Jump to content

SG.NLY_ASPIDE

Members
  • Posts

    13
  • Joined

  • Last visited

Everything posted by SG.NLY_ASPIDE

  1. for download the map this is the link new map for graw
  2. With great pleasure announced the creation of a new map for graw 2 and new tools for working with the new file patch.bundler which is inaccessible with classic bundler reader and the modder a way to generate boring tdb files that must be done always at hand here the link for the map -http://files.filefront.com/SGNLY+Fronte+Del+Porto+208rar/;9703797;/fileinfo.html- link for tool: Sorry I found a little bug I have added instructions downloaded this correct version new link: -http://files.filefront.com/BundleTDBmaker+v1exe/;9724156;/fileinfo.html-
  3. HElp help I have a problem with the textures for the new props during game The first game respawn the props can be seen well as photo http://img50.imageshack.us/img50/282/graw2...21202854ge9.jpg While in the second respawn the props become dark as you can see from the photos http://img215.imageshack.us/img215/7977/gr...21213529je2.jpg http://img215.imageshack.us/img215/4670/gr...21225250gs0.jpg http://img225.imageshack.us/img225/8538/gr...21221623ow3.jpg Below see how I organized the texture satellite http://img225.imageshack.us/img225/8217/textureud3.jpg [Oversize images changed to URL's - Please see forum rule 3.14- Large Images]
  4. thx thx thx for your help now is ok lololololol i'm happy
  5. Biro a question ...... How do I add different types of vertex paint, type asphalt, rock, grass, pebbles, leaves on the landscape you can give me some examples in 3dmax thx th x
  6. yesssss alll ok thanks thanks thanks I only use 3dmax from 2 weeks and many things I do not know.... you are the best now i go to sleep because here in italy is 2 A.M hehehehehehehe
  7. thx thx thx thx i have insert water but 1 error in export list Export Done! ----------------------------------------------------------------- Warnings: waterbox: Failed test sphere_radius_vs_optimal_ratio(1.33016) < 1.1 - This mesh is not centered around its pivot. ----------------------------------------------------------------- No errors ----------------------------------------------------------------- landscape_water: vertices: 48875 triangles: 22836 vertices_per_tri: 2.14026 mapping_channels: -2 0 1 4 sphere_radius: 17709.7 optimal_sphere_radius: 17709.7 sphere_radius_vs_optimal_ratio: 1 waterbox: vertices: 24 triangles: 12 vertices_per_tri: 2 mapping_channels: 1 sphere_radius: 3187.13 optimal_sphere_radius: 2396.06 sphere_radius_vs_optimal_ratio: 1.33016 what is???
  8. I must add the water or the sea to landescape who can explain to me how makes and that scripts must be inserted in the files custom_level_landscape.xml materials.xm l
  9. finally new map is ready modality H.H link for D-L: http://www.badongo.com/it/file/4301217 http://server6.pictiger.com/img/603861/com...0-30-39-68-.jpg http://server6.pictiger.com/img/603862/com...0-30-57-54-.jpg http://server6.pictiger.com/img/603863/com...0-31-16-03-.jpg http://server6.pictiger.com/img/603864/com...0-32-24-89-.jpg http://server6.pictiger.com/img/603865/com...0-36-53-81-.jpg http://server6.pictiger.com/img/603866/com...0-37-49-35-.jpg http://server6.pictiger.com/img/603868/com...0-38-51-73-.jpg http://server6.pictiger.com/img/603869/com...0-38-52-76-.jpg
  10. HERE OUR FIRST MAP FOR GRAW 2 EXCUSED EVENTUAL ERRORS DOWNLOAD ENTRY SG.NLY_ASPIDE
×
×
  • Create New...