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Grendelin

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Recruit - 3rd Class

Recruit - 3rd Class (2/13)

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  1. in your Local\English\gui\weapon_icons.xml copy and replace this info for the g36_compact (thanks to wolfsong, could not get this part) <bitmap name="g36c_ironsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(136, 256) @div(0, 512) @div(86, 256) @div(14, 512)" size="86 14" /> <bitmap name="g36c_combatsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(136, 256) @div(14, 512) @div(86, 256) @div(14, 512)" size="86 14" /> <bitmap name="g36c_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(150, 256) @div(28, 512) @div(86, 256) @div(36, 512)" size="86 36" /> <bitmap name="g36c_barrel" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(150, 256) @div(99, 512) @div(34, 256) @div(39, 512)" size="34 39" /> <bitmap name="g36c_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(184, 256) @div(99, 512) @div(34, 256) @div(39, 512)" size="34 39" /> <layout name="g36c_layout" size="135 50" > <put object="g36c_ironsight" at="0 0 0" size="86 14" /> <put object="g36c_combatsight" at="0 0 0" size="86 14" /> <put object="g36c_base" at="0 14 0" size="86 36" /> <put object="g36c_barrel" at="86 11 0" size="34 39" /> <put object="g36c_silencer" at="86 11 0" size="34 39" /> </layout> <sprite name="g36_compact_spr"> <slot name="show_base"> <trigger_slot object="g36c_ironsight" slot="show" /> <trigger_slot object="g36c_combatsight" slot="hide" /> <trigger_slot object="g36c_base" slot="show" /> <trigger_slot object="g36c_barrel" slot="show" /> <trigger_slot object="g36c_silencer" slot="hide" /> </slot> <slot name="show_combatsight"> <callback function="debug" /> <trigger_slot object="g36c_ironsight" slot="hide" /> <trigger_slot object="g36c_combatsight" slot="show" /> </slot> <slot name="show_silencer"> <callback function="debug" /> <trigger_slot object="g36c_silencer" slot="show" /> <trigger_slot object="g36c_barrel" slot="hide" /> </slot> <frame> <place object="g36c_ironsight" /> <place object="g36c_combatsight" /> <place object="g36c_base" /> <place object="g36c_silencer" /> <place object="g36c_barrel" /> <place object="g36c_layout" /> </frame> </sprite> then in your \Local\English\gui\briefing.xml make sure you add this <slot name="g36_compact_spr"> <clone object="g36_compact_spr" name="wpn_sqr" /> <place object="wpn_sqr"/> </slot> i put it right under the g36. it was missing, but the format was easily read from the other weapons there. last but not least also make sure in your Local\English\lib\managers\xml\weapon_data.xml the g36c has a 1 next to player selectable ex: selectable_weapon="1" that should do it. Grendelin to make it even easier... G36 Mod
  2. Cool, thanks for the info. I'll dl it and pull the info I need. Also couple of other quick questions. Impact, stability and accuracy the 3 values for weapons. I am assuming stability has to do with aiming and how fast your reticle reduces in size, accuracy is self explanatory but what does impact do? modify damage? Also do the front vertical grips help in any way or are they purely aesthetic? Thanks, Grendelin
  3. I've searched the forum and the internet for hours now and did not find my answer so I'm finally tapping out and gona ask. I am desperately trying to get the g36c icon to work for my single player game. I've made changes to weapon_icons.xml and briefings.xml to try and add it but currently with no success. Could someone please shed some light on the topic for me? Thanks Grendelin
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