I know all of you are probally thinking im the big model stealer and all that. That has changed. I've been making a model of my own. Took me long enough but got it done. I will post images of it later on tonight, right now im on a different computer. But i designed a M16a2 rifle. At first i designed a S.I.R. Handguard by A.R.M.S. inc. because i had the will to make the Barrett Rec7, But then again from playing call of duty 4 campaign i just loved using the m16, with no attachments and just the iron sights. I absolutely love the m16. I know brettzies already has a M16 mod but mine has a S.I.R. handguard, and i want to try and get the iron sights working. The catch is I need someone to Texture my weapon. I need a very talented 3D artisit to help me complete my mod. At first i tried messing around with materials and painting different objects to try and piece all the painted objects together into one dds. File. It ended up only working if i had flattened the UV's, and the problem with that is that in game the resolution looks something like the texture of a 3rd person model. IT wasent pretty, nore clear. If anyone has the free time to help me please let me know as soon as possible. For all those who think im still stealing models, i can prove to you that i designed this model. Also you wont find it anywhere else but my C: drive on my computer. Me and rocky are resolved and everything is peaceful. I promised rocky i would'nt give him anymore headaches. So iam being truely honest. The model is 8,016 Polygons. I know you guys are probally thinking wow!. It actually goes in game flawlessly. So i guess this can be a pretty good discovery for future modders in graw2 and graw 1. The new threshold for importing models into graw is 8,000 polys. It also worked flawless with attachments. Thats for weapons at least. Im not sure about any other objects. If anyone is interested in texturing my model please post inside post or pm me. IF ANYONE knows anyone who textures models please let me know. I will post pictures ASAP. Any concerns please contact me.