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Everything posted by X69RZX
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Bah, who cares about all that! Give up the info MIke!!
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Looking to put together a modding team
X69RZX replied to Parabellum's topic in GR - General Mod Topics
Haven't heard much from you para. PM or email me. X -
Jack is like Yoda, he's got the answers. I like the blinking on ur ava. Jack, it's a nice touch. That is a good call egobirchy, I have though about this some, to no avail.
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Looking to put together a modding team
X69RZX replied to Parabellum's topic in GR - General Mod Topics
@F'n new guy: You might have won the war, but we will still kick ur ######. It will be an honor to work with such heavy hitters. I can't wait to get to work! -
Looking to put together a modding team
X69RZX replied to Parabellum's topic in GR - General Mod Topics
PM me Para. -
ROFL Sync, well put Para.
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So ur saying the kids dont bully other kids, and that kids can't make pipe bombs or even a shank? If I take a Bic lighter, and light myself on fire, is it the Bic lighter company's fault because I was able to go to the 7/11 on the corner and get it? Or maybe we should blame 7/11? Or is because America is too relaxed with it's lighter purchasing laws? None of the above, it's because I was disturbed, confused, missled, or without guidance. I grew up with a house full of guns, and have been using them since age 8. Proper education and guidance taught me to appreciate human life, and to respect
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is it possible to teleport 1 actor or team
X69RZX replied to CME4WHOIAM's topic in GR - Mission Modding
You can do teleport platoon to zone, but beware, the game does not like it when you teleport actors between map rooms. They will blink and be invisible to the player. As long as you stay in the same map room, you should be fine. -
Complete turd. This guy is so full of it. I wouldn't waste my money on the film, but i've seen some of it anyway. I would bet this guy is the son of some rich yuppie family, and has never had to face real life. The fact is plain and simple, bad parenting on both sides created the situation at Columbine. Blaming anyone else is a cop out, plain and simple. It's no different at any other school in america, these kids just orginized and acted. Michael Moore is just a piece of crap trying to get paid off of other people's misery.
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There will be missions.
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Ghillie suite and night vision
X69RZX replied to Bob The Nailer's topic in GR - Character & Skin Modding
Yes, Jack used in BOB. I also worked for a while to "fix" the NV. What I learned, or what appeared to be to me, is that when the NV is engaged, not only are the filters engaged, but there also seems to be some lighting that goes on. I noticed that when I toggled the NV on and off really quickly, the actor I was looking at was actually illuminated by the game engine. It's as if they actually glow, add the filters and you get GR's night vision. You can do what you like to the filters, but it's far beyond me to adress the lighting part, it's probly hard coded. I ended up making a NoNV mod, but ne -
You need to play the missions in a campaign to unlock them for quick mission play.
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Interesting dilemma re. server sided map mods
X69RZX replied to Makk's topic in GR - General Mod Topics
Current.but is the file with the server script. However, IGOR has a tool for creating server scripts, and that may be easier. -
Thanks ya'll, I just hope you like it. I'm working on some MP scripts, but I'm in the middle of a move, so in the next few weeks. "
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I think that's b/c they are in captive or hostage mode.
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I'm not argueing, I don't care. Thank you Kamikazi for stating, in a more easy to understand form, what i was trying to say.
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Actually after thinking about it, the ai don't hold thier weapons up to thier face either. Not a solution, but just a thought.
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@Stalker Perhaps you should check the advanced scripting tut, that is where I learned about the fact that the seen by and heard by triggers are only parsed every two seconds. But, like I said, for an end trigger it really doesn't matter.
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Maybe the tags, if you made the howitzer shell a hand held item, it may work. Perhaps that is the answer to Jack's delima as well. Maybe the responce is relative to the tags contained in the strings.txt file. I don't know, after Jacks post about the player controlled platoon being the only one functioning properly, I ran out of ideas, cause that's pretty much the only stuff I've messed with. @ Jack57, what about making a kit with binos in both slots? I know you already got some of it figured, or forgotten , but anyway.
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Just a note: GR only parses the script for seen every 2 seconds, so you wouldn't want to use a 1 second trigger. However, because you are using for an end trigger, it should be ok.
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Thanks Jack57, I'm glad you liked it. I'm working on a coop version now. I think I've got it, I've just moved so, it's taking me a little extra time. Expect something soon.
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Sweet! Now, what are doing in here? Get to work! j/k Can't wait to see this map.
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I assume you mean while carrying the corpse. If you switch to your secondary weapon, while carring the fallen soldier, you will kind of bench press him above your head. Kind of funny, but not very combat effective. He doesn't fire, and that's a good way to get yourself dealt with real quick. But, you will bench press him if you switch weapons while carrying.
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LOL, sry I'm not a Trekie(edit* "wings" is supposed to have all the naval classes, if you are refering to military ). I am now thinking about a pyramid. Not nessicarily a particular pyramid, just a pyramid.
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I wondered why noone was posting, then I found the "Wings" thread at the platoon. I guess I'm not gonna be working on the old Kity Hawk after all. Oh well. I'll figure out somethin'.