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Posts posted by Sup
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couldn't have said it near that well brettzies.
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Trade in games are the console equivalent of piracy as far as sales hits, actually.
Why should they be paid again? Think of it like this. Let's pick an imaginary number and say Nintendo makes 10 dollars of profit off every game sold, okay?
A store shelves 5 copies of the new mario whatever, and 5 used copies.
Ten people come into the store to buy the game.
Nintendo makes 50 dollars profit instead of the 100 they would have if the store was not reselling used games. Why the hell would they want to encourage that? Obviously any decent businessman would see a massive hole in their business model there. They either need to find some way to profit off of the used games market (perhaps publisher sanctioned tradeins?) or find some way to encourage buyers not to use it.
PC games do not get resold because of technical constraints like cdkeys -- and the ease of piracy.
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Creating a map with an integrated, ingame map maker, whiteknight. If you cannot understand the difference between using an external application to MODify a game and using a built in sandbox to use part of the game, there is no purpose to this discussion.
By your definition making a character in the barbie fashion model game is a mod, i guess? The fc2 editor is being made as PART OF THE GAME. Not an external modding tool. Not making map or script files to add to the game -- creating new terrain in an internal part of the game.
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If i can amend my post (it's really hard to edit with you guys having me on post moderation, seriously, i'm assuming this'll just filter into the end like double posts do?):
Viper's exactly right about simple tools for complex tasks. Basically a complex tool gives about (to use some made up percentages) 80% more difficulty (making all the building blocks by hand) with about 20% more productivity -- and almost all of that 20% is useful only to people trying to develop either the game, or a mod which wildly changes the gameplay. And me and Rocky had a discussion about this a while back, it's quite often not ideal to have mods like that.
By simplifying the tools and streamlining what they can do, Ubisoft is making a tool that's more fun, easier to use, and just as productive. They aren't calling you stupid, they're doing you a favor and saving you the time of grappling with the import features, the scripting language, and other ###### that users don't need to dirty their hands with to make cool maps.
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I guess what i'm saying is that he's not insulting modders, because this isn't a mod tool. It's an integrated part of the game. It's a toy. Gamers could work to learn a mapping tool, sure. But that's not what the FC2 team is going for. They don't want you to buy their game and start learning, they want you to buy it and start playing. They want something that is immediately fun to pick up and play with.
If you still don't understand, q3 radiant is free -- http://www.idsoftware.com/business/techdownloads/
check out what a real shooter map editor (an old, simplistic one) is like? You can learn to do it certainly, and if studying applications is something you enjoy, you'll even have fun. But it would be a ######ty part of a game, and that's what the fc2 editor is. Part of the game. An integrated 'sandbox' toolset.
Also, whatever they say in interviews, this sandbox editor is not what they use for at least a large portion of their development. You hit the nail on the head with max actually (which is unusual, most games use a bsp style format these days).
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The technical requirements and development time for this seem staggering to me.
Actually, if he's saying what i think he is -- a chromehounds style 'overworld' map for MP games -- (endwar already has one right?) that shares data between games, and is just hyping it up to make it sound cooler... It would be pretty easy to make. And could be fun.
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Well, i was referring specifically to shooter level design. What do you know about balancing an assymetetrical map for a team battle, on a dm or an objective based map? Powerup placement in an action game? Weapon placement?
I don't know much about all that, but i've at least dabbled in it. Enough to know not to attack someone who says something's complex and act like he's calling modders idiots.
I agree, modders are definitely talented, and capable people. But this tool isn't for modders, it's for every single person who buys the game, PC or console. Should be a tool you can instantly pick up and have fun with, not one you have to work and study to know how to use effectively.
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Actually my post wasn't judging you at all, you're way overdefensive.
Anyway the games you brought up are perfect examples of Gaeten Richard's point. Working with a sandbox editor with a 'simple' -- fun, open ended, nonscripted gametype is enjoyable and anyone can do it. 'Make terrain to build a city' is an awesome, fun goal. 'Make terrain to have a gunbattle in' is too. 'Make terrain to capture two control points and carry a bomb from building A to building B with uneven teams and unlockable weapons', though?
Making maps for a structurally complex objective make mode is not simple, and most people will either get discouraged or produce very poor maps, neither of which are good things. They chose to make simple modes so there would be more fun maps, and it would be more fun to make maps.
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Look at xbox live and PSN servers. Just cause people aren't posting doesn't mean they aren't playing. Wait for the announce of the next GR/Rb6 games. You'll see tons of excitement in the 'mainstream' crowd.
The hardcore base makes up 90% of the forum posters, but not even 10% of the players. Judging by forum activity will get you very skewed results.
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Yes. This is one of the fundamentals of level design? Big map with a lot of objectives at random =/= fun -- it'll become either unbalanced, boring, or shallow.
http://www.cliffyb.com/rants/art-sci-ld.shtml
Learn a bit about level design before you try and make fun of creative professionals? This isn't even the same ubisoft you hate, man, it's a developer, not a publisher. This guy is no different than serellan or jstonedecker or any of the other developers you respect.
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1- it doesn't hurt your computer.
2- most users will not have it impact their ability to play/reinstall the game
3- those who have that misfortune are screwed
4- ubisoft does not care if securom prevents you from playing your game
5- if that happens, it's easier to just pirate it and get a version without all the hassle -- hell, even if have a boxed copy to sitting on your desk
6- ubisoft isn't evil, they're just annoying
7- whether you buy the game or not, whine less. No one is making you play it, and nobody is preventing you from playing it either legally or illegally.
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simply wont work to prevent what they may call "professional" piracy.

There's no professional about it, anyone can go and pirate a securom protected game -- it just takes one person to crack it for millions to play it.
It's as simple as a case of publishers and 'suits' being out of touch with the issue.
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Will the game call back to the Ubi DRM servers to say that the game is uninstalling before it actually does?
Okay, why would it ever do that when it can just as easily send back to the ubi servers after it uninstalls all the files?
Six of one, half dozen of the other. How every you put it, how does the Ubi authentication servers know that you have uninstalled the game and are to get back whatever number of activations you have left again?
... it'll call back to the ubi drm servers right after you uninstall?
The part worth complaining about is how this necessitates an internet connection, not how it works.
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Will the game call back to the Ubi DRM servers to say that the game is uninstalling before it actually does?
Okay, why would it ever do that when it can just as easily send back to the ubi servers after it uninstalls all the files?
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i'm on post moderation now and spewing too many facts gets me in trouble.

(see also, right here -> http://www.ghostrecon.net/forums/index.php?showtopic=50914 )
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Niche games definitely have a huge following --- and a larger percentage of that following is vocal.
To say ubisoft is out of touch with how much their 'big name' games are selling -- and how much attention they give their bigger niche titles -- is pretty foolish. They've just decided to pursue a few specific markets, and we unfortunately aren't one of them
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Cool, good to see Ubisoft can suspend their evil empire side when they notice a market.
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Isn't that though all theory as we haven't seen it yet in person?

Yes, which is precisely the reason for this experiment.
Also, if mini black holes can be created by this kind of impact they're harmless, whether we prove hawking radiation of not. -- particles like this strike planets and stars all of the time, and none around us are being slowly consumed, so...
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In general people, especially radicals, lobbyists, protesters, or politicians, will not want to or (in the case of politicians) really be able to say 'driving SUVs in cities is bad but we all understand that people in the country need cars or trucks'.
That just isn't a really stable podium, tbh. When they say 'cars are bad' they don't honestly mean you, they're just making generalizations so it sounds better. Chill out.
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You're right. You should think independently and acquire information independantly and not let any one media source influence your opinion!
That's why you should completely block out 50% or more of media, because it's the *indie* thing to do!
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Rookie, hook up with a co-op group like the Tactical Gamer crew or (ideally) Shack Tactical and you'll always find a good place to play -- shacktac especially has weekly 60+man co-op and mission based adversarial games.
Foxtrot: Got the patches? they optimized a lot. Otherwise, it's just your system lagging behind
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Unfortunantely, the reccomended requirements for GTA IV is pretty ridiculous if you ask me.
How do you figure? What kind of hardware do you expect an engine designed for the 360/ps3 to run on?

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In terms of a PR stunt it was clearly effective, what I wondered though is how any company can plan an event like this without permission?
Surely any activity likely to impact on local traffic systems would need local council permisssion?
I only wonder because there's all this screaming about how irresponisble they were but if someone else gave permission for the stunt are they really that irresponsible?
and if they didnt need permission why?
Well, i don't profess to know UK law, but it was a business event held on private property zoned for business, wasn't it? The only thing it did to endanger traffic was draw a crowd, it's not like you could fine a movie theatre for messing up walking patterns on a sidewalk because there was a massive line buying tickets, to use a more mundane example.
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Worked better than they could have planned, the 'negative' publicity that they generated with the traffic problems has been immense.
Woman Wins Marathon, Yet Doesn't
in Sports
Posted
As far as i can tell it's run as two different events? Basically the 'elite' race is between those competitors who have registered to race for the win and everyone else is basically exhibition?
You can't win an event you aren't competing in. She deserved the win, and it's good that they gave her a medal, but i dont understand why she expected to win a race she wasn't taking part in. She should have registered for it if she wanted to compete at that level, she obviously was capable of it.