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Everything posted by X69RZX
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Thank you for your input. To clarify; The bots are indeed wearing camo and are armed with silenced m4 and frags. Because of thier vast limitations, I added the silenced weapon, and boosted the actor stats to create a more challenging game. They actors are set to ghosts since this is supposed to be a MP simulation. Here is a brief description of thier behavior patterns, to help explain them waiting in the middle of the street; Thier main thought processes are two, assert, and assert combat. 1) Assert will call them to choose a random direction from the four available directions, no
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I started w/ a AMD K6/2 550mHz w/ 256MB and an onboard video card. I thought I was smokin when I upgraded to a P3 600 w/ 256 that supported AGP, so I could use my super cool GF2MX vid card, lol. I think I almost got 30fps a few times. At least I can play GR now, I have a AMD K7 2400 2GHz, w/ 512MB, and a GF FX 5500, and I can finally get 60fps. I still pwned back in the day tho:devil:, well....some times anyway.
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Are you hosting? If so, you will need to cinfigure your router to forward the correct port, 2346, to your internal IP address. If you are trying to connect to a remote server, and are having trouble, you may need to turn off your firewall, if you are running one.
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Updated the d/l and added some more strings to try and prevent clumping and ###### rushing enemy hot spots. Any detailed feedback on scenarios encountered would be great.
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Is it Possible to Change Hard Coding?
X69RZX replied to Militiaman's topic in GR (PC) - General Discussion
Clever scripting is the only way to improve upon the AI. They do well in close, but it is up to you to do the rest. Use flags, counters, and queries to create thought processes and to keep them from doing stupid stuff, and to make them behave in certain ways or patterns. It is the only way. -
Thnks all, @GRT, the dev mode is only in there now sos you can follow them around some, to see how they behave, I will certainly be taking that out. @Jay316 there are three fire teams, 1 enemy each team in recruit, 3 in vet, and 5 per team in elite. I am currently scripting two new strings that will deter them from a) choosing the same path as the pther teams, they may still do it, but it will be by the numbers and b) not clump in battle, I am adding a flank script that will over-ride their tendancy to clump as they do when engaging an enemy if there is already another team in that position,
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airwolf, man...... *lol, i googled airwolf, totally wrong, ahhaahaha
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Thank you. I do have the bots set to a more careful pattern at this point. Let's see what any other peepl say, and if only you play it, I'll set it to w/e you like. Depending on the various variable settings which actually control thier bahaviors, they can act all together differently. I would of course be happy to help you set your own version of the mod to behave as you wish, that info will be available with the full release. *things I will be adding; map specific options for the enemies to assault/investigate at random, such as the roof of the embassy, certain interior areas, and any ot
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As this is a very early test, I am only using the embassy map for this release. The reasone is, I don't want a bunch of unfinished versions floating around, so I figure with just one map, maybe some peeps will test it out, and give me some feedback, so that I can improve upon it, then I will put it on all the maps that are requested(or as many as I can) for a full release. The script is almost pure, which means it can be imported to other maps, and then tweaked for that map. Like I said, once the script is done, I will release it with instructions that even the noobiest of noobs should be able
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I've been working on this for a little while now. The first go around, I scripted this for just one AI player. Since then, I have re-scripted the whole thing from scratch, and added two more teams. Ideally, I would like to have a total of six enemy teams, but the script is rather extensive, at least the programming of it, and so, at this point, I only have three teams. I really need some input on playability before I take the time/trouble to put it on other maps. I would also like to hear which maps people would like to see this on, if any . Below is a description of what the AI bot will do.
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The best cinematics I have ever scripted...
X69RZX replied to 31isnotapowerof2's topic in GR - Mission Modding
IIRC, you can create an effect and have the tank shoot at that, but I think you still use the destroy target command. -
That looks sweet!
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Hey, lets all just say the stuff over and over, and it will magically apear! They were developing a GR for the PC. It was said to NOT be a port of GR2 ps, and Xturd(if it was a port, why would it take this long? It wouldn't). Therefore, by deductive reasoning, we can say that it was a completely different game that they were developing. Time passed, it was not complete(this is based on the information gathered from various sources stating the discontent of individuals who beta tested it(hear-say)) and so, most likely needed more developement. More time passed. It is now time to kic
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D'oh. Where was I? *I almost PIMP when I saw the last SS of the hostages, w/ the chick diggin in her butt, LOL, thats too funny!!!
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Is it Possible to Change Hard Coding?
X69RZX replied to Militiaman's topic in GR (PC) - General Discussion
Man, I would just love to see the idiots be able to backpedal, and or strafe. That in itself would be a marvel. -
Why would UBI spend a grip of money to develop a game just for us PC users in this day and age? These days, we all should know that the money is in the $50 a pop, no support, no patch, no cares after it's sold console games. GR2PC=GR3PC-->port-->Xbox-->PSw/e. It just makes sense. That way, they get to sell it as a whole new game across three markets, and they basically just have to finish the job they should've already had done. We will get GR2pc when it is done, it will be called GR3pc, and it will be ported to the consoles, and sold as a new game to the eager console people as a bra
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I'll have to check it out at home later, my crappy work puter doesn't even have ppt viewer.
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Looks like the first block is missing the block preserve operator. The second block you need to change the operator for the compare things query you are using under continue if to is greater than, instead of equal to.
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The best cinematics I have ever scripted...
X69RZX replied to 31isnotapowerof2's topic in GR - Mission Modding
I'll check it out again tonight. -
Here's the deal, I just got off the phone w/ Mrs. Cleo; They were developing GR2 for PC, then they had to make some revisions, and upgrades to satisfy us picky PC players. The release was looking like it was going to be way, way behind the console versions, and as it is basically a completely different version of the game, the company desided to just keep working on it, and release it as GR3. They will port it out for the consoles, perhaps the Xbox next gen console, and then they can make the whole thing worth while. Same game we've been waiting on, new name. I trust in Mrs. Cleo.
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The best cinematics I have ever scripted...
X69RZX replied to 31isnotapowerof2's topic in GR - Mission Modding
Good question. One thing, if you skip the cine, the map is empty. I also got a CTD when I rushed the NW corner of the map, I think perhaps I killed the driver of one of the trucks that appears, my other team was creeping in the front while I ran rambo style around. -
It's just hard for me to understand why a company would allow their fans to develop such discord towards them, when a simple yes, no, maybe so would really make a huge difference. Of course, I realise the RSE peeps that visit here aren't at the top of the COC, so they can only do what they can, however, it's extremely dissapointing.
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Sounds great. I can't wait either.
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I just mean hows it coming?
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That sounds midly encouraging. Thanks for the find.