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Sup

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Everything posted by Sup

  1. http://www.destructoid.com/ten-golden-rule...cy-100961.phtml
  2. This is because they're all based on the same archaic structure; run everything in a linear fashion, and keep piling addons, cookies, and temporary files into memory until the program slows to a crawl. Chrome does neither of those things. Whether all of their solutions work as intended or not is yet to be seen, but if it has big problems, they're going to be different big problems than firefox, opera, safari, or IE. the structure is fundamentally different. Been using it for a couple days, works perfectly as advertised so far, except on a few sites -- gametrailers, for example, runs horribly. Hopefully we'll see stuff like that fixed after Beta.
  3. I just saw neighbor's friend...must be 12y/o...rock hard on DragonForce...face almost melted from rocking....must get Wii one of these days. You know it's out on PC, right?
  4. Palestine** is part of israel, yet countries (including the US, a longtime ally of the israelis) have threatened to step in. Kosovo and serbia, like Psychomorph said. Hell, I think saddam would have made a pretty good claim that Kuwait had been his for a few months, too. Whether they're right or wrong is up for history to decide. All we can say for certain is that they attacked Georgia ostensibly to intervene in violence with the Ossetians; arguably, from their perspective, a peacekeeping operation. Nato, who views Georgia as an ally, wants to make them look like unlawful aggressors. Both sides have a political agenda, and are telling conflicting stories. There's no fair way to judge right or wrong at the moment -- america is going to say wrong, and russia is going to say right. Didn't this happen in the reverse during Korea, Vietnam, and Gulf War 1/2? It's just normal east vs west posturing, it hardly, honestly, matters who's in the right, both sides are going to lie for politics. **woah, somehow wrote pakistan initially. That is not the same place.
  5. Just like dannik said, ease of use. And no, you can't move them -- the game is going to be looking for that path when it needs to open those saves, if they aren't there it won't work. If you just don't want to look at them, right click -> properties on the folder and set them as hidden. Naturally, you'll need to show hidden documents in the folder and uncheck that to get them back, if you change your mind.
  6. That's not really a gamer term, more of a consumer term. The mainstream market is a lot less nebulous or hard to define than 'hardcore' or 'casual'. Those products that sell better than others? You know, dumb action shooters, halo, final fantasy, GRAW on the consoles, all that good stuff? Hell, madden? The people who make up those sales. A 'mainstream' gamer exemplifies market trends. They're the straight line, average, likes what most other people like; buys what sells best. As an aside: It should be noted that what most developers consider a 'casual game' is one that can be picked up and played well without any general videogame skills. This usually means simple controls or an intuitive controller. No knowledge of crouch jumping, wasd nonsense, button combos -- all of the stuff 'gamers' take for granted should be required to play a Casual game. Who is or isn't a casual gamer is a much more hazy concept, but in general all casual 'games' fall in to what i just described.
  7. There's no easy definition. A hardcore gamer is, in my opinion, someone who's seriously interested in playing videogames as (i would hope) recreation or a hobby. It' s a broad definition, because it has to be. WK definitely isn't the 'mainstream' hardcore gamer, he has no interest in the majority of quality games released, but that doesn't mean he isn't one. He's just a hardcore gamer in a specific niche of 'sim' style games. I play pretty much everything released, have a ridiculous knowledge of different games and development trends, and judge games on their technical/design merits over my personal opinion of them. So i'd probably fit the textbook idea of hardcore, but i hardly qualify as one if you're using common sense. Lately i only play anything aside from Toribash if i truly have absolutely nothing else to do. On a normal week i only play a few hours of games. And i usually buy them based on their artwork, instead of being the next big thing. As a marketing concept, 'hardcore' is anyone who is going to judge your product based on other, similar games. I don't think most people would care if a top down shooter had the depth of ikuruga, or, hell, even know what it is. But if you were selling one to a hardcore base, you'd have to be ready for that kind of comparison.
  8. I'm pretty sure it's in there. One of the decal_ textures or something, should be a mostly black image with an alpha channel?
  9. this isn't one of my wild opinions, most people consider this game a must have http://www.gamerankings.com/htmlpages2/938877.asp
  10. Seems like a smart business model, to target a niche market like this -- multiple 'small' projects off a core engine/set of gameplay mechanics? Would love to see this even structured as an addon, so gameplay elements could mesh between their own games, but i guess that would be a logistical nightmare. Anyway, sounds cool.
  11. -Mario. -Zelda. -SSB: Brawl, for multiplayer. -Okami, if you didn't play it on ps2. Beautiful game. -Resident Evil 4, if you didn't play it on ps2 or gcn. One of the best uses of motion controls for a 'hardcore' game. Awesome game all around, one of the best of the last console gen. -Metroid prime. -Boom blox. Those are probably all the 'must haves'. No More Heroes could be thrown in if you like stylish (mature) action games, geometry wars if you like arcade games... But the core list is those up there ^.
  12. Playing as a 2-man team, we use suppressed weapons almost exclusively. The thing that drives me nuts is that you can shoot a guy from 200m away with a suppressed weapon and his buddies will know exactly which patch of brush to return fire at. That's BS! No muzzle flash, no muzzle report that they can hear, no tracer, and you can't pinpoint crap by the supersonic crack. I'm pretty sure that's a hardcoded part of the 'Group' AI. Split each soldier into seperate groups (or whatever they're called in IGOR) and they won't do that, will they? I haven't messed with igor for ages so i don't know. I guess if you want to be really elaborate you could possibly script in a solution, adding/removing guys from groups with scripts on unit death? But it would still be hard-scripted and awkward, if what i just said is even possible. Also, maps can be any size you want. Or else the size limit is ridiculously high, like 3000x3000. The issue is the Command Map -- it's locked to a fixed size at waytoosmall. Chems had a mod in the works years ago with a huge map that was for Co-op only, and just took the command map out entirely (easy to do by masking it off in the UI graphics). That's definitely a less than ideal situation.
  13. As i clarified to rocky in PMs, i didn't mean 'not very moddable' as a criticism at all, I was just using the term as i'm used to in my normal company without really taking into account that not everyone looks at it the same way. I was only referring to the limited scope of the alterations we can make to GR -- scripts and art, for the most part, no code. In many ways this has been a blessing more than a curse, it's fostered a kind of focused, collaborative modding community that you don't see very often, but it comes with a few nagging frustrations. Mainly bullet drop and reload time.
  14. Huh? IGOR anyone? Boasting over 700 mods, I'd say it's fairly moddable LOL. I think this is a misunderstanding in terminology. Igor is a good toolset, that has allowed a lot of enjoyable mods to be made pretty easily. However, it allows only very shallow modding of the game. When i say a game is very moddable, i don't mean it's easy to make new content for -- i mean it can be changed very dramatically. As i said, GR is user friendly. But i haven't seen any mods that seriously altered the gameplay. It's always a first person tactical shooter sharing GR's main gameplay characteristics. With some creativity in the limited scripting system modders have created some pretty impressive stuff, but the fact remains that most of GR's gameplay is locked out of the reach of modders. We can only change stats and scripts. Basically (and this is an oversimplification, but) game modding goes in shallowness-depth from... 1.Assets, (art and sound) -> 2.scripts, and external stats, (where most GR modding takes place) -> 3.Gameplay code, (the laws of how the 'world' works, and what can be changed in scripts) -> 4. engine code, (the gears that turn under all of this. The basic mechanical structure all of the gameplay/more nuanced rendering code sits on top of) With Ghost Recon, we're locked out of all but 1 and 2. This means we cannot change the actual game very dramatically at all. Most moddable games reach into that third level, and open up some of their gameplay code. I'm sure you've heard of Half Life mods that wildly change the product -- there are HL2 mods that emulate RPGs, RTS games, and Adventure games. This requires radical alterations to the gameplay code, more than just different scripting of stats and missions. And, sadly, it isn't doable in Ghost Recon. Open source games, by releasing their entire code, can be changed or cannibalized into just about anything. This is the level game developers work at when they license an engine. Splinter Cell doesn't have much in common with unreal tournament 2, does it? Just some of the basic engine code. Maybe we'll get sourcecode or something, someday. If UBI ever chills out about that stuff.
  15. GR, while user-friendly for a lot of things, is actually not a very moddable game. Aside from external, configurable statistics -- weapon stats, and the like -- it's pretty much either hardcoded or just locked out of modders' reach.
  16. I'm pretty sure they clearly said no co-op period in an interview or FAQ somewhere. Just not in their plans for the game.
  17. Looks very fun and not very realistic, so a typical ubi game. will probably buy it.
  18. Some sweet concept art, this could turn out incredibly cool. Thanks, hadn't heard any word of it before.
  19. ehhhh? Well if you want to be pedantic, we aren't a democracy either either, we're a republic. They have some signs of a subversive totalitarianism, i guess -- but i see none of communism. It's a very specific and pretty obvious forum of government, which requires a pretty complex economic structure. Which they do not have. Everything changed with regards to their system. They have private ownership. They have a pretty complex federal government. Maybe you should read up on it a bit before you make wild assumptions? http://en.wikipedia.org/wiki/Government_of_Russia again, keep in mind that your system of government is an objectively measurable fact, not a subjective or moral issue. It depends on who is in charge, in what hierarchy, and how the economy works. Not what they do. As for your fears of russia, the world is more complex than good guys and evil communists. Unless you buy into manifest destiny or something, i don't get what the problem with 'the old kgb home boys' being in charge is. Bush sr.was from the CIA, does that make him somehow villainous? Or are our intelligence agencies full of good people, and theirs full of bad people?
  20. TheoRetiKule, that's an opinion column by a guest contributor. He's not a reporter and he is not trying to write news, he's trying to convince you of what he thinks. If you're mistaking that for real news, it's no wonder everyone distrusts the media. Stick to the actual paper's articles, they're at least supposed to have some kind of integrity, whether they actually do or not. Anyway, it's just about over. http://www.cnn.com/2008/WORLD/europe/08/12....war/index.html Funny, when you don't accuse russia of being 'teh evils communists' they're pretty reasonable to negotiate with -- they want some protection of the south ossetians assured, and humanitarian assistance, and that's pretty much it. huh, sounds just like the kind of small wars (gulf war 1, etc) America has fought, when you take it out of the distorted xenophobic cold war lens most of our news has thrown up.
  21. None of these things you have stated have anything to do with communism. http://en.wikipedia.org/wiki/Communism maybe the word you're looking for is 'evil'?
  22. BAAAAHAHAHAHAHAHAHAHAHAHAHAAA. They include bugs as SECURITY REASONS. BAAAAHAHAHAHAHAHAHAHAHAHAHAAA. BAAAAHAHAHAHAHAHAHAHAHAHAHAAA. BAAAAHAHAHAHAHAHAHAHAHAHAHAAA. BAAAAHAHAHAHAHAHAHAHAHAHAHAAA. actually that's quite common. The same thing happened with Titan Quest -- people pirated their game and wondered why it was crashing. Stable code, hastily made security measure -- just cuts the program, no 'security check failed' error message or whatever. sloppy, but not unusual.
  23. Do you perhaps mean 'expansionist'? There is nothing about communism that implies taking over your neighbors. There is also nothing about russia, as it stands, that demonstrates communism. it's a form of government. it's not the form of government they presently have. Care to elaborate on why you think they're still communist?
  24. The SAS, maybe. I would not want to be a marine in the cod4verse. What? Aside from getting nuked, they did pretty ok. They went to war with improper intel -- pursuing a man who was not even in the country, and then encountering nukes they had no warning of. Which killed the vast majority of their unit. Kindof sucked for them.
  25. The SAS, maybe. I would not want to be a marine in the cod4verse.
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