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Posts posted by Black_Ghost
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Interim report

Blackhawk always causes the crash by the bug on the dedicated server.
The author decided a simple, logical solution.
In the new dedicated server version of coop_crashsite, Loyalist will descend from Mi-17 instead of BlackHawk and marines.

And abnormal movement after Littlebird had landed on dedicated server was corrected.
This correction will be applied to coop_fort and coop_nowhere too.
However, I like current version which BlackHawk and marines appears.
This version doesn't have problems in LAN server mode and the Online server mode at all.
When I am Online, I will often prepare the Online server and BlackHawk version of coop_crashsite.(the server name is " [JP] E1BZU.2yk [2ch] Online Server" )
Therefore, please put coop_crashsite of the current version on your custom_levels folder too.

Cheers
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Thank you buttercupp.

You can experience this wonderful map with my online server "[JP] E1BZU.2yk [2ch] Look Serverinfo!" normally.
This server is an online server when I am online though usual is a dedicated server.
The author and I began various tests.
Looks like that this blackhawk and littlebird bug that occurs only on dedicated server and this is GRAW2 side bug.
Because this error doesn't occur even if the same processing is done with mi-8 and troops of rebels.
The problem of abnormal movement of the Blackhawk and littlebird on the dedicated server happens always after they stop positions.
You are sure to be witnessing doing abnormal movement after the Littlebird for the extraction lands on other map.
I am proposing the change in the following to the author in coop_crashsite only for the dedicated server version.
1. Marines of reinforcement are made to appear from the edge of Map on foot.
(May be they have descended from BlackHawk on outside map. )
2. BlackHawk appears when marines arrive at a target defense position.
3. BlackHawk is supported from the sky with minigun without stopping in the sky.
4. BlackHawk secedes from the front by the appearance of Mi-28 of rebels.
I think that we can evade the bug of the dedicated server without spoiling the event of this Map if this change succeeds. (I hope so)
Cheers

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Thank you colin,Twix.

I verified this bug further.
This bug occurs only at the dedicated server.
This bug doesn't occur in the Online server mode by someone does host at all.

I confirmed the operation of map normal by three people (the author and the volunteer and me).
There is a possibility that the author improves this map for the dedicated server.
However, you will be able play this map comfortably on the Online server mode like the Lan server mode.
Cheers
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I experienced the following errors twice with Multiplay by two or more users in the dedicated server games though I did not experience the problem in LAN server games.

I forecast that this originates in the thing with a different processing of the vehicle and the helicopter in LAN server and the Internet server.
That error occurs when destroys the third ADAT and arrives the Blackhawk.
I reported on the occurrence of the error to the author.
I will report here if there is information on some additions.
I apologize to your inconveniences instead of the author.
Please enjoy it alone by LAN server until the bug is reconciled.
---------------------------------------------------------------------------
Crash in application version: 30621.2989
data\lib\units\types\vehicles\blackhawk.dsf(-1): cant find member: _unit in type <void>
SCRIPT STACK:
data\lib\managers\eventmanager.dsf(0)
data\lib\managers\eventmanager.dsf(0)
data\lib\managers\worldmanager.dsf(0)
data\lib\managers\worldmanager.dsf(0)
data\lib\setups\setup.dsf(0)
data\level\level.dsf(0)
Renderer: normal
Physics : normal
---------------------------------------------------------------------------
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This is the coop version of the crashsite map.
(This map made by same author of coop_nowhere, coop_fort map)
I assure that this map is his best masterpiece.

Your mission objective
Destroy the three ADATs.
Kill guard troops.
Cover reinforcement of the marines of Blackhawk.
Repulse an enemy's counterattack.
Reach ext point.
You can download it from here.
NOW UPDATED TO VERSION2!!
http://mousou.secret.jp/etc/coop_crashsite_v2.zip
And I prepared play movie of this map for the reference.
http://mousoushooting09.web.infoseek.co.jp...site_movie.html
Cheers
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Version 4 of the coop_nowhere map has been released by the author!!
As for this, the difficulty is a little near v2 to distribute zeus again though
v3 is a base.
Beautiful ambient light and an extreme street fighting will enchant you.
I prepared the play movie of v4 for the reference.
http://mousoushooting07.web.infoseek.co.jp..._nowhere_v4.wmv
You can download it from here.
http://ddo-jp.ddo.jp/upload100_download.php?no=8804
You need a input DL KEY for download.
DL KEY is "2ch"
and click the right arrow icon.
So, you will move to download page.
Click the right arrow icon again to start download.
Cheers
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I tried coop_the_cut v2.
I didn't notice a change point fundamentally though there was some troops and snipers addition.
However, I experienced a problem for the completion of that Mission.
I knocked down all the enemy soldiers around extraction point, and all snipers added newly excluded it, too.
The enemy troops was never found though I searched for the circumference of extraction point for 20 minutes.
But, extraction point was never recognized as Clear.
I will play ver1 Until this problem solves.
You can download that coop_cut mission of v1 here.
http://www.cobracrufiles.com/index.php?dir=graw2%2Fold%2F
Cheers
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Mr.Cobra released new version of the cut maps (Day nad Night)

-coop_the_cutnight_v2 - Second revision of coop on 'The Cut'. This one is set in the dark. Added 10/3/2007.
-coop_the_cut_v2 - A day version of the above map. Added 10/3/2007.
He also rerelase new version of the thimber maps (Day and Night)
-coop_timber_v2 - Second revision GRIN's timber map. More enemies. Added 10/4/2007.
-coop_timbernight_v2 - Night version of the above. Added 10/4/2007.
You can download those maps from here
Cheers
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Mr.Cobra will release Day version of the coop cut map in near future.

Chers
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Mr. Cobra released coop map of cut map.(Night version only)
You can download that map from cobracrufiles.com.
This map is very cool too.

I prepared play movie of this coop_the_cutnight map for the reference.
http://mousoushooting07.web.infoseek.co.jp...op_cutnight.wmv
Cheers
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Because there may be misunderstanding, I announce even this thread.
I am not an author of this map.

I am one of the fans of this local map.
I do not know ID of GR.net though I know author's GamespyID.
I am inquiring whether I may open his Gamespy ID to the public to the author.
Thank you
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Available from downloads here.
Thank you for registering the map to GR.net.
However, I am not an author of the map.

I am one of the fans of this local map.
I do not know ID of GR.net though I know author's GamespyID.
I am inquiring whether I may open his GamespyID to the public to the author.
Thank you
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You can blow up it by C4.
Crawling after soldiers in surroundings of the tank are defeated and approaching from the rear side of the tank are good.
If you advance while pushing the Shift key, you will safely reach the blind spot of the tank though the tank changes the direction and try targeting his gun to you.
Cheers
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'dem shootin' skillz Black_Ghost!

I wish I can stay cool under fire like that...shooting 3 ppl+changing mag+ shootin 2 more above.
I usually slam my ninja-dissappearing-smoke-flash-bomb in all that heat and spawn another day.

so lookin forward to this!

Thx Ledanek.

I think that your point is a scene of the above-mentioned movie's 3:30.
I did not notice the enemy who had come out from the right side for the view that
had been limited with aimpoint.
I noticed him because I exchanged magazines with one bullet had remained in the chamber of SCAR-L.
I was surprised that one bullet in the chamber was able to be shot in the motion of the magazine exchange in GRAW2.

The target cursor enables rapid fire though aim by Aimpoint is of course impossible. (3:42)
That rapid fire made enemy AI be not able the action between a few seconds.
Then, the cocking handle which isn't usually seen is pulled, and the movement of loading the first bullet to chamber is reproduced there, too
I love GRAW2.
Cheers
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I prepared play movie of the coop_fort (Day) map for the reference.
http://mousoushooting02.hp.infoseek.co.jp/etc/coop_fort.wmv
Cheers
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This is the coop version of the fort map.
(This map made by same author as coop_nowhere map)
Your mission objective
Attack the old castle of the base of the rebel army.
Kill general of the rebel army.
Reach ext point.
This coop_fort.bundle has both daytime and the night map with one file.
You can download it from here.
http://ddo-jp.ddo.jp/upload100_download.php?no=7378
You need a input DL KEY for download.
DL KEY is "2ch"
and click the right arrow icon.
So, you will move to download page.
Click the right arrow icon again to start download.
Cheers
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Been playing v2, and it's been good so far. Will wait a bit for v3, but thanks for the link and info!

That is nice.
So, I witnessed the author of this map who play coop_nowhere v2 on your server.

Cheers
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Version 3 of the coop_nowhere map has been released by the author.
As for this version, the difficulty has been raised by the author referring to my play movie of version2.
http://mousoushooting.hp.infoseek.co.jp/et...p_nowherev2.wmv
no more zeus, many ambush troops, etc...
Version 3 has both daytime and the night map with one file.
Version 2 and version 3 can be put on the same custom_levels folder.
It is preferable the manager of the coop server registers v2map or v3map in the server according to skills of player who visits that server.
I personally like v2 better than v3.

You can download coop_nowhere v3 map from here.
http://ddo-jp.ddo.jp/upload100_download.php?no=6613
You need a input DL KEY for download.
DL KEY is "2ch"
and click the right arrow icon.
So, you will move to download page.
Click the right arrow icon again to start download.
I prepared play movie of the coop_nowhere v3 map for the reference.
http://mousoushooting.hp.infoseek.co.jp/et..._nowhere_v3.wmv
Cheers
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I think that you should be change the respawn point after both mission objective cleared. (exp: Rosen's position)
Otherwise, player will experience respawn killing from enemy reinforcement AIs.
Cheers
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You are right.
That is a coop version of nowhere map.
You can download it from here.
http://home2.dip.jp/upload100_download.php?no=4797
You need a input DL KEY for download.
DL KEY is "2ch"
and click the right arrow icon.
So, you will move to download page.
Click the right arrow icon again to start download.
You can find the dedicated server which contain that map from gamespy server list too.
Cheers
New custom mission for mp coop "Crashsite"
in GR:AW 2 - Mission Modding
Posted
And I am online hosting and hiding near 2nd ADAT.
-------------------------------------------------------------
Now, Online mode test is OK.
BlackHawk version of coop_crashsite and Littlebird of the coop_fort, coop_nowhere v4 are no problem at all on Online mode multiplay.
That bug cause from GRAW2 dedicated server mode.
Thank you very much everett, test play with me!