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Posts posted by Gache

  1. Just to be clear, this case of multiple-XPs (or 7s that-aren't-there-anymore) is at the Windows boot selection screen, right? Initially, you went through the Grub menu (which defaulted to WinXP?) and then the Windows boot selection menu offered you 2 OSs. Now after reinstalling WinXP, it's overwritten Grub, so you go right to the Windows boot selection menu and it offers you two XPs.

    Have I got that straight?

    I've seen similar behaviour after several slightly messy installs. I've never had any success removing the duplicate/phantom XP entries, so instead I usually set the correct one as default and reduce the menu timeout to zero. IIRC, you don't need to mess around with bootcfg and boot.ini to do this; there's a panel to do it all somewhere behind the right-click menu on the My Computer icon. (I can't remember where; I'm on my Ubuntu netbook right now so I'll post back later once I've had a look at XP.)

    OT: Now go reinstall OpenSUSE, mkay? It rocks. :D

    - Gache

    Edit: My Computer -> right-click/context menu -> Properties -> Advanced tab -> Startup and Recovery section -> Settings. Pick your default OS and reduce "Time to display list of operating systems" to 0.

    Yes, I know it's really just a GUI on the front of boot.ini, but it works for me when extra XP instances just won't go away.

  2. Just use Clonezilla.It's easy and reliable and can clone/image/restore almost anything that's not in a RAID array. (Hey, if you're looking for imaging/cloning software, you're probably not using RAID, right? ;) )

    - Gache

    Edit: FYI, you can do the same things with any modern distro that you can boot from Live CD or USB. I usually make disk images from an Ubuntu USB stick 'cause it's what I have to hand. However, dd over ssh in the terminal is a little more complex than Clonezilla.

  3. Oh, and as for the idea that 'popularity == vulnerability'... Web servers are some of the most exposed computers in the world. Linux & BSD servers have owned more than 75% of that market for a long time - yet they're still regarded as more secure than Microsoft's server OSs.

    The fundamental rules of security don't change just because they're being applied to the desktop. An exploit that's restricted to userspace is always going to be less dangerous than one that isn't.

    - Gache

  4. They make it sound though like some users shut off the crc check as they think linux is totally safe... (kinda like them vista/7 users killing the UAC)

    As firefly mentioned... with popularity comes being noticed in the malware/viral world.

    Good reminder for those admins to go and turn on the checks...

    Turn on what checks? We're talking about a source file here... one which hasn't come from a repo but is just manually downloaded from a mirror. Checksumming is something you'd have to do manually - web browser, wget or whatever download manager isn't going to do that for you. Even now the file is PGP'd people will still have to check it manually.

    I don't see any mention of the compromised version being picked up by distro repositories - which of course highlights the superiority of the repository model over 'download random files off the internet'. If you get source or binary from a signed repo, your package manager checks it automatically... and NO-ONE turns that off.

    Failing to check the MD5 or SHA1 of a source file downloaded manually is of course monumentally stupid (if, sadly, probably common). But it's not analogous to UAC.

    UAC is a system that prompts users when a program requests admin privileges. Because a huge proportion of Windows apps assume admin privileges are available, people can end up with lots of these prompts in the course of ordinary use - and of course many of them go dial down UAC, turn it off altogether, or just run as an admin to start with.

    In the Linux ecosystem, apps assume the opposite: that admin privileges are not available by default. So prompts to allow admin privileges only appear for genuine administrative tasks. Moreover, you can't 'turn off' these prompts - you can only avoid them by making yourself the root user, which is extremely rare and, by design, is beyond most people's ability.

    While this *nix model (meaning it's in Unix, Linux, BSD etc) is superior to the Windows implementation, UAC in Vista was a good idea. In Win7... not so much. One of the biggest complaints about Vista was the frequency of UAC prompts. Rather than making a big effort to reach out to developers to update their apps, Microsoft looked for other ways to reduce the number of prompts. One idea was making their own built-in programs 'trusted' by UAC. Problem is, these built-in programs (eg Windows Explorer) are popular targets for code injection - effectively granting anyone who wants it a free pass from UAC. The separation of userspace and system-space or admin-space (fundamentally important to security) is destroyed.

    That's just one example - there are many others. But the underlying theme is that while Microsoft has made great strides towards security with Vista and Win7, they are fighting a kernel and OS which has been built to be insecure by default. Unix, Linux and BSD-based systems don't have that problem.

  5. thanks for that info. I think i do some of those things. One thing is your guys will go around a corner before the rest and get whacked.

    Peek is your friend. (Q and E keys if you're on the standard W-A-S-D setup.) If you've got a bit more time and space, go prone and crawl out sideways until you can see something to shoot at.

    But yeah, the enemies in DS are pretty sharp. Sometimes it's just better to use a grenade than lose at a quick-draw contest. I do that myself - I don't have the world's best reflexes and Elite enemies are just plain faster than I am.

    Or the AI guys don't take sufficient cover.
    Yeah, the friendly AIs do sometimes suffer from terminal stupidity ;)

    Speaking of that, is there a quick button to get another team to go to the crawl position? Only way i know how is to select that team, make them crawl, then go back to the team that I was originally on.
    Not as far as I know. They do generally go prone & take cover if they survive the initial contact, but you can be proactive and give them 'recon' and/or 'hold position' orders. Keys 4-5-6 and 7-8-9 (I think) can help here.

    - Gache

  6. Well that's a good start, but try to think about the situation on the ground and how your teams can work together. Maybe there's no enemy contact yet so A and B sections can 'bound' over each other, each section successively covering the other as it moves up. Or maybe one team could go down each side of a canyon, each keeping the clifftops clear above the other one, and one team always having a good view around corners.

    Maybe you've spotted an enemy emplacement so you sneak one team in for a clear shot while the other provides overwatch. Or one could make some noise while the other goes quietly in behind. Perhaps they both need to take cover while your sniper gets rid of most of the enemy - when you get up close, it's a lot easier to take out one or two guys than half a dozen!

    The key, I think, is to be aware of where the enemy are and find ways for your teams to work together to take them out. Be imaginative ;)

    Having said that, though, there are some situations where a team has to work on its own and it's all down to quick reflexes :P so... be flexible.

    Anyone else care to chime in with some examples?

    - Gache

  7. If you did OK in the original GR campaign I'm guessing you already know to use sensible squad tactics rather than run-and-gun ;)

    Apart from that... use cover (what little there is!), stay back and take your time to scope out the next area. A sniper is really useful on most of these maps.

    Also I remember a couple of situations where it was a good idea to set up a crossfire against advancing groups; and one or two times with a choke point where you can get the enemies' attention with a grenade and turn it into a kill zone as they come to you.

  8. Not the first time an idea like this has come up ;) IIRC there was a thread last year where someone suggeted using the CryEngine after seeing a nice mod. There's a thread somewhre round here about someone building a GR-alike on Ogre3D. And of course BFS was building Ground Branch on the Unreal Engine.

    IMO the problem's not so much finding a nice engine as finding the resources, time & commitment to get it done. Realistic sims are perhaps the hardest challenge for indie devs - I know of a group working on a flight sim who broke cover when they thought they were maybe a year or so from a demo version... 5 years on that demo is still 'a year or two away'.

    - Gache

  9. Hey, the problem's at my end, not yours - normally a file the size of this beta 6 update wouldn't be a problem ;) The beta 5 update was fine for instance. It's just that I have a really bad connection recently... :wall:

    Anyway, I should be able to get beta 6 within, oh, a day or two now! :thumbsup:

    - Gache

    Edit: Got it :thumbsup:

  10. Jamie from StrategyInformer.com was kind enough to once again mirror the latest version of Heroes Unleashed (PC) at his site.


    Thanks a lot for your continued support, Jamie. :thumbsup:

    Thank you thank you thank you! I've been trying to get the update practically since it came out and my "always on, superfast broadband" (which is not only intermittent but currently running at sub-dialup speeds) keeps screwing it up every single time. Now it's available from a resumable server maybe I can finally get my hands on it...

    - Gache

  11. Also, I wonder if there were attempts to gather GR fans that are still playing under one hat. It could help everyone - make it easier to put together events and encourage first time players to join and stay, as well as invite back veterans.

    Well, the last GR Tourney raised some enthusiasm initially but kind of fizzled out - I don't think Lightspeed ever got around to posting the results.

    The Games Room shows several attempts over the last year or so to get people together... not sure how many succeeded, I know I've missed all of them from not checking the forum at the right time.

    Maybe we need a new way to get people together? (I've been thinking about that, I'll try and put a post together later.)

    - Gache

  12. Sadly there's very little left these days. The Alpha Squad server - pretty much the last open-all-hours public server - seems to have disappeared. Even clan gaming seems to have declined, as Ghost League.net can't find enough teams to put together another season.

    xFire and GameRanger are the best bet for those of us without a regular set of teammates. /shrugs

    - Gache

    Edit: having said that, USVMC is looking for some more GR players, and Tinker's xFire profile and the 9MS Shoutbox suggest there may be something going on there too. Hmm...

  13. Initially, it's likely that Linux support will be limited to indie games and whatever Valve ports to demonstrate Source on the new platform.

    However, compared to the differences between OS X and Windows, the difference between OS X and Linux is relatively small. Devs who use Source in a cross-platform manner shouldn't find it any great stretch to get their game running on Linux as well.

    Executive politics may be a problem, but I'm hopeful 0:)

  14. Yep, Ubuntu 10.04 LTS 'Lucid Lynx' has been released.

    A few headline features:

    • New themes: the old 'Humanity' concept & themes have been replaced with two themes on a 'light'-based concept - Ambiance and Radiance.
    • Faster startup: not only does it boot quicker (nearly halved the time on my netbook), but it's usable faster - no more staring at your desktop waiting for everything to load.
    • Revamped Software Center.
    • Social media,chat & email integrated into the Me Menu and Messaging Menu. (May not sound exciting, but combining Gwibber, Empathy and Evolution or Thunderbird with the new indicators really makes this stuff quicker & easier ;) )
    • Ubuntu One music store integrated into the music player.
    • Improved & extended Ubuntu One sync for other stuff like bookmarks, contacts, notes & photos.
    • Pitivi video editor (at last Ubuntu gets a video editor by default - and a pretty decent one at that).

    That doesn't look a terribly long list, does it? But 10.04 Lucid is one of those releases where the little things make the biggest difference. The overall feel is that Ubuntu has moved up a level - it's time to take seriously Mark Shuttleworth's aim of competing with OS X on quality. We're not there yet, but Ubuntu is getting there.

    - Gache

  15. Well, it's technically possible to run OS X on generic PC hardware - they're called Hackintoshes. Unfortunately doing so is illegal because the license agreement says you can only run OS X on Apple-branded hardware.


    Just wanted to interject that EPIC Games created the Unreal series and the unreal game engine technology. ID does quake/doom.

    Oops, my bad - the UT series does indeed belong to EPIC Games. id Software does Quake. They open sourced the Quake 3 engine (it became OpenArena) and shipped a native Linux installer for Doom 3. Looking forward, their idtech 5 engine has been demonstrated running on OS X, although it's not clear whether OS X and Linux versions of Doom 4 and Rage will actually be released.

    - Gache

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