-
Posts
4,821 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Events
Posts posted by Sup
-
-
I have no interest in any of these titles but I hope that Ubi receives critical and commercial success with BIA:HH, Far Cry2, EndWar, HAWX, etc., so much so that they find themselves in the position of no longer trying to keep up with the Jones' (and the lowest common denominator)
You're aware that ubisoft is running on about six years of critical acclaim and incredible financial success, right?
If they wanted to revisit old games they could any time. A sequel to Beyond Good and Evil -- the criticall acclaimed and beloved but poor selling xbox1 game -- has just been announced.
Just 'cause no one has any desire to work on a boring military game that won't even sell well doesn't mean Ubisoft ignores creative, unusual titles.
Squad e, those were both 07 games?
-
Oddly enough, this is completely contrary to the thinking in the law enforcement world, where hollow point ammunition is almost exclusively used, because of the greater potential to cause incapacitation.
I don't see what's so odd about that. It's a lot easier to justify legally causing pain to one community's murderer than it is another communities soldiers and patriots -- especially if it's to prevent injury to an innocent.
-
Which means we did not really study this for real. The games may cause violent behavior or they may not take your pick.However, Kutner and Olson point out that this simply demonstrates a correlation between violent games and aggression, not that one causes the other, suggesting the possibility that the kids attracted to mature-rated games were naturally aggressive to begin with.

This actually just means you are very bad at reading.
In the very quote you posted they say the opposite of how you interpreted it. They found correlation, but the absence of cause -- and then explained in detail what that means. Try the article again, maybe if you raise above D- average reading comprehension you'll get yourself a gold star!

-
I don't follow, rookie. The difference in smoke between Killzone 2 and cod4 is mostly actually just the artist's technique, technically they seem pretty similar -- just normal particle effects.
It's a very good looking game, some incredible artists worked on it and the engine is solid. but nah, nothing revolutionary -- hardly more impressive than Uncharted or cod4 or even Halo 3 on the technical side, just a different art style than any of those games.
-
not really abandonware anymore, available for 5 bucks on steam now.

-
I guess they want to hide the fact that they are not who they used to be.
You're right. clearly RSE is demonstrating a crippling shame over shadow watch.

-
I'm not familiar with the gameplay, but it looks the same as CoD4 on the rails linearity?
Most likely. Killzone 1 was notoriously linear and quite mediocre.
Anyway, yeah. Pretty game, but not jaw dropping. The shaders they have on characters kick ass, in that level they're well beyond COD4 -- look at the guys getting gunned down at the start, the depth and realism in them is quite impressive.
Otherwise environments are so-so, stunning post effects from the earlier trailers are gone, particles are pretty but technically average, and whee, bloom! Will hopefully be a pretty good game. First person cover gimmick seems neat, and i'll pick it up eventually just for the artistry. Nothing too startling or impressive, though.
Just look close and pasted the bad video the models outfits blur and washout compare to the other objects he looked at close
That, really, is a ps3 thing. For all of its' polygons and impressive fx shaders, textures are always going to be much smaller (so, blurrier when upscaled) than a pc game, and a little bit behind the curve of 360 games. You don't really notice it ingame, but it's always going to be an area where the ps3 lags behind. Despite all of the space on their bluray disks the hard cap on texture memory forces developers to cut corners on what they can and can't load in.
-
Cod5 is to be developed by Treyarch, the developer of the spinoff console cod games that kindof sucked.
6 will probably be the next Infinity Ward (cod1/2/4) game. 5 is hardly worth looking forward to.
-
trending a 9.9
http://www.metacritic.com/games/platforms/...grandtheftauto4
Ps3 version and x360 version roughly identical, ps3 has slight performance edge, 360 has that 100 million dollar (paid, surely) dlc coming around.
-
aced the first three (he stopped giving out numbers in multistasking, 4:00 or so), froze during concentration. :|
really cool link, though.
-
You buy your armies from cities in the turnbased mode, Civilization style. When armies meet, battles occur.
-
Or perhaps Madden on the PC just plain sucked.

Madden sucks on all platforms from what I hear, but what do I know?
Madden is/was a best seller.
Aye, it is. There's a whole market of madden buyers that aren't even really considered videogamers -- they'll buy a new console, yearly madden games, and maybe Halo or something else sold to them by word of mouth. It's kindof startling how much of culture popular, at least here in america, Madden is -- next to WoW it's probably the biggest videogame played by people who aren't really classified as 'gamers'.
That said, it kinda sucks, yeah. EA made an awesome football game years ago, and then just quit caring. Every madden game for the last ten years has played almost exactly the same, and the age shows. Madden is produced and released cheap for a huge profit every year. It makes sense why they went console only.
WK's exactly right, they're filler.
Brettzies, i'm pretty sure you're wrong about Need for Speed. That franchise doesn't follow they yearly update format of EA's main sports games. I'd say Nascar and tiger woods will leave the pc eventually for sure, though.
-
I can't remember for sure, but i'm pretty sure i discussed this with a programmer once. If i remember correctly, he said that consoles operate on what is technically onboard sound, but due to their nature as a closed system it's much more effective than what PC users think of.
I honestly dunno though, that could be completely wrong.
I highly doubt sound is the reason for FPS hits on games like vegas, though. There are a lot more sound effects playing than when glass hits at all other times, and it runs fine. Also, remember the the games are made with the platform in mind. iirc, 360 was Vegas' primary development platform. They would not have used any sound techniques its' hardware wasn't optimized for, so while you could see a framerate hit because of bad sound hardware, not a huge one.
It's not polygons either. It's a common misconception that those really matter anymore, they're incredibly cheap these days.
A lot of this won't probably make much sense, but the issue is usually just poor optimization of draw calls -
http://polypoke.spaces.live.com/blog/cns&a...1!460.entry
I haven't ever looked close at the glass in vegas, but i wouldn't be surprised if ubi did something stupid like use a unique shader on the broken shards. Whether they did or not, suddenly drawing in a lot more objects is a logical reason for a performance hit.
It could also deal with overlapping Alphas, which define the transparency of the objects. I don't know the specifics of the tech, but 3d engines just don't like seeing transparent objects through other transparent objects. Shards of glass obfuscating eachother AND the see-through particle effect at the point of impact, plus any plants in the room (which's leaves will be alpha mapped) could in theory cause a huge performance hit.
If not, don't forget that physics are also a concern. The computer has to initialize and simulate a new rigid body for every shard. There are a ton of logical reasons why the framerate would take a hit at a point like that without very careful optimization. The sound theory is clever, and worth looking into, but there are a lot of more obvious reasons for the vegas glass fps hits.
-
Wytchdoka, it's an rts in the War40k universe, not a straight conversion of the tabletop game.
This would be like criticizing fire warrior for not having dice.
I'm all for purism to the tabletop game, but it just isn't fair to expect that out of an RTS. They're taking the cool stuff in the universe and converting it to a different type of game, some troops are going to be altered a bit by nature of the conversion.
As for mod tools, though, don't hold your breath. COH is still waiting on the object editor.

-
Sorry Argyll, but this guy really needs to wake up and smell the coffee and see how the real world works.
The real world? I'm sorry, i was under the impression we were on the internet. Really, if i wanted to listen and learn i wouldn't be posting on a videogame forum.
Anyway, i apologize for having a differing opinion than you and consequently deeply wounding your feelings. The last thing i would want to do is let my childishness get in the way of your inability to accept that other people may just disagree with you, and yet still have fully educated opinions.

Anyway, more seriously, agryll, I apologize for your thread getting cluttered up with this. Whiteknight, if you'd like to continue lecturing me on the importance of agreeing with everything you say, would you do it over PMs?

-
There`s also a lot of members jumping the gun and assuming it won`t be good too.

Not to derail Agryll's thread, but i'm not one of them. There's really no way to know at this point, i've simply played devils' advocate for the point of discussion.

-
I'm not so sure about that
Well, i believe you probably have a lot more practical experience than me, so how would you say it should work?
I agree their community relations are broken, but we're talking about a company splintered into dozens of sections and smaller companies, all of which would need to share information in new ways i order to overhaul their whole pr/community system. With any company of tens of thousands of employees, to my understanding, it's a logistical nightmare to change a major system like that. With one as complex hierarchically as Ubisoft, and dealing with so much media, between public press and internal pitches/progress reports/decisionmaking, it would seem organizationally and financially prohibitive to overhaul a community system that isn't that broken, and is still limping along fairly effectively overall.
All of my understanding of this is 100% theoretical, though, would you say i'm overestimating the difficulty of establishing a new public relations and community system?
-
Stay safe mate. Don't worry about the new GR's. Come back, buy a Falcon-Northwest and play Ground Branch with the rest of us.
Thought GB was just in the idea/develpment stage, and hadn't actually been finished yet?
It hasn't, a lot of members are just jumping the gun and assuming it'll be good.

Glad to hear you're doing okay, good luck for the future.
-
In a perfect world, krise madsen is right.
In a company as big as ubisoft, though, it is truly logistically impossible to make a change that big, that suddenly. it just isn't going to happen. Corporations that big aren't run by one person, or even a dozen people. And even if they were, due to organizational concerns, you just can't make unilateral changes on a dime like that.
Sorry Sup, but you seem to have me confused with someone demanding that Ubisoft changes their ways. I'm just referring to the excellent gamasutra.com article and offering a bit of advice. Read my post again (I know it's long, sorry).
Respectfully
krise madsen
No, I just got sidetracked, i understand your post. I'm just saying that the community management and PR changes you're suggesting are impractical. The PR you suggest, i think everyone could see, would work much better. However it would take a tremendously inconvenient and expensive restructuring to implement it, and following an 'if it ain't broke...' method they should just leave things as are and accept a little whining.
Second half of the post i got derailed into my usual rant, and it wasn't really directed at you in specific, sorry for the misunderstanding.

-
Tell it to Metallica. No, really...
When you have low-profit niche groups to sell your products to, you lose money on them versus what you make on large mainstream groups. You can keep flushing money pandering to the fringe, or you can drag some of them along into the mainstream and let the rest fend for themselves with small-time. Ubisoft is following the Metallica Model for Better Earnings. Sell out a little to the mainstream with a formerly niche product, and watch the numbers swell as at least SOME of the loyal fans follow Product X's ascent into fortune and fame, if even at the cost of their souls...
Translation- we don't matter if we didn't follow R6 and GR through the transformation from distinctly niche product to profitmobile for the masses...
Exactly. Sellouts or not, Ubisoft's business model works. They have no reason to please this niche, you aren't worth the investment.
-
In a perfect world, krise madsen is right.
In a company as big as ubisoft, though, it is truly logistically impossible to make a change that big, that suddenly. it just isn't going to happen. Corporations that big aren't run by one person, or even a dozen people. And even if they were, due to organizational concerns, you just can't make unilateral changes on a dime like that.
Also, there's still the fact that ubisoft is an INCREDIBLY successful company at the moment. We're a minority. Ubisoft is overall well respected and their games sell incredibly well. Why would they make incredibly expensive and difficult changes to please a statistically irrelevant group of players?
Maybe if everyone here convinced a dozen of their friends to boycott ubi we'd make a small but noticable dent, but i for one am not even unhappy with most of their products, so...
-
Ubisoft doesn't give a damn as long as the profits continue to roll in.
And the awards! Don't forget that, ubisoft is critically acclaimed long with just being financially successful.
-
Ah, sorry Rocky, you were giving me the impression you thought it happened all the time, which clearly isn't true. I'm not familiar with the incident you're talking about, but i can believe it happened.
Now that we're fully off topic about flight sims:
I own a boxed copy of Dawn Patrol, around here somewhere. never installed, just saw it and really wanted to own it.
-
It's illegal and incredibly bad form, i've never heard of anyone doing it. No respectable artist would be caught dead leaking company assets like that unless their employer consented.
So, because you have never heard of it happening, it surely cannot be true?


In the game art community, pretty much, yeah.
Seriously, i've seen plenty of Ubisoft art, but never a piece without permission, and i have most of their well known/publicly posting artists' pages bookmarked. Find a time when this has happened and i'll concede that you're right, but i'm actually fairly certain it never has, and you're mistaking art they've condoned the release of for things just posted up by artists without permission. In the event any got put up, it would be taken down immediately.
Sorry to frustrate you to the point of
, but i really do not think i'm wrong here. Plus, the artist linked clearly labled it as gatchaman fanart and something he's doing on vaction, so 2+2 = 4, this isn't official art.Brettzies: HAWX, wow. that is an impressive bad name. Hopefully the game will be fun, though.
[My] Top 2 Games Of '08?
in PC Games
Posted
Yes. Graw broke sales records all around, and made quite a bit more money than GR ever did.
This is public record and fact, you're welcome to look it up if you want, it's been posted around before.
GR has been out, what, six-seven years? and GRAW one or two? And it's already outsold it easily.