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  • Location
    Frisco, Texas
  • Interests
    Cigars, Tequila, Bourbon, Rum, Scotch, 4-Wheel Drive trucks, Off-Roading, Hiking, Camping, Shooting Prairie Dogs and Ground Hogs, Hi-End Audio, Jazz, Ghost Recon, Rainbow Six 3, Harpoon Series, V4Victory Series, WorldAtWar Series. Hanging out in places where I can still smoke, mainly Stripper Clubs.

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  • Favourite Ghost Recon Mod.
    Piccola's Navy Seals

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GB3's Achievements

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  1. What's with the bleached out colors? Has anyone modded the shader files to remove the bleached out look? It makes it a lot more difficult to pick out the baddies.
  2. A lot of people have posted about the shortcomings of sniping in ghost recon. For those that are looking for an accurate portrayal of the difficulties of long range shooting, you might consider NRA Varmint Hunter. It has been almost universally panned by the critics but as a shooting sim it captures all the essentials and does so fairly well. From the physics perspective it deals with velocity, ballistics coefficients, bullet trajectory, wind drift, and time-of-flight. The shooter is able to handload cartridges for tailored performance. There is a decent selection of bullet, powders, and cartridges to choose from and a shooting range to allow you to test your loads. I've been able to develop handloads that give .4 MOA accuracy with a 5-shot group within the game. That's pretty good. If you like the intracies of long range shooting this may be for you. I got a lot of satisfaction the first time I hit a prairie dog at over 1000 yds. Just hitting a moving target at this distance in a 15 mph crosswind was difficult, but I had to spend a lot of time and effort building a rifle, selecting the cartridge, bullet, handload, seating depth, etc to make it possible. The game is trialware and easily downloaded on the internet. 30 minute trial. The developer/publisher seems to be out of business.
  3. GR is a victim or its own success. A tactical shooter that took a life of it's own due to its enthusiastic and talented fanbase. How can UBI make money off of expansions when you have dozens of fans like SixPence, Snowfella, etc that can turn out quality expansions and modes in a couple of weeks. It takes UBI years to do the same. This is one reason that UBI was so quick in turning out GRAW2 following GRAW. And I bet GRAW3 is less than a year away. From here on they will attempt to keep the turnaround between major realeases to a minimum so as to discourage modding. As for the GR community, UBI has probably written us off. They know they aren't going to get our money with the current direction GRAW is going and they don't really want it either.
  4. What mod are you playing? What kit/kit file does it crash on? Some of the general things that could cause a CTD would be a missing gun or itm file that is reference in the kit. Missing models may also cause issues. Uppercase letters withinhe kit file that reference the gun file. For example BenelliM1014.gun or benellim1014.GUN within the kit file would cause a CTD.
  5. A.I. is very effective with the RPG's. Less so with the GL's. The issue seems to be with the projectile trajectory arc for the GL's. The ret position is only effective for a narrow range.
  6. I wasn't very clear in my first post. What I'm really talking about is reticule position. I did some playing around with reticule positions in a mission that I have altered. It is a remake of the last mission on the mosque map from "Under the Blood Sun". Except that I have over 200 baddies assaulting. From my testing I've come to the conclusion that reticule position does affect AI accuracy with small arms but RPG7's are still deadly because of the projectile's blast radius. I am going to alter the reticule position on some of my grenade launchers to try and address the issue in my first post.
  7. I am looking for an accurate grenade launcher reticule. By accurate I mean that I want a reticule that allows the AI to be reasonably accurate when using the weapon. The grenade launcher reticules that I am familiar with require the player to intuitively hold high over the desired impact point. If the AI uses the same weapon the grenades always fall short unless the target is within 40-50 meters. THX
  8. Many thanks for everyones work in resolving this. Would have been a loss to the community to lose a Sixpence creation due to a corrupted download.
  9. Can we get a Negev Commando with ACOG and SD? I think the base model negev was included in DTD's IDF mod but I'd like to see one with ACOG and SD also.
  10. What is the consensus on OPFOR composition? Especially regarding grenadiers and rpg's but also including lmg's and snipers. Im am thinking for ELITE difficulty no more than one grenade launcher or rocket launcher per team and perhaps one lmg or sniper per team also. Is this too easy or too challenging? THX
  11. I am looking for Tage des Zorns. This is one of the more recent mods by Sixpence. The only working download that I found was http://www.rainbowsix.org/ghostrecon_downloads812.html Unfortunately the zip file is corrupted. I have contaccted Sixpence about this offline. In the meanwhile if anyone else knows of a working download link I would appreciate it if you'd share it with everone. THX
  12. Has anyone released a MG4/MG43 in a mod? It looks similar to the FN Minimi/M249 SAW. The operation is very similar to the Minimi, gas operated, piston driven, rotating bolt, firing from an open bolt position. The ROF seems to be about slightly higher than the Minimi by about 100 rpm. It is currently in servrice with the Bundeswehr. Originally HK designated it the MG43, the Bundeswehr adopted the designation MG4. http://en.wikipedia.org/wiki/MG4 http://www.defensereview.com/modules.php?n...cle&sid=349 Has a good photo of a German CT operative carrying the weapon in a low ready position. http://www.hkpro.com/ http://www.hkpro.com/mg43.htm http://world.guns.ru/machine/mg40-e.htm http://www.securityarms.com/20010315/galle...s/1700/1714.htm http://www.heckler-koch.de/HKWeb/show/frameContent/18/4/18
  13. I got v1.3 and the v1.5 update. Just can't find v2.0 anyplace.
  14. Does anyone know where I can find the final version of Suleova's TEMP version 2.0? Link to Suleova's post
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