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DonMiguel

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Everything posted by DonMiguel

  1. at our business we call RAID 0 the "fast but foolish" option. RAID 0 is more dangerous then its worth ESP with todays failure rates . With the cost of large drives today just invest the 2nd HD cost into a larger drive. If you want to go with a RAID option, go with a RAID 1 (mirror). Or as WK stated, a RAID 0+1 option gives you striped arrays with a mirror, but since it requires 4 disks to make it happen...not a cheap setup.
  2. watch for the compressed textures option in GR. Some cards used to really drag down on this due to DXT compressed textures. if checked, uncheck it and see what happens.
  3. I remember Schell having this (early version I'm sure) years ago. There was a time I had a harddrive crash and he decompiled alot of the WOI models (qob and pob) and hinted then maps were doable as well but wouldn't release the tool to respect modders work so others couldn't get source work (at the time a certain group was notorious for taking others work and the last thing they needed was a way to covert contents into editable source again). Here's hoping.
  4. the launcher in frostbite also uses registry path info to locate and load Frostbite. be sure your GR install is valid, or add the registry apppath key manually
  5. after playing the 360 version and the PC version, I sorta wish it would be a port.
  6. if you go Seagate, go the Barracuda line, thats the long warranty product
  7. Maxtor has a horrible track record with h.d. life spans. I've stuck with Seagate Barracudas for years, and up to about a year ago almost never had to replace them. Now I see them failing almost as much as the maxtor and many W.D types. Its nice to have a 5 yr replacement guarantee, but sure doesn't help with data loss and such. I've ended up mirroring every machine in my home (with a 3rd hot spare so I have a mirror while returning these things, cause I don't trust anything anymore) and almost every business machine I work on I offer clients an @cost option with $30 in labor to move them from single drives to some sort of redundant raid setup just to help save them from the agony of the loss. I've heard the high end W.D's are getting better (anything's got to be better then this)...what have you all seen? (btw, if you don't already, dump 70+ and setup at least a RAID 1 - mirror - it'll save you when it all hits the fan)
  8. chkdsk /f is a filesystem repair vs the more aggresive /r that also scans for physical errors and repairs (sorta) them. I use it almost daily with customers who have problems. Quite often it will recover things enough to allow windows to boot (on boot paritions) or allow access long enough to copy data or image the partition with something like Acronis or Ghost. Either way, at this point it sounds like you're more likely to fix the thing then make it worse at this point
  9. chkdsk /r can often resolve errors. unless its your boot drive, I don't see much need for the fixmbr/fixboot options though (and unless you are experienced, I wouldn't recommend using recovery console options, less you cause even more problems.) be careful using chkdsk (and other find/fix utilities) as they can write back to the partition overwriting data that you are trying to recover and just causing you headaches. just curious, is this partition a logical partition? are there other partitions on the same physical disk? knowing those might help in determining what the root problem is and a method of recovery
  10. I've had good success with both winternals and Rdisk, however both are higher dollar stuff. Not sure if they have a "home" version or not.
  11. I also took the chance and preordered GRAW, but after being burnt for the upteenth time its back to 'play before pay' until the industry gets a clue.
  12. yes, works for all xp flavors. Its really the old Win2k user interface. I've also used it for clients who are too cheap to go to pro on their machines, but have installed Windows servers (Just edit their existing account username/pass to the domain account and the user authentication becomes transparent), and for clients that want to password protect that safemode only admin account.
  13. can also load the command prompt (START->RUN type: cmd ) then type: control userpasswords2 highlight the account you want to auto login to and then uncheck the "must enter username/pass" checkbox. When you hit OK it'll ask for the password for that username. Enter it (or leave black for no pass) and hit OK. should autologin now easy. Much easier method that tweaking the Registry (esp for those uncomfortable with it)
  14. speaking of airsoft, I got a M1A1 Thompson (Mauri) for xmas (early present). Anyone have any tips on improving performance and tweaking these things out? I'm fairly new to the more serious airsoft genre (only had a couple spring loaded pistols before). Thx
  15. well, most hardcore modders dumped IGOR tools for notepad because notepad often has tags that the tools don't allow editing of. Plus once you do a few, notepad is way faster. Do a search in the forums for turn band calculations. I spoke with someone from RSE once and got the scoop on what turn bands were and exactly how they were used. I think I wrote either a tutorial or posted on the forums a few years back (3-4). Been long enough though I really don't remember what it was. Hopefully you'll find it, jic I'll check thru my archives to see if I might still have the conversation and/or formulas saved.
  16. if you were to use the ballistics calc (link in my sig) these would be the Kill Coefficients 0 and 1
  17. I've updated 2 utilities I released a while back, the Launcher Tool and the Ballistic Calculator. My signature has the links.
  18. well, mission designers who are interested in creating something like Dynacomp need to check out this thread http://www.ghostrecon.net/forums/index.php?showtopic=40654 and join in on the discussion. I've got the bulk of the backend work done and am at the point of needing to know features that mission designers would want. So break out the flow charting and gimme input!
  19. it really wouldn't work in a MP environment in its current form. However some of the SP files that are manipulated have MP counterparts, so if the host restarted the server session each mission, it could theoretically work. Honestly, thats not even on my feature list at this time. But I'll make a note to look at it as a possibility maybe for a v2.
  20. the engine made simply allowed for communications from within GR by mission scripters into an external application that manipulated GR's XML based files in order to advance the campaign in different directions, modify actor files, even allow personalization of squad make up and weapons files defined by the mod maker and not the GR game itself. It utilized alot of the same techniques I used in the platoon extender tool. I know a handful of maps that were started, not sure how many actually were finished, however I know longer have the dynacomp mod itself (unless its archived). Note, this has nothing to do with Dynacomp itself. I simply always intended to release this as a tool and was unable to find the time to focus on the project until now. And it doesn't hurt that life seems to be stirring in the [GR] community again.
  21. dynacomp was open ended to some degree. There were an astounding amount of missions to be made, and unforunate part of those dynamics. In the end we couldn't keep a group of mission makers together long enough to see more then like 9or 10missions get created. And not all of those were final drafts.
  22. ...this is as good a place as any to post this. Dynacomp not only had the dynamic campaigning, it also introduced RPG elements to emphasize the career of a character and allow customizations for age, race, ect. That said, what kind of things would you modders like to see (understanding that there are limitations abound in what I can and can't do with GR being GR)?
  23. This was one of the things that Dynacomp's mod was trying to accomplish as a goal. As I mentioned in another post I am currently working on rebuilding the engine I made for Dynacomp into a public tool. I hope to have v1.0 available by Christmas time.
  24. GR's mod scene took off because of an effective editor like IGOR. It wasn't everything we wanted in the end, but it did enable the casual player to get in there and create something that was their own in a very easy interface. Someone who hasn't played GR at all could have opened up IGOR and made a mission or adjust a weapon file and have custom content within minutes. It didn't require months of deciphering or a group of people to create a "guide". In the end GR community was saturated with mods because development time didn't take months of learning and then months more of work. Modders could do what they were meant to do, create mods. Editors, scripting languages aside, could be made to handle any scripting with a text editor and some IDE style interfaces for basic functions for the novice. The fact that its XML just means it should be that much easier for an editor to generate the file IMO. Frankly, I'd love to see a few of you guys who have come to understand GRAW sit down with some of these codders with XML knowledge and write just such an app.
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