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iceman1964

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Recruit - 3rd Class

Recruit - 3rd Class (2/13)

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  1. good map but ..... there are some bugs 1) in a resp in modality dm happens this 2) the map is seen well if a room is created but on a game-server the objects result black (without light) if you resolve these problems is a great map
  2. excuses Wolfsong if I have not answered you first but internet didn't work thanks of your suggestions, in fact I put too much the dummies away from the objects putting them more' near everything now works thanks
  3. no the taxtures of the room result normal only the object is dark, I have also tried to put some lamps with the force-light but nothing, it also repeats him with the soldier that when it enters the building it becomes dark, but doesn't happen in the original maps
  4. but I have put the ambient dummy before making the lightmap but the objects they are dark however but only objects that have put in the buildings you excuse some bug used automatic translator
  5. to limit the weapons can use this xml to put in a file with other name type rw_ranks.xml recalled by the file mission.xml to the place of mp_ranks.xml I have done this way lines xml: <default_ranks> <veteran_data> <team name="team_a"> <rank level="1"> <!--<template name="mp_us_demo_1"> <variation name="mp_us_demo_2"/> <variation name="mp_us_demo_3"/> <variation name="mp_us_demo_4"/> <variation name="mp_us_demo_5"/> <variation name="mp_us_demo_6"/> <variation name="mp_us_demo_7"/> <variation name="mp_us_demo_8"/> <variation name="mp_us_demo_9"/> <variation name="mp_us_demo_10"/> <variation name="mp_us_demo_11"/> <variation name="mp_us_demo_12"/> </template>--> <template name="mp_us_assault_1"> <variation name="mp_us_assault_2"/> <variation name="mp_us_assault_3"/> <variation name="mp_us_assault_4"/> <variation name="mp_us_assault_5"/> <variation name="mp_us_assault_6"/> <variation name="mp_us_assault_7"/> <variation name="mp_us_assault_8"/> <variation name="mp_us_assault_9"/> <variation name="mp_us_assault_10"/> <variation name="mp_us_assault_11"/> <variation name="mp_us_assault_12"/> </template> <template name="mp_us_rifleman_1"> <variation name="mp_us_rifleman_2"/> <variation name="mp_us_rifleman_3"/> <variation name="mp_us_rifleman_4"/> <variation name="mp_us_rifleman_5"/> <variation name="mp_us_rifleman_6"/> <variation name="mp_us_rifleman_7"/> <variation name="mp_us_rifleman_8"/> <variation name="mp_us_rifleman_9"/> <variation name="mp_us_rifleman_10"/> <variation name="mp_us_rifleman_11"/> <variation name="mp_us_rifleman_12"/> </template> <template name="mp_us_support_1"> <variation name="mp_us_support_2"/> </template> <template name="mp_us_sniper_1"> <variation name="mp_us_sniper_2"/> <!--<variation name="mp_us_sniper_3"/>--> </template> </rank> </team> <team name="team_b"> <rank level="1"> <!--<template name="mp_mex_demo_1"> <variation name="mp_mex_demo_2"/> <variation name="mp_mex_demo_3"/> <variation name="mp_mex_demo_4"/> <variation name="mp_mex_demo_5"/> <variation name="mp_mex_demo_6"/> <variation name="mp_mex_demo_7"/> <variation name="mp_mex_demo_8"/> <variation name="mp_mex_demo_9"/> <variation name="mp_mex_demo_10"/> <variation name="mp_mex_demo_11"/> <variation name="mp_mex_demo_12"/> </template>--> <template name="mp_mex_assault_1"> <variation name="mp_mex_assault_2"/> <variation name="mp_mex_assault_3"/> <variation name="mp_mex_assault_4"/> <variation name="mp_mex_assault_5"/> <variation name="mp_mex_assault_6"/> <variation name="mp_mex_assault_7"/> <variation name="mp_mex_assault_8"/> <variation name="mp_mex_assault_9"/> <variation name="mp_mex_assault_10"/> <variation name="mp_mex_assault_11"/> <variation name="mp_mex_assault_12"/> </template> <template name="mp_mex_rifleman_1"> <variation name="mp_mex_rifleman_2"/> <variation name="mp_mex_rifleman_3"/> <variation name="mp_mex_rifleman_4"/> <variation name="mp_mex_rifleman_5"/> <variation name="mp_mex_rifleman_6"/> <variation name="mp_mex_rifleman_7"/> <variation name="mp_mex_rifleman_8"/> <variation name="mp_mex_rifleman_9"/> <variation name="mp_mex_rifleman_10"/> <variation name="mp_mex_rifleman_11"/> <variation name="mp_mex_rifleman_12"/> </template> <template name="mp_mex_support_1"> <variation name="mp_mex_support_2"/> </template> <template name="mp_mex_sniper_1"> <variation name="mp_mex_sniper_2"/> <!--<variation name="mp_mex_sniper_3"/>--> </template> </rank> </team> </veteran_data> </default_ranks> <!-- <template name="mp_us_demo_1"> <variation name="mp_us_demo_2"/> <variation name="mp_us_demo_3"/> <variation name="mp_us_demo_4"/> <variation name="mp_us_demo_5"/> <variation name="mp_us_demo_6"/> <variation name="mp_us_demo_7"/> <variation name="mp_us_demo_8"/> <variation name="mp_us_demo_9"/> <variation name="mp_us_demo_10"/> <variation name="mp_us_demo_11"/> <variation name="mp_us_demo_12"/> </template> <template name="mp_us_assault_1"> <variation name="mp_us_assault_2"/> <variation name="mp_us_assault_3"/> <variation name="mp_us_assault_4"/> <variation name="mp_us_assault_5"/> <variation name="mp_us_assault_6"/> <variation name="mp_us_assault_7"/> <variation name="mp_us_assault_8"/> <variation name="mp_us_assault_9"/> <variation name="mp_us_assault_10"/> <variation name="mp_us_assault_11"/> <variation name="mp_us_assault_12"/> </template> <template name="mp_us_rifleman_1"> <variation name="mp_us_rifleman_2"/> <variation name="mp_us_rifleman_3"/> <variation name="mp_us_rifleman_4"/> <variation name="mp_us_rifleman_5"/> <variation name="mp_us_rifleman_6"/> <variation name="mp_us_rifleman_7"/> <variation name="mp_us_rifleman_8"/> <variation name="mp_us_rifleman_9"/> <variation name="mp_us_rifleman_10"/> <variation name="mp_us_rifleman_11"/> <variation name="mp_us_rifleman_12"/> </template> <template name="mp_us_support_1"> <variation name="mp_us_support_2"/> </template> <template name="mp_us_sniper_1"> <variation name="mp_us_sniper_2"/> <variation name="mp_us_sniper_3"/> </template> --> <!-- <template name="mp_mex_demo_1"> <variation name="mp_mex_demo_2"/> <variation name="mp_mex_demo_3"/> <variation name="mp_mex_demo_4"/> <variation name="mp_mex_demo_5"/> <variation name="mp_mex_demo_6"/> <variation name="mp_mex_demo_7"/> <variation name="mp_mex_demo_8"/> <variation name="mp_mex_demo_9"/> <variation name="mp_mex_demo_10"/> <variation name="mp_mex_demo_11"/> <variation name="mp_mex_demo_12"/> </template> <template name="mp_mex_assault_1"> <variation name="mp_mex_assault_2"/> <variation name="mp_mex_assault_3"/> <variation name="mp_mex_assault_4"/> <variation name="mp_mex_assault_5"/> <variation name="mp_mex_assault_6"/> <variation name="mp_mex_assault_7"/> <variation name="mp_mex_assault_8"/> <variation name="mp_mex_assault_9"/> <variation name="mp_mex_assault_10"/> <variation name="mp_mex_assault_11"/> <variation name="mp_mex_assault_12"/> </template> <template name="mp_mex_rifleman_1"> <variation name="mp_mex_rifleman_2"/> <variation name="mp_mex_rifleman_3"/> <variation name="mp_mex_rifleman_4"/> <variation name="mp_mex_rifleman_5"/> <variation name="mp_mex_rifleman_6"/> <variation name="mp_mex_rifleman_7"/> <variation name="mp_mex_rifleman_8"/> <variation name="mp_mex_rifleman_9"/> <variation name="mp_mex_rifleman_10"/> <variation name="mp_mex_rifleman_11"/> <variation name="mp_mex_rifleman_12"/> </template> <template name="mp_mex_support_1"> <variation name="mp_mex_support_2"/> </template> <template name="mp_mex_sniper_1"> <variation name="mp_mex_sniper_2"/> <variation name="mp_mex_sniper_3"/> </template> -->
  6. how come do some objets put in the rooms of buildings after the lightmaps result dark despite has used many ambient_dummies ?? you excuse some bug used automatic translator
  7. beautiful map!!!!!!!! how urban_conflict compliments
  8. if I have understood you don't succeed in making to depart the map you have to decompress the file. rar in the directory of the game custom_levels thanks of your suggestion but this light it is due to the fact that I have the brightness' of the game at the most
  9. thanks of your suggestion but this light it is due to the fact that I have the brightness' of the game at the most
  10. new map in mod HH TDM Siege DM link for download
  11. I have a problem with my last map if me or another player a room opens with this map who links, after having loaded the map crash game, but who has opened continuous to play alone without problems in fact the place the map it works here is the bug Crash in application version: 30621.2989 data\lib\units\unitscreen.dsf(-1): cant find member: set_head_visibility in type <M05ApacheHowitzerRun> SCRIPT STACK: data\lib\managers\genericstatemanager.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\lib\managers\transitionmanager.dsf(0) Renderer: normal Physics : threaded the same is worth if the map is open on server, all player crashes but the server no I don't use any external objects, all the objects are standard
  12. I apologize me for my English but I use an automatic translator I introduce you 2 maps done by me the two maps are in formality HH TDM Siege besides the file bundle also contains a version Restricted Weapons where the GLs and the M99 are not available Pgs_Icaro PGS_Redsquare for the download to go here page or go to clan site sito tks player
  13. thanks to setting maxplayer 1 function also in modality tdm, hh, rvsa
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