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Posts posted by Joriko

  1. IFF removes the tension to some degree because you know what's coming. As for NARCOM, I think it's a step towards scripted events, but it guides you through a mission. Are you saying just plain audio feed would be better?

    I don't care much for the breifings, and the general telling you what you already know, but parts like when Bravo Team is disabling the nukes, logically they would report in on the situation so you and the general knows what's going on. right?

  2. I've only played GRAW and GRAW 2, but with my playtime with other tactical shooters and reading magazines, I decided on some things that would be nice for GRAW 3 (If anyone ever buys it. I doubt it will happen with EndWar coming around <_< )

    First, I would like to see more weapons be able to penetrate effectively AND have Thermal Vision added to the game. This would add a new layer of tactical thinking to the game. Plus it would be pretty cool to blast a guy through the floorboard of a building :P .

    Next I would like to have a customization menu where you could decide what you looked like. Choose from multiple uniforms, hats, glasses, skin tone, facial hair, everything. It wouldn't really help the series be more tactical, but it would be cool to have.

    Though it also most likely will not happen, Interior combat and destructible enviroments would help make the game more intense, tactical, and cool. If you run into an enemy stronghold, rather than going inside and fighting you could place C-4 on the supports and blow them sky-high!

    Everyone of course wants larger maps, no narcom, and more ways to beat a mission. I want that, plus randomized enemy positions. You might run into a tank or Helicopter that wasn't in the mission the first time you played it.

  3. I have a question though. Wouldn't a SF squad be on a much larger scale? Shouldn't the Ghosts have 6-8, or even 12-man squads?

    Also, in the article, it says the Osprey would mainly be delivering supplies. Couldn't the Ghosts use an Osprey as a Supply Vessel?

  4. I've never played Multiplayer, so I can't comment on it. As for the Futuristic HUD, I think it was mainly an excuse to put the crossair and stuff onscreen. And finally, I do see what your saying. I was annoyed when I gave my men a ZEUS and told them to take out the tank or helicopter they fired at it with their primary gun, they can't even set C-4.

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