-
Content Count
641 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Calendar
Everything posted by X69RZX
-
Thanks guys. I will keep studying.
-
I like to use the invisibility responce. You can have the guy on an enemy team, and have the player's team invisible to him till they cross the zone. Be sure your other enemies dont kill him, or vice versa, if they are on seperate teams. It can get be tricky becuase they didn't implement a invisible to who query. In other words, you cant say, I dont want team a to see team b, but team c can. You can only go, make team a invisible. GL
-
Copying the script blocks might be a little harder than it sounds. Scoring a mission isn't really that hard. Just add some counters and increment or decrement them depending on the players actions, perhaps if they complete an objective or loose a member. Then just query for the "score" at the end. Feel free to disect my assassination mission, as I do some simple scoring there which may help you. GL.
-
Not exactly. There is certain list of requirements for a map to be able to play a certain gtf. When you export your gtf, you can choose whice of these you need, bases, points, central area, ect. They are part of the map itself I believe, if they were included by the creator. If a map doesn't have what your gtf calls for, it won't show up in the list when it is selected, I'm pretty sure. You can have zone references though that can be used to refer to those fixed points on any map. From what I have seen, you will be best off to assign variable names to the four possible companies and approach
-
So, I drooled all over these pics, till I finally realised this wasn't for GR. Looks great though, really nice models.
-
Larocket83, my friend it seems this is the season of the flags. Everyone has the same "idea". Oh well, IMO, we should take all the best ideas from each of our versions, and make one perfect CTF that is just that alone. So that everyone could have it, like a small expansion. Unless of course you don't like CTF, in which case it wouldn't matter. We all know you can't have an actual flag and still be server sided, so it would have to be a mod. Sry to side track the thread more bud, but I had to get that out. Jack already answered ur question though.
-
I guess it was only a matter of time.
-
not as long as it doesn't refer to any.kit files that are not part of GR DS and IT. unless you note otherwise.
-
ok, thanks D. I thought I would need to use all single pieces, like lines or planes. How do I create the holes for the open level in the middle? I will work on it some this afternoon and see if I can figure out the answeres to some of my own questions. Thanks again. Anymore input is welcomed.
-
Thanks for checking it out Deleyt. The only thing I really did was create the shermanlevel thing as far as GR is concerned. I guess I will wander through some more tuts to try and figure out what type of elements to use. I have actually made some trees, fields, mountians, and started making an aircraft carrier. The thing that I found was, none of those "techniques"(if you could call them that) were what I would need to make maps for GR. My biggest question may seem stupid, but what do I use to make the walls and floors with? In this map I just used lines to create a basic shape, mostly because
-
Sunday aft. I'll sit around with the server up for a while if anyone wants to try it.
-
Ok. I really am trying, but I'm completely new to 3dsm as well, of course, to map making for GR. I can already see that is a bit harder to map specifically for GR than to just create with 3dsm. I have the map tools installed, and have done some testing. Here is a little map I started. PYRAMID I was trying to go for something of a MP map. I really don't know what to do. I understand(somewhat) about grouping and naming, but not alot. Also, am I using the right elements to create? and finally, how do I make a surface able to have a grafic assigned to it? Perhaps the last one has to do with the el
-
Server up. edit: just as a note, there is no actual flag becuase this is server sided. Instead, the person with the flag will be on fire like cat and mouse. This is only for testing, when released, there will be a flag.
-
Ahhh, server down. Prolly not the best time huh. Anyone interested in saturday games post here so I will know if anyone is interested.
-
Server side script beta tesing tonight at ip 12.209.98.213.
-
I've had trouble like this in the past Chavez. The thing to do is just open the but and ass files with notepad and edit them. They are the default load file for MP. They tell it what it was set to last time, that's how it is always the same as it was when you left it. Just open the files and make sure they refer to standard files within, say, the origimiss folder. It really sounds like an old copy has slipped under your radar though. Be sure to check the mission folders in your other active mod files, there may be a mirror of an older version in there somewhere.
-
Thanks Jack, I have been using flags in place of the counters, but I see that would be the same if you reset the counter to zero every rotation, then increment and continue if. I will continue to fight the good fight. Soon all will hopefully benifit.
-
Ok. Every 30 secs a block is triggered. It ques a call to a block that uses a loop for actors. That loop makes some determinations, then posts a readout. The readout is coming out twice. This is a MP script, and yes, I am using block preserve, because I want it to repeat every 30 secs. Should I use call? That isn't the same as a loop right?
-
Ok. How do you make a loop just go over all the actors in a company once? Like when triggered by a timer. Thirty seconds has elapsed, use loop bla bla bla over all actors in company bla after this block. Then how do I make it only go over them once? It is doing it twice each time around.
-
I was actually talking about MP Wolfsong, they wouldn't be able to switch avatars then. I see what you are saying for SP though.
-
If an actor is wounded, which can be queried thu continue if, one could set a timer that would kill said wounded actor if he did not reach a certain zone or other actor in a specified time. Add a message that this is happening to the actor, and done. Just figure how you are gonna place your hospital, or medic or whatever.
-
I'm working on it.
-
Anybody want to help me test a little script?
X69RZX replied to X69RZX's topic in GR - General Mod Topics
Ahh, nevermind. I just put my roomies puter on, with inf spanz and 5 sec auto respawn. -
Wassup, I'm up late. 1 am here, workin on a little script. Does anyone feel like helping me test it. It is server side. reply if so. Thanks.