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Everything posted by Gache

  1. Ah, well, I guess it didn't merit a mention around here. Couldn't see a thread anywhere... Apologies to anyone who found it offensive posting so late - Gache
  2. I can't BELIEVE everyone missed this. Actually I can't believe I almost missed it, either... I've been waiting for this for years. Everyone here's played Half Life & HL2, right? And the best way to get "in the spirit" for HL2 is to run through HL1 first, right? Wrong. Black Mesa is out! The nostalgia is weapons-grade. The textures, the models, the voice acting - they've nailed it. This thing is awesome. I'm on the cliffs at the moment and it's some of the most nerve-racking gameplay I've ever been through. If you haven't played this already... well. Go on - you know you want to - Gache P.S. And no, you didn't miss the crowbar. "It's just one of those days, I guess."
  3. A couple of posts about working on performance, OpenGL and graphics drivers. One from a dev who works on the Intel drivers: http://www.paranormal-entertainment.com/idr/blog/posts/2012-07-19T18%3A54%3A37Z-The_zombies_cometh/ And one from Valve: http://blogs.valvesoftware.com/linux/faster-zombies/ Some interesting stuff there about performance relative to Windows, and about the ability of a big name like Valve to drive rapid improvements in Linux graphics drivers.
  4. DropBox would be a good 'lightweight' version control system (it would at least prevent accidental file loss and make it easy to retrieve old versions!) as well as easing the upload problem some. It would be better to get the project in a proper version control system though. (Github!) Incremental uploads and downloads, automatic creation of helpful change lists, easier to manage contributions from lots of people, no mistakes about which version of files went in or didn't go in , impossible to ever lose files, archival/compression done automatically by a remote server, downloads without having to register an account... (In case you couldn't tell, I adore version control. It makes even small projects so much easier to handle. It's just saying to yourself "I've made a few changes for X feature, I'm going to commit them with a little message to say what they are," but the difference is huge.) Git is super-easy to set up on Linux & OS X, and the GitHub app for Windows is awesome too. ...Or maybe I'm talking through my hat. Just trying to help, 'cause I like the way this project is going (and I suck at artwork). - Gache
  5. Zeealex, Shadowblade isn't talking about anti-aliasing, but about the 'sharp corners' that many of the old models have. Look at the terrain images in your last post - you can see it there. It's also apparent in almost any character image. The question, I think, is whether the original models can be replaced or overridden with others that have the same effective dimensions, but use a higher polygon count so that the models' corners and edges are smoother/more rounded. - Gache
  6. Working on it, Apex, I'm working on it... (Can't speak for the guys messing with the cables though!) I managed to extract the actual download URL, instead of the obfuscated one they show off, so I've fed that to a download manager. Right now it's 28% done and says there are another 4 days to go. Can't wait! Are you sure, Wombat? Can't check now, but as far as I can remember, Frostbite used Indeo. Their videos worked fine after installing it, but it made no difference for the original vids. The originals reported themselves as something like 'MS MPEG-2 v4', which turned out to be a Microsoft-only codec that wasn't available to download. Been years since I looked into it though, so maybe my memory's playing tricks on me. - Gache
  7. Haven't messed with that particular problem for years, but IIRC, the major problem with intro/outro videos was that Wine doesn't have the codecs. I used to install the K-Lite codec pack, that took care of most of them. Frostbite used a really wierd codec, I had to track a separate installer down for that. What I never got working was the original GR videos. Far as I can recall, they use an old Microsoft codec that's not available as an installer. In theory, you could copy the .dll files across from a Windows install, but I never found a way to make that work. I think I got as far as sound, but never a picture. Anyway, the trick is to use a regular video player to tell you what the video and audio codecs are, then you can go hunting for them. VLC or the standard Ubuntu video player (Totem) will both do that. - Gache P.S. Apex, how do you do it? Every time you release a new version of HU, people start digging up my internet so I can't download for days. I think they're afraid of you
  8. Glad it's behaving for now (and I envy you that download speed ). WPA2 is great. WPA is also generally 'good enough'. (I still occasionally come across devices that don't support WPA2.) It's WEP that's to be avoided if at all possible. WAP is a language for dumbed-down web pages on old mobile phones ... and computer geeks use more acronyms than is good for us. - Gache
  9. The first thing I'd think if a router starts misbehaving right after a firmware flash is that maybe it didn't clean up after itself properly. Routers are pretty notorious for keeping bits of old settings and data around when you flash or reset. First thing I'd try is just unplugging it - take the power cable out for 90 seconds. Very often, that's enough to stop a router misbehaving. If that doesn't help, it's time to try a reset. Make a note of all your important settings first! (You can do a backup, but if the firmware is screwed it may not back up cleanly - don't rely on it as your only way to get your settings back.) Then do a 30/30/30 reset. Start with the router powered on, push and hold the reset button. After 30 seconds holding the button pressed, pull the power cable. Don't let go of the reset button! After another 30 seconds, put the power back on - still without letting go of the button. Hold it in for another 30 seconds, and then finally release. If it still won't behave, chances are you've had a bad flash and you'll need to reflash the router again. If you can, get a copy of your old, known-good firmware and verify the checksum to make sure it's intact. And for the best chance of everything working, do a 30/30/30 reset both before and after flashing. - Gache
  10. Here's the original post on Phoronix and some commentary from ExtremeTech. Now I know this is Phoronix who are, shall we we say, 'optimistic' about all things Linux; but by the looks of things this isn't a leak or a 'source': it's straight from Gabe Newell. - Gache
  11. IMHO, it depends on what alternatives are available. Being single-shot/disposable, the real-life M136/AT4 isn't going to be the weapon of choice either when expecting to engage armoured vehicles in number. Nor is it great for engaging modern MBTs. For such a small squad, wouldn't planning to engage more than a very small amount of armour mean taking a reloadable AT weapon? Or at least having a vehicle along to provide enough reloads? And for engaging MBTs, well, that's what the FGM-148 Javelin is for. I can't recall if anyone's ever made a Javelin, but I think the SMAW was in P2. I don't know if the Ghosts would have access to something like the SMAW or Carl Gustav though. Basically what I'm saying is, the need for pseudo-reloadable M136/AT4s is only created by using them for tasks they wouldn't realistically be used for. If the mod's going to include a better weapon for those jobs, there'd be little to gain from allowing people to tote 3 or 4 around. - Gache
  12. Well at least this lot had protected the passwords! But yeah, it's pretty pathetic. Most of the high-profile 'hacks' lately have been on organisations who didn't bother with even the most basic security precautions. If you get everything right, then there are only two ways that data can be compromised: an 'inside job' or someone uses a zero-day exploit against you. - Gache
  13. Maybe it's less relevant today, but this one went both ways: GR is beautiful and playable at even the lowest resolutions. I went from playing Rogue Spear at 1024x748 to GR at 640x480 with the lowest detail... and GR looked better, way better. I remember playing the first mission for the first time, looking up into the sun and going 'wow.' Text was clear and crisp, yet the HUD was still small enough to be unobtrusive. All too many games these days assume everyone has a big widescreen display and the hardware to power it at full native resolution. ArmA2, for instance, is simply unplayable at lower resolutions - you can't see enough detail in the game world, text becomes illegible, and the HUD grows to dominate the screen. Not that ArmA2 is bad per se (there are worse offenders, I'm sure), but it shows the level of polish that went into GR.
  14. Hmm... for some reason I can't reply to this thread properly... Edit: trying one chunk at a time. From the screenshot you posted, it looks like Ubuntu may have become confused about which theme you're running. I have no idea what causes this as I've only ever seen it on my own user account - it seems to happen after upgrading Ubuntu and keeping all your old files and settings. One of these days I'll dig up a bug/fix, but usually it goes away if you change the theme, eg to Radiance and back to Ambiance. Great guide to the new Unity UI here: http://www.omgubuntu.co.uk/natty/. The menus are up there even when not maximised... just hover your mouse over the top panel. To open the Dash, click the Ubuntu button. To show the Launcher, touch the left side of the screen for a second. (By default it slides out of the way if a window tries to share the same space. Yes, you can tweak it.) Yeah, themes need to be updated to work properly with the new Unity panel. Unfortunately two of the included themes, Dust and New Wave, haven't been. That's because the 'focused app' is the desktop, which is actually provided by the file manager. So it's showing you the entries you need to interact with any files you might put there. Is this the laptop without firmware for the wireless card? Do you know what model it is? So it is, but AFAIK Chkdsk doesn't take advantage of that. Ext4 uses various other advanced features like extents, which probably also help. - Gache
  15. Windows needs to ask what sort of network you're on so it can tell whether to trust incoming connections. It ought to use it to disable Simple File Sharing too, but I don't know if 7 does that. XP didn't. (Simple File Sharing is a Microsoft 'feature' that basically means whenever you have 'Microsoft File and Printer Sharing' turned on, you're sharing with everyone on the network. Read and write access. Crazy. Ubuntu only shares with people it recognises - you have to specifically enable guest and/or write access for each share.) The huge speed difference is because Ubuntu uses a journaling filesystem by default. The journal tracks files you've touched recently so it only has to check those. Windows still goes and checks the entire filesystem structure, a legacy of the days when Microsoft filesystems screwed themselves up at the drop of a hat... - Gache
  16. Yeah, some cards require proprietary firmware. (Ralink, I'm looking at you ) Usually there's a binary blob hidden in the backwaters of the manufacturer's website... with a license that won't let anyone redistribute it. Beats me why they do that. They'd only benefit from allowing Ubuntu et al to put it in multiverse repos. /shrugs - Gache
  17. Yes, compared to Ubuntu 10.10 or 11.04, it is complicated. Are you talking about a wifi card not being recognised or not working out-of-the-box? Or have you had a card destroyed? There are, unfortunately, a few cards around that don't work out-of-the-box. Most of them can be gotten working fairly easily. To have a card destroyed - that is very rare, I haven't heard of it happening in a while. If it happened to you, I'd love to know what card and how it happened. - Gache
  18. And they didn't. Well done. - Gache. P.S. And Ladder 4 coming out in NY? Perfect.
  19. Diolch yn fawr, WytchDokta. (My Welsh is a bit patchy, I had to get out the dictionary to check what you said.) - Gache
  20. Yes, everything you're looking at can be changed, and yes, you can make the results into a redistributable custom OS. Not all of it's easy though, and you'll end up learning quite a bit about how Ubuntu works 'under the skin' along the way. Ubuntu's boot splash is handled by Plymouth. If you look on GNOME-Look there are many alternative ones available. The login screen is GDM 2. Again, GNOME-Look has lots of them. Download some and take a look at how they work. A quick Google shows plenty of tutorials. The Ubuntu logo on the top panel is part of a menu applet. (Right-click on an empty spot on the panel and select 'Add to Panel'. Experiment.) The icon itself is taken from the icon theme, Humanity. Poke around in /usr/share/icons/, have a look at how they go together. Add some more icon themes (/home/your-username/.icons/), play around with those. When you've got a handle on how they work... just start modifying one. To turn all your changes into a bootable/installable Ubuntu remix, you'll want Remastersys. Google for 'Ubuntu Remastersys' for a boatload of guides on how to use it. Unless there are specific features you need from one of the latest versions of Ubuntu, you should base your work on 10.04 LTS (Lucid). Compared to Natty or even Maverick, most of the bugs have been ironed out and it's quite ridiculously stable. Also, as it's an LTS release the repositories will be around for much longer. That makes it a much better basis for work you're going to be distributing to other people. Making sure that Flash and whatever wacko video formats people use will also work OOTB would be good, too. - Gache P.S. That's the first time anyone's ever called me a Linux guru, even if it was only implied. Wow.
  21. My new 5450 is feeling jealous...
  22. Now that I'm not posting in the middle of the night, it's fairly obvious that the perf issues are not simply the GPU, but are due to the dedi being CPU-bound very, very easily. I would guess that the devs did just enough perf optimisation that the dedi doesn't lag on a Windows XP that's doing an absolute minimum of stuff other than GR. However good Wine is, the CPU demands are going to be slightly different, presumably just different enough to cause issues. And in VirtualBox or VMWare... well, running 2 whole OSs on one CPU core is always going to be a bit more demanding! There may be some things that could be done to reduce the demands on the CPU. I don't know whether everyone who's experimented has been using headless VMs on rigs without a desktop environment installed? Or for Wine, you could use xvfb and avoid having to run a desktop environment that way.
  23. You'd think not, since the dedi doesn't do any rendering. Nowadays there'd be physics running on the GPU, but I never heard of anyone doing that back when they made GR. I can see Direct3D is required because the dedi is the same exe as the client, but I've no idea why it would be hitting the D3D code paths hard enough to cause perf issues. The thing with virtualization and 3D is that 'desktop'-grade virtualization systems like VirtualBox and VMWare don't actually allow you direct GPU access, so for Windows guests they 'fake' it - VBox does it by using Wine to map the D3D calls to their OpenGL equivalent. VMWare does something similar but I don't know if theirs is based on Wine, all I can remember is that back when it was new their 3D support covered different things, and which one to use depended on what you were using it for. To get actual GPU access, you need to use a much more heavy-duty virtualization solution like KVM. Which works great, but you have to have an entire spare GPU to devote to each VM. (You can't share GPU time with current - PCIE 2.0? - hardware.) The advantage is that if you have the spare CPU cores and GPU, the advanced caching provided by KVM means you can get Windows to run better than it did natively on the same bare metal. Crazy, but it works. - Gache
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