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Everything posted by TAW_Zero
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lower the quality of the graphics should fix that
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Help with dedicated coop serer settings
TAW_Zero replied to Salvo's topic in GR:AW 2 - Server Operators
<auto_balance value="true"/> <auto_balance_limit value="2"/> <friendly_fire value="true"/> <gamespy_ranked value="true"/> <immortality_duration value="10"/> <message_of_the_day value="Welcome to the TAW Coop Server. Feel free to join us on TS, visit us at www.taw.net to get TS info. Enjoy your stay! And STAY CROTCHED!!"/> <message_of_the_day_interval value="1600"/> <name value="=TAW= Coop Server Rahnmans Mod_2.0 This mod is now available for download at ghostrecon.net Enjoy!!"/> <port value="17250"/> <punish_tk value="true"/> <scan_for_cheats value="false"/> <start_condition value="2"/> <teamkill_kick_limit value="10"/> <vote_enable value="true"/> <vote_kick_starters value="2"/> <vote_map_starters value="2"/> <vote_ratio value="50"/> <vote_time value="60"/> hope this helps later Zero ps this is the most important line if its gonna be a coop server <start_condition value="2"/> any other number and the server will not start unless it has more than 1 player -
same amount of ppl same amount of time for us i missed the line that said 120 frogs lol they didnt desintegrate for us just bounced around and some exploded after we shot them lol and alot of the ai in the buildings were chillin missed the helis but they are lag friendly maybe more mounted 50's would workup on the walls
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played on dedi server last night some frogs not showin up , some dont explode when u shoot them, others are fine 60% of ai just standing around doin nothing tried with rahns mod and normal weapons same both ways still relative easy nice alienware agb logos lol needs my pic in this one as well to make it better
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u cant join a campaign if has allready started just mp coop
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the total is 450 maps in game (NOT BUNDLES)
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if its a campaign then they can only join the game when u are choosin weapons if the map has started then u cant join
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got this crash after we blew the truck that spawns near the informant Crash in application version: 30899.3048 data\lib\units\ai\soldier\sdriverlogics.dsf(-1): cant find member: position in type <destroyed c++class> SCRIPT STACK: data\lib\units\ai\soldier\sdriverlogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : normal
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[player hitpoints? + AI weapon accuracy?]
TAW_Zero replied to augustus's topic in GR:AW 2 - General Modding Topics
u can go into each weapon xml and change how the ai use them to make them less acc -
Congrats on the finish !!
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crash [when i try to create a server]
TAW_Zero replied to Scratch's topic in GR:AW 2 (PC) - Tech Support
if its a dedi server no more than 20 maps in the server list or u will get problems.. personal computers cant have anymore than 450 maps in the custom levels folders oh btw if u put all maps in the create server list u will get a crash and then the game will crash from then on when u try to reopen and the only fix is to go into the xml and delete them later Zero -
sry i dont swing that way and no u cant have my milk
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crash [when i try to create a server]
TAW_Zero replied to Scratch's topic in GR:AW 2 (PC) - Tech Support
to many maps in ur custom levels folder -
was it really necessary that u put this a simple yes /no would have worked ive had close friend kill themself for ppl sugg. that they end their life so watch what u put and i dont see a problem of makin 2 bundles of maps that would mean that the bundles would be smaller not bigger. if u didnt want to do this just man up and say i not gonna do it instead of sayin ur lifes story. instead of makin 8 different day versions spend that time splittin the bundles
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is there a way to ultra compress this map??? takin 40+ min just to dl to a server with this version i hate to see final version
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heli gets shot done above the bridge at the fake extract
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Reaching the limit on the amount of missions?
TAW_Zero replied to rahnman's topic in GR:AW 2 - Mission Modding
just remove the sp and lonewolf versions into a different bundle and its a headache to remove the bundles u dont play when u join a server that has some u have to go out find the maps move them back in restart the game and then rejoin by that time the maps is goin -
Reaching the limit on the amount of missions?
TAW_Zero replied to rahnman's topic in GR:AW 2 - Mission Modding
what about make a bundle for the sp and lonewolf maps and make another for the rest that would help alot seeing thats its rare to see the sp and lone maps on a server -
john we've noticed the first 2 helis at the drainage part never come to where we are but stayed trying to shoot the jemeniz diamond on the other side of map but other than that great map maybe add a tank on the road near the refinery keep up the good work
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what he ^^ said
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john the new roadblock works perfect i crashed out and came back in and was able to breeze on thru so i think its fixed now
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is this the current version?
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its the RPG and M32 that cause the mule crash
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we have practice from 10pm EST to whenever on mondays and thursdays . u are more than welcome to join us (on ts as well)
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