gunter
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Posts posted by gunter
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Tom clancy actually sold the rights to Ghost recon name to Ubisoft.
Uhh, I wasn't aware of that, now everything is clear to me...
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I think my primary concern began when Ubi slapped the "Advanced Warfighter" tag on the game.
Ghost Recon ....
Ghost, as in "not really there"... spectral entities.... did you see them?
Recon, as in "sometimes you don't want to fire a single shot"... intel, sniper, counterintelligence, spec-ops
But "Advanced Warfighter" brings images of Quake.... run-n-gun FPS... all sci-fi, no tactics or stealth...
IMHO, the franchise lost it's soul with GRAW 1...
-John K.
That statement summarizes the whole concept in a excellent way,I am only astonished that Tom Clancy could permit such an " arcadization " of his games or at least as you pointed out they should have changed the name to " Quake Marines " or something like that.
Tom Clancy has ZERO to do with the game. He licensed his name to the original and Ubi retains the legal rights to continue using it. As long as they use "Ghost Recon" in the title, they can call it "Tom Clancy's Ghost Recon". That's one reason why they may never STOP using Ghost Recon... that would mean the end of the license agreement with Clancy to use his name for this franchise. I'm assuming the license agreements for other franchises are separate.
-John K.
Here you are not completely right IMO because you know Tom, his intellective skills are quite developed and for sure he is not in urgent needing of money therefore you can't release garbage naming it ghost recon just because Ubi has bought the rights. Tom is a brand name and it is a guarantee of a certain level of quality in terms of realism and if Ubi releases garbage Tom can sue them for sure and his possibilities to win are around 100 %.
Told that he must have trusted them too much and I hope that he will kick someone in the ass to have arcadized Ghost Recon to a Quake level.
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BTW why briefing kit restrictions are in place ?
There has to be some restriction. You can't carry an unlimited number of weapons. I think a primary, secondary, sidearm and backpack item (s) is pretty realistic. However, I think we could debate if you should have the ability to interchange primary and secondary weapons, for example carry a SCAR-H and an MRC.
Nope, I was referring to the fact that inside some briefings you can have a primary and secondary weapon plus a sidearm and also a backpack. That's fine.
Inside other briefings not only your " team " is limited to 2 men but also you can't carry the same weapons kit of the previous mission due to unknown reasons.... it happened twice as far as I remember .....
You can't also sacrifice the seconday weapon or a sidearm for extra bullets,that's a shame indeed. I would even sacrifice a man for extra bullets but this is not allowed.
A huge amount of restrictions severly limit the tactical choices you have,for instance sometimes I would like to have a thermal sensor instead of the tactical map where magically you can see enemies hundreds meters away....
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In this mission there is a mix of bugs and insane intrisic amenities that make such mission a ridicolous effort and an huge waste of time to try to reach the nowhere point.....
Unlikely a player understand all these things when it's too late,in the detail :
when you run out of missiles and Zeus and your mate die it is too late to understand you can't proceed anymore and you have to restart from scracth. This is the main bug because when you are out of Zeus it should stop you immediately instead of leaving you playing the missions for dozens of minutes to let you understand you are ######ed only at the end of the efforts. Even because the fourth turret rocket launchers have already been downloaded against trucks minutes before...that's called trig events when programming.....and that's not my job.
secondly you have to pass over a dam full of turrets full of hostiles , most of them are even snipers well hidden here and there......that's ridicolous even for a beta of Quake
thirdly I have never seen an helo that is able to resist to hundreds of automatic gun projectiles without suffering even the smallest problem. Ahahahahah it must be an hologram just like Total Recall I thought.......


thanks
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I think my primary concern began when Ubi slapped the "Advanced Warfighter" tag on the game.
Ghost Recon ....
Ghost, as in "not really there"... spectral entities.... did you see them?
Recon, as in "sometimes you don't want to fire a single shot"... intel, sniper, counterintelligence, spec-ops
But "Advanced Warfighter" brings images of Quake.... run-n-gun FPS... all sci-fi, no tactics or stealth...
IMHO, the franchise lost it's soul with GRAW 1...
-John K.
That statement summarizes the whole concept in a excellent way,I am only astonished that Tom Clancy could permit such an " arcadization " of his games or at least as you pointed out they should have changed the name to " Quake Marines " or something like that.
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BTW why briefing kit restrictions are in place ? Beside men restrictions I see now kit restrictions and also path restrictions....
anything else ?
ahh... yeah...... ammonitions restrictions.....
anything else ?
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Well, that could be... but I'd rather have the option of dropping my sidearm so I can pick up two primaries. Of course, I'd like the option of choosing two primary weapons from the kit selection and just not taking the sidearm in the first place.
The drop / pick up idea was a SORELY needed feature, but again the way it was implemented leaves a bit to be desired.
-John K.
Yes, right.
In addition it often happens that I am able to carry a primary weapon , a secondary one , a Zeus and hand grenades. Sometimes inside certain mission's briefings you can't anymore even if the primary weapon is the same......why ?
Did Mitchell became suddenly a granny ?

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I propose a new MP mission schema :
a hundred of customers wait for 4 Ghost Ubisoft programmers inside a city where only a unique path is allowed.
I would like to have fun seeing how their creature could be reversed against themselves,in this case I would bet 100 euros that they will die at least 10 times each before reaching the end.
We have the same tactical approach inside Graw 2 , maybe this mission could convince them to incline the game more to a tactical approach instead of a shoot'n'up plenty of ambushes and ambushes and only ambushes.
They simply labeled this game wrongly,the correct name is RAMBO 2.
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Hi All,
here I am again with my stuck issues, yesterday I have been stuck into the dam mission because I fired my only Zeus at the beginning to an helo,then I found two missile launcher and I downloaded them against a truck for fun ( i wasn't aware they could have a role in the future ) ,then my mate ( who was carrying the last Zeus ) was supposed to shoot 2 helos but unfortunately he died before doing the job, so I am now fighting lot of hostiles and I have to shut down 2 helos to proceed but I am without missiles.
Sorry mates, but how am I supposed to complete the task now ????

As always, thanks in advance
[Correct Forum:] GR:AW 2 PC - Tactics & Strategies
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Of course they are interested in making money. You think games publishing is a hobby they do in their spare time? Oops, started arguing with Ruggie did I? OK, I'm just going it walk away from that one...

BTW: Has anyone noticed the lack of replay value of GRAW2 SP? That's a fairly good indicateor that this isn't a tac-sim. A true tac-sim has more in common with flight sims, naval sims, tank sims and wargames, i.e. replayability galore. But neither GRAW1 or GRAW2 is a tac-sim. It's a traditional shooter. Not a bad shooter, but not a tac-sim either.
Respectfully
krise madsen
You hit the point Mitchell here,
unlikely, kids in their early teeenies are always floating around and they are , from a marketing point of view , the ones who move money and if they prefer games like Halo , well, GRAW2 will be mainly an arcade first person shooter , secondly a kind of emulation of tactical warfare,thirdly a simulation of a simulation

I fully agree about your comparison with flight sims etc.. how comes that you spend 20 minutes only to perform a check list inside a 747 of FS X ?
that's boring ....why don't you shoot at the hostesses with a plasma cannon instead ? 
I also agree about the missing of replay ...ahh. I still remeber those days of Silent Storm...that was a real tactica lone,even if a turn based one

Best Regards
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Ok,
direct to the point, I do not want the secondary weapon cause during the missions it is easy to find them,I want extra ammo for my super sniper rifle ..I think it's called M99 or somethink like that. I can't despite my body is plenty of holes to store my extra ammonitions,is there any way to load extra ammos before the mission begins ?
thanks
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Of course the answer is YES, I would play extra maps but OF COURSE they must come FOR FREE. They should release an editor to build up maps in alternative.
The xpansion pack sounds like a nasty money machine,not really an extra bonus for fidel customers.
Gunter
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It struck me while playing GRAW2, as I tried in vain to bypass an urban intersection crawling with heavily armed enemies. I mean, they had everything from heavy machineguns to snipers aimed right at the intersection. Ironically, the perimeter was essentially devoid of any bad guys. Only a suicide candidate or a ###### would walk straight into that killzone. Yet I had no other choice. And that's it. GRAW2, just like GRAW1, essentially funnels the player from one ambush to another, just as first person shooters have done since the first Wolfenstein. That's not the way it's supposed to be in a tac-sim game. Tac-sim maps are more like open playgrounds, like you might find in a turn-based strategy game, really. It's not the essence of the problem though, but it is the key symptom.
I agree
unlikely beeing myself not a mother tongue I can't reach a decent level of speech elaboration anyway since now I've played almost 8/9 missions and inside many of them you are like a pinball ball that sooner or later will reach the central hole.
After some consequent dies you will understand where they are located and you can quite easily go ahead killing them but beeing dead 4/5 times the atmosphere or reality let the space to an arcade approach and this surelly is not intended. Another point of view could be that I'm very weak as player .. ah.. I still remember a time when I was killed from 4 meters above my head from a soldier with a rocket launcher ... but the most irritating aspect is that despiting the unique obliged path very often you have to deal with,when you try to take a different path you are subito warned with " you are leaving the mission area " and few seconds later you are killed automatically due to this alternative path approach . That's sad indeed.
Despite these missions the game is definitely appealing and inside some other regular missions you can play the ball without any chains.
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Hi All,
this to highlight to whomever could have a problem like the one I fighted against for several hours.
I have a Geforce 7600 GT 512 MB and with the latest official drivers I experienced a GRAW 2 crash every 5 minutes. Of course all the other games I have installed work like a charm,despiting they are very recent ones or not.
Therefore after several tries and after really bad words followed by bad physic acts I tried the latest Nvidia Beta drivers and the situation is bettered really a lot. Now crasches are quite rare,even if they still happen every now and then but at least the game is now playable.
Hope this could be useful
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Hi guys,
meanwhile I'm trying with your help to workaround the Get Rosen mission bug I would like to have a short opinion of yours about this fact : I think GRAW2 is really a good game but the only aspect that since now have quite disappointed me is that during some missions you are forced to a certain path only and you are forced to take the fire of enemy snipers that are there just waiting for you like a bear waits for his favourite salmons on his favourite waterfalls. Just a matter of fun for them.
The missions where you are free to move wherever you want ,are more tactical and usually it's rarer to die just because you can have a tactical approach.When you are forced for the whole mission to make a single and unique path I die several times cause of dozens of ambushes placed just for me. On the contrary where I can decide to make a path or another one or a third one is surelly well appreciated that realistic degree of freedom.
Isn't Mitchell fighting for freedom ?


thanks
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First of all thanks guys about he trick,I'll try and let you know.
I didn't try to place the C4 on the truck neither I have tried to place it inside the sorrounding hangars.BTW wich stuff inside the hangars I have to try to blow ?
In addition I am astonished to see that Ubi left this misunderstanding event that can be triggered only let's say " cheating " . The wreckage of the helo is the wreckage of the helo and not something secretely hidden in a truck or maybe into some dusty boxes inside a neighbour warehouse.
[Merged with existing help thread]
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Hi,
here GRAW 2 1.04 and I'm stuck in Get Rosen mission due to the fact that there is no extraction point indicated. I have killed everyone, already rescued Rosen , everything clear. I have been told that the explosion is done by the movie and not remotely so I still have the green box indicating Blackhawk, I go there and nothing happens , so I try to search for the helo but cause I didn't have the warning to go to the extraction point there is no chance.
Of course I am plenty of savegames and of course my game is original.
Do you have please a code to bypass this mission ? I do not want to wait the patch 1.05 .
Thanks in advance
Gunter
GRAW 1&2 postmortem and future prospects
in GR:AW 2 (PC) - General Discussion
Posted
They do know that ,but sales are higher if you release Quake clones instead of tactical sims.