Jump to content

Sup

Banned
  • Posts

    4,821
  • Joined

  • Last visited

Posts posted by Sup

  1. I finished the demo on PS3, and boy, am I reminded how much I hate gamepad specially on FPS. :wall:

    I almost never say this, as a huge proponent of console gaming, but in the case of Bad Company i agree. It feels like it was tested and designed for PC play, not consoles... at first.

    However, dporter is right. Give the demo another run or two, and see if it grows on you. I picked it up again because i had nothing else to do and was really pleasantly surprised. Get a feel for it and it's a pretty awesome game.

  2. So now that I've settled the score and we can agree to disagree, I'll make a video game based on Lord of The Rings, but I'll make some changes - Gandalf will be an enemy, Frodo will be six foot tall and Aragorn will be able to survive 20 arrows in his head..... And Sauron will have a recoiless automatic railgun.... Being that I'll make him the end boss, he will need such a weapon. And he'll need to be able to withstand 50 rockets in the face. So yeah, just like in the LoTR universe, albeit with a few *minor* changes for gameplay balance.

    You're greatly exaggerating the changes, though.

    Try the LOTR videogames that were already released -- any of them, they were all well reviewed. You'll see changes just as 'dramatic' as the ones to wh40k. Tougher enemies, different attacks, etc.

  3. I guess we can agree to disagree. I'm a fan of both wh and wh40k, but they were both conceived initially to be over-the-top, nonsense scifi fantasy. Relic has done a great job working on these games, minor changes for gameplay balance and depth aren't anything out of the ordinary -- the warhammer tabletop roleplaying game didn't use the exact same rules as the wargame, the previous videogames made changes, etc etc.

    And, I don't know. Orks are symbiotically part fungus, the efficiency of even ridiculously powerful bullets against a fast regenerating plant/terrifying monster hybrid seems about right in game? Humans die when shot because you punch a hole in us and important stuff stop working. Orks don't die because they disobey all logical biology.

    As for your claims of realism, come on, their society is governed by a psionic field called the 'waaaaaaagh!' which denotes which of them is 'bigga'. Warhammer is not a world that benifits from adding too much science.

    again, agree to disagree, i suppose.

  4. I'm just saying that DoW2 is straying too far away from DoW1 and the Warhammer 40k universe. And I think you'll find that in the W40k universe, a chainsword does not push opponents back with such force that it lifts them off their feet throws them a considerable distance away from the wielder.

    Warhammer is just about the most over the top, nonsensical fantasy universe there is. I've been a fan of it for a very long time, well before the modern round of videogames, and i really don't think your expectations of it make much sense. It is and always has been over the top unrealistically violent, how is someone being hurled from their feet so out of character?

  5. Linear games have their place...on consoles.

    Funny then that Half Life, Doom, and Quake were way more linear than Halo 1...and Grand Theft Auto.

    As a single player yes... but as a deathmatch, no.(at least Quake)

    Same goes for unreal tournament. In the original i remember playing awesome maps like DMBathroom where your were minature and the other guys were 1000 yards + away. Boom! Headshot!

    That's scale, not linearity.

    I have never played a deathmatch game -- pc or console with a 'linear' map.

    Furthermore, that is not what this article is about, or what any of us are discussing. This article is about singleplayer games.

    Anyway, excellent post, Serellan, and what i would have said myself. I would go as far as to say most of the 'great' classic PC games that are remembered were linear games, Half life being the best example. But that, i suppose, is a different discussion.

  6. The videogaming blog Destructoid recently posted an, i thought, rather well put together post defending the value of 'on rails' gaming experiences --

    http://www.destructoid.com/the-path-of-no-...ace-90753.phtml

    Linearity is not a bad thing, and can even be a most powerful tool in the right hands. Those who would accuse a game of being "too linear" often confuse a strength for a weakness. Indeed, the unwavering path can be as beautiful a route as the one with many winding branches, and I'm going to tell you why.

    Short and decently written, worth a read.

  7. Why don't we wait and see if the game is any good?

    I mean, Chaos theory was an awesome improvement over the previous games, most people agree on that. Pandora tomorrow and DA -- the 'off' games -- haven't been quite so great. This could go either way, and since it looks like they restarted or heavily altered development, we really have no indication of what it'll be like.

  8. I think I was one of the tens of people who really liked Shenmue, despite it's obvious flaws.

    Shenmue has a very strong following and is legendary for doing a lot of things, i'm a bit puzzled that it's on this list. Yu Suzuki, also, is incredibly proud of it, and still talks about making a third. I mean, how about a game of lucky hit definitely deserves to get made fun of sometimes, but that doesn't make the entie game garbage. It's one of the rare examples of unique gameplay and storytelling working.

    Maybe I'm being a fanboy, but this brings to mind the IGN god hand review, and the backlash that followed -

    http://ps2.ign.com/articles/738/738253p1.html

    The Getaway is considered a pretty good game too, and also classic for some of its' innovations, even if it didn't age perfectly --

    http://www.metacritic.com/games/platforms/ps2/getaway

  9. Having to think or maybe do a little problem solving (other than trying to remember what side your on) in a game can be considered entertainment as well.

    Of course it can.They're simply two different types of entertainment, and neither is really any more or less valuable than the other. I enjoy both, that's why i'm here, i'm just among the minority around this forum that likes videogames in general and tactical shooters.

  10. who cater to the ADD market that settle for it and willingly, year after year, buy another ticket for that new roller coaster ride.

    I don't understand. Are roller coasters not entertainment? Isn't that what infinity ward is selling? A few hours of entertainment?

  11. UO was developed by Grey Matter -- it merged into treyarch, but at that time was a completely different company and teams have changed around a lot since.

    They have made two awful COD games. Call of Duty 2: Big Red One and Call of Duty 3, and i don't think being rushed was the issue in either case. They were re-using assets from the other COD games, so they didn't need as much development time.

    As you guys frequently point out, cod is an on rails, tightly scripted shooter. It is consistently so good because infinity ward employs amazing mission scripters. Treyarch, in the past, has not shown near the skill or finesse in that area, and as such their cod games tend to fall pretty flat.

  12. I never played any flight games so how do they play with the controller?

    Essentially well, but how you handle all of the more complex controls becomes an issue.

    There was one flightstick released with Ace Combat, but it's not exactly necessary for the game, and seems to be only sold in a bundle.. Maybe 1c will put out another one for this game.

  13. This looks very cool, and quite promising. If their proposed adjustable realism model works as well as they say it could open the door for a lot more flight sims on consoles, which would be awesome.

  14. Such is the effectiveness of hollowpoint rounds. They aren't designed to maim. They're designed to destroy as much tissue as possible, and thusly put a man down ASAP.

    Contrast this to incidents where people are shot w/ small-caliber, FMJ rounds, and keep coming and coming and coming. From one perspective, FMJ rounds would seem more likely to produce painful, long-lasting injuries, rather than death. Isn't that the goal of the Geneva Convention: To help mitigate undue suffering on the battlefield?

    Alright, thanks for clarifying. You didn't really say any of that in your original post, but it's a very valid point now that you state it clearly.

    Ruin: Well written post, thanks. I'm already familiar with the logistics of the issue, i was only asking about what i suppose was a misunderstood part of Para's post, but thanks for taking the time to reply, anyway.

  15. Oddly enough, this is completely contrary to the thinking in the law enforcement world, where hollow point ammunition is almost exclusively used, because of the greater potential to cause incapacitation.

    I don't see what's so odd about that. It's a lot easier to justify legally causing pain to one community's murderer than it is another communities soldiers and patriots -- especially if it's to prevent injury to an innocent.

    You completely missed the point. I will respond again after I've slept, lol.

    I'd appreciate that -- and i'm not trying to be combative at all. Just, as i read it, what you said is 'military wants fmj instead of hollowpoint to avoid suffering -- oddly this contradicts police'. I don't see it as odd, for the reasons i stated. I guess i'm misunderstanding something, though?

  16. They raise the price because the demand is high, but the supply is not necessarily "low" yet?

    Because it's considered a necessity, since consumers can't just choose to avoid it because it's so overpriced. And as individuals they have very little weight.

    Anyway, though, organizations with actual economic power are starting to get unhappy about it and congress is stepping in, so... Between airliners, big shipping companies, and the congressional hearings, i can't imagine it'll go on without serious resistance too much longer.

  17. GR has been out, what, six-seven years? and GRAW one or two? And it's already outsold it easily.

    That would only tell me that there's a lot of stupid gamers out there with a lot of money burning a hole in their pockets! :whistle:

    A valid argument; what kinds of games are good is subjective, although you're eliminating entire, very popular genres (such as 'shooter') when you make a proclamation like that.

    However, the fact remains that financially it has made a fortune for Ubisoft, so as a business they are wise to follow this course.

×
×
  • Create New...