover again. If THAT doesn't work, I give up. Is there any chance that my version of GR might be influencing how t
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The version of Ghost Recon I have is v. 1.40. Opened up Blood_Oil's modscont.txt and its version listing is 1.04. Is this a typo? Or was the original release of Blood_Oil listed as v. 1.04 to be patched to v. 1.40 at a later time? Or, again, a typo? Just to be sure, in Blood_Oil's directory I'll Extract Here the patch one more time using 7zip. When I startup GR after Blood_Oil's been activated, it clearly states in the lower right corner v. 1.40. Now, the one thing that was strange with this reinstallation of GR was that I didn't have to put a single code in during/after the i
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wombat, Did as you advised. Just to be clear, I didn't delete the Save file itself, but rather all of its contents. There was data inside the Saves of Origmiss, Blood_Oil, the Data file, and there weren't any Saves to delete from either of the two MP files. Started up the campaign, and got a CTD during loading. Is there something missing from the original installation from the discs? Or...? Thank you too for your help!
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Tinker, Thank you for your very robust efforts to assist me. I installed your Campaign save, entitled something like BO 00:01:14 on the screen. but just as before, a minute into the loading endeavor, and it CTD. I've never had an antivirus program do this before, but is it possible that Kaspersky would so specificly intercept a particular game execution, thinking that it's a virus doing something malicious? I'm grasping at straws here, but I'm putting it out anyway. Do you want me to do another completely fresh install of the game (eep!), or delete/reinstallation of the mod with a
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Yes, removing the Save file results in an exact matching of the numbers as you provided them. Started a normal GR campaign, and it worked fine. Played a Quick Mission in Firefight mode on the first map with the giant tanker. Worked fine, and as I neglected to mention it before, looked wonderful and was entirely immersive. My only observation regarding said map is that the burnoff stacks should be tremendously loud. I would say that one would certainly hear them by the time one got off of the dock that one starts out on, if not earlier. There would be no question that the roaring from
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I'm wondering if I'm doing something wrong with the additional compressed files that are sitting inside the Blood_Oil folder when it's first installed. Specifically, I'm speaking of the following files: bo_full.7z bo_reduced.7z I haven't found a Read Me that describes exactly what they do. And, in hindsight, it might've been helpful had I mentioned what I did in an earlier post. Here's the step that I forgot to mention. After installing the initial Blood_Oil mod, I then use 7zip to "Extract Here" the bo_full.7z file, assuming that it installs improved graphics, models, textures, and