Streinger
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Everything posted by Streinger
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Well, almost a year ago, when posting my reply to "member information" topic, under the "past, present, future military?" question, I stated my past military experiance, and added that I would like to re-join Croatian army and participate in some peace keeping mission our guys are involved.... Two days ago a fax came in my health center, where I work as a paramedic, named "A questionere about willing to participate in humanitarian and peace keeping missions abroad". I emidiately picked up a phone and dialed a contact number at the bottom. Here's what the guy on the other end explained to me;
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are you asking seriously?!? There's no way in hell I would go out in the field unarmed...and forget about the red cross patch on my arm or on my back-pack...that would be just like putting a big juicy target on my back. I was in cammo all the way... Anyway, beside being a medic, I ended up doing alot of other non-medic stuff, like being an assistant guy for a machine gunner, doing recon, and even operating a machine gun mounted on our vehicle...
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HS 2000 in 9mm two-barrel shotgun 20gauge katana sword and a few other surprises I can't mention here..
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Back to the topic...during the war over here, I was issued M-70 (Yugoslavian AK-47 copy, foldable stock), in 7,62X39mm, and 2 combat kits. Now, the weapon comes with 5 30rd clips (1 in the wep, 4 in the mag pouch)..150rds total- that's a standard combat kit. Additional 150 rds I had to carry in my back pack- so 2 combat kits equals 300rds total. But as alot of guys here pointed out, one could never had too much ammo...so I always had 2 additional clips taped together that I kept handy, in my field jacket's pocket. And there were always logistic guys supplying us with ammo, so I soon ended up w
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I'm incline to think left hand position for GL type weapons is hardcoded. I did make a left hand position point for my MGL Milkor weapon, yet in game, left hand of the shooter is placed as if he's holding a M16/M203 combo..completely ignoring my left hand point.
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Like Viper above mentioned, Germans were there fist....during WWII , they developed Mp44 "krummlauf" (bent barrel), equipped with a small periscope system to enable aiming and shooting from a foxhole or a trench. It was tested on Eastern front, but for the reasons mentioned above by Viper, the project was abandoned.
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Will download....
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This thread has grown too big to follow indeed...let's just hope it won't grow into another flame war.. My personal stand on the matter; RSE hopefully kept in touch with the community and did the job according to the suggestions. That would mean heavily re-designed old engine or a brand new one, designed especially for GR2. Something that would give us a few features we all hope for; 1) Modability 2) Better interactivness with the environment (like "Red Faction", perhaps..everything can be blown up or damaged), ability to pick up crucial part of equipment or weapon 3) Better movement typ
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Thanks for the words of support, guys... Let me just tell you then that I will continue with the mod as planned. Once some major parts of the mod are completed, I'll open a new tread to start posting regular updates about the mod's progress. So far, I'll only say that the project is quite ambitious, as we (the team) intend to make it a total conversion that will include new maps, new characters, new vehicles, weapons and a MP compatible campaign.
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Anyone know a step-by-step kit tutorial?
Streinger replied to Shadowraithe's topic in GR - Weapon Modding
@Shadow, here's what I learned from my modding expirience; the best (and easiest ) way to make a working kit is trough notepad or any other text editor. Here's what you have to do; 1) copy any kit..could even be one from GR. 2) paste it into your mod's kit folder. 3) rename it to what you want your kit to be called. 4) open it with notepad and change entries acording to what you want it to be. in your case, here's what I would do: take "astra_galinski-01.kit"..here it is, in green: <KitFile> <VersionNumber>1.000000</VersionNumber> <KitTexture>kit_gali -
I reckon he ment Malesia...Indonesian army use FNC Para copy.
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It's leveled...trust me. (although you lads made me re-open the wep in 3DMAX and check it thoroughly) It's probably the angle of render that causes that effect, but both the scope and the scope mount are perfectly leveled with the rest of the weapon. If you liked this one, you'll love next one; I'll replace plastic Steyr magazine with C-mag....it's for Tyovan's Irish army mod.
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Here you go, guys; Let me know what you think....(athough it's just my existing sniper/ precision rifle scope mounted on my existing Steyr carbine) PS: special thanks to Giwex for linking the renders for me!
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As the topic title partly explains, I'm wondering how worthy it is to start a new mod project (for GR), with GR2 in the pipe? Especially some ambitious mod that would include plenty of new features (maps, characters, weapons..) but has no chance of being completed in under 6 months (and could take up to a year or more)...? Opinions, advice..anyone?
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Bull-pup design can be misleading about the actual barrel lenght. I must admit, if I haven't seen the actual photo of the real wep, I would have thought it's an airsoft gun. However, one must bare in mind that carbine version of Steyr has 407mm long barrel, as opose to M4's 370mm. Both rifles use the same ammo (5,56mm NATO), and we all know M4 works quite well in unison with, say, 4X zoom ACOG scope...so regardles of anyone's liking or disliking of the bull-pup design, one has to admit that the Leopold 1.5-5X zoom scope mounted on the Steyr isn't just for show...
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I stand corrected, thanks to Gordo...it looks like it's Steyr carbine after all, not commando (407mm instead 350mm long barrel) What I can do in the matter of minutes is give you the weapon with some of the scopes I already have modeled..(Elcan, ACOG). I gues I could use the scope I modeled for sniper and precision rifles, that one looks much more like the one on your pic. Let me know if you're interested in any variant mentioned. Streinger PS: 30 min later, the wep is done! @FN, send me your addy so I
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It looks like Steyr Commando (350mm long barrel), with a picatiny rail and a custom scope. You can find Steyr Commando in Op.Stab., but with factory stock scope. Changing the scope would be no problem...but for what purpose? CEP maybe?
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You too, eh? Yeah, nothing like black pads...for some reason, OD green kinda looks to me like something out of a Toy Story...
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As a member of a modding team, I got my copy of Op.Stab. via snail-mailed CD. I scanned it with AVG 6.0 yesterday, after reading the post. No viruses were found. But we all know, once you put something up on the server for everyone to download, there's always a risk of a virus getting downloaded together with a desired file. I can asure you it wasn't uploaded there with the original installer. I'm just glad it was a Trojan..they are usually quite benigne. ( And when I say benigne, I mean easy to spot and eliminate with any half-decent anti virus protection)
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Thanks for recomending our mod. Here's what you get in Op.Stab., M4 wise; All M4s have new, custom reticules, made after a RL scope ret, and varry in accuracy (supressor) and magnification factor, again, as per RL scope mounted. No new sounds, sorry...
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There just might be....
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Here's a solution, Snow; keep the turret animation, but make it land back on the tank's body after it flips up in the air. Maybe make it land upside down or sideways...I leave it to you. But at least it won't sink into the ground again...
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Bloody hell...this has to be the best textured tracked vehicle I ever saw! All you need now is Lt. Gruber to polish it every day and call it "my little tank" affectionately 'Alo, 'alo...anybody know that show?
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Yes, that happened to me too, and after hours and hours of testing, checking the script and trying different approaches , it all came down to this; You probably used your AT Barret rifle and destroyed all the TNI tanks never allowing them to exchange fire with AUS tanks, thusly having both of them survive the fire exchange. For reasons still unknown, this causes the freeze at the exact point you described... What you need to do is allow the tank fire exchange to take it's course till the point one of the AUS tanks is destroyed. After that, feel free to play the mission to your own acco
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Try to get in touch with Moving Unit , I believe he coverted the mod to a Mac friendly format.