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Posts posted by Black_Ghost
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for the effort, I am receiving the error below when attempting to launch with your coop version in my custom_levels dir..Crash in application version: 0.2989
Custom level bundle coop_castle_day contains an invalid file path[/code]Any thoughts? I do have a non standard Install Dir.. as below
"E:\Program Files\UBISOFT\Ghost Recon Advanced Warfighter 2"I cannot also start GRAW2 because of the same error.
My install folder as below.
"E:\Ghost Recon Advanced Warfighter 2"
Thank you
New custom mp coop "Castle day"
in GR:AW 2 - Mission Modding
Posted · Edited by Black_Ghost
Thank you buttercupp.
I finally played coop_castle_day by removing original castle_day map.
However, I was a little disappointed at coop_castle_day.
I feel that there are not a dramatic story and an definite operations purpose like other coop maps in this map.
I received the impression playing TDM with AI entirely.
It is insipid.
1.Infiltrate the ennemy camp(need to kill 54 baddies)
I knocked down most of enemies.
However, I spent much time running about in map to find the last enemy when he hid and camped.
2.Hold the area(Stay inside castle and wait for them,need to kill 64 baddies)
It is interesting that the sun sets at this moment.
However, the sight of night vision is unjustly short.
3.Reach extraction zone.
It is interesting that daybreak comes at this moment, too.
However, visibility is still bad.
I felt to want a more dramatic story.
(APC, Tank, Havok, ADAT, extraction chopper, etc...)
So, I will return original castle_day to my GRAW2 folder.
Sorry Rpghard, but I think that the improvement is necessary to improve the entertainment of this MAP.
Try look coop_nowhere_v2 map 's play movie.
http://mousoushooting.hp.infoseek.co.jp/et...p_nowherev2.wmv
cheers