Easton
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Posts posted by Easton
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Maybe the solution is not to eliminate the bushes, but to make them more realistic.
In GRAW 1 when you ran through a bush, or brushed the branches and leaves of a bush or tree, it rustled!!!! What a concept! The leaves made noise and moved!!! There where actually leaves that would get brushed off. This would settle most of this problem. These above mentioned issues will solve many of the "camping in bushes" issues...... mmmmmm bush.

There are a few other sound issues, like on Fort, when you run over a metal grate, it doesn't make the "metal" noise like in GRAW1.
When someone shoots while leaning next to the bushes the bullets went through. This needs to be addressed. I know a bunch of them were fixed in the patch, but we need to tell GRIN about the rest of the bushes and trees that still have collision issues.
If a palm tree has branches (Lagoon), and you fire a gl between the branches (Empty Space) it should pass through toward the designated target and not explode like there is a force field around the tree.
OMFG! 6 Pages and we finally have a Winner! I endorse this message in its entirety.

So half this awareness is solved in my mind.... now about that RvsA...
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I think its all about tactics, and that even comes down to map selection. So talking about your un-favored maps and weak points in a public forum isn’t the best way forward.
I have no problem letting everyone know our worst maps.. here you go: the cut and crashsite.

But the reason I dislike RVA is because of the weapons upgrades force you to use un-favored kits, which I hate.
I absolutely agree. Wish there was, hope we can find, a way to eliminate this. Should be kit selectable or just forgo upgrades completely.
No offence to HOT but would you be promoting RVA if you were top of the NA TWL power ladder.
Haha, no offense taken. Very few accept our challenges so it is hard to move up anyways. Go over to TWL forums for a complete discussion of this power ladder. Remember, it is a scrim power ladder, the real ones come out this week.
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This thread makes my eyes bleed. Please can it be locked already?

I care for your eyes, I suggest you stop reading it.
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Keyser' date='Aug 21 2007, 11:09 AM' post='490225']
So im asking.... as i did in my original post. How do you make TDM not suck?
Camping is the part of every game, and I do not have too much problem with it in this one other than we are playing single spawn. I would say it would suck way less if these damn bushes were eliminated or reduced on most of these maps. It is flip-a-coin playing: pick the right bush.
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I don't need nor want your respect. I've seen how you respect others in pub servers.
By killing them? I do not talk down on anyone, unless they call me a cheater, then at best I am at least 'playful'.

Regardless, in the first week of live play, we were called cheaters and hackers, even banned from a few servers. We extended the olive branch to some of the owners of those servers... something we wouldnt do if we didnt respect anyone. With one clan, within a matter of a couple days, we were meeting up on vent and became friends with some.
I am new to this community, and I am glad I have met some cool peeps here already. Rugg, if you ever want, you are more than welcome to come onto our vent and chat it up. Just hit me up on xfire (thawkeaston) or IM me.

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I don't care what you do, what gametypes you like or anything else as long as it doesn't affect me on a pub server.
Oh, this saves us all a headache then! Sorry it was not made clear, but this whole thread was made for discussion in competitive leagues/environments. This has nothing to do with 'pubs.' So, no worries, we do not want to touch your pubs. You can leave now.
BTW, Keyser would not make a thread that excluded anyone. In fact, I regret that some of the post between the two of us are inhibiting it. Let the rest of us talk content, now that we have established this has nothing to do with you.
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There you go all half cocked w/out all the information a w/the namecalling. GRAW1 sucked. Most of the people here disagreed with me and were busy praising GRIN. GRIN deserves praise for GRAW2.
You don't have to agree with me son. Cuz your opinion doesn't change my mind one whit.
*YAWN* to the first part, I know your rep around here already and I am new. Nuff said, I will go on loving you rugg...
I agree with the second. There is a good amount of praise that can be thrown at GRIN for this game. There are some bugs that should not be present, and it certainly neglected the competitive side of the game in some areas, but the game itself as a whole is good. RvsA would demonstrate this. I have competed in many MP games, and I would have moved on in a heartbeat if I didnt feel this way about the game right out of beta....
hehe, you pulled an edit at the end... well, I am not here to change your mind, we are trying to discuss and make aware of some things about this game we like to the rest of those around here who have an open mind and do not try to disagree with '99%' of the posters. Calling me son? I thought you made a lame attempt a post ago to be the better man... stick with it.
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Personally, I enjoy TDM and enjoy the suspense and build up. I think someone mentioned earlier on.. you capitilize on the other team mistake.. wiether it be they move to quick or sit to long.. either can be considered a mistake..
But one thing I have found.. and I have already played in a few excellent 2-3 hour matches on GRAW2 (AOD, AFZ, KI, CLONE) interesting enough as the night gets later mistake are more prone because people get impatient.
This is exactly why I do not think TDM is good competition, just organized recreation. Which is TOTALLY fine if this is what everyone enjoys, and I see most do around here. But, the game mechanics, FPS skill, team tactics ALL are lost or very limited when it takes the other teams' mistakes to allow you to win. You said it yourself, basically, it all comes down to: who has the mental fortitude to stay on their own half of the map in one spot the longest, wins. Nothing about strategy or how good your shot is. I guess most who post here would find this an overall equalizer and defend it, which does not surprise me as there are very few that play this game that have much FPS skill. IMHO.
I know a lot of people may be offended by that opinion, but I know the few very good players from some of these teams agree with me from outside conversations. -
Stop w/the persecution complex, Mary. If you post something I agree with I'll say so. I disagree with many different people about many things on these forums. Go read any of my posts in the GRAW1 section. I disagreed w/99% of the people posting here.

99%? Some people call them forum trolls.
You're flattering yourself if you think that you even make a blip on my radar Easton. I don't care what your (or anyone elses) join dates are or what you post here. But don't think that you're so important that on an open forum that your opinions are always correct and that you should have the last word. What's nice about boards like this is discussion. With that comes opinions that differ from yours. That's how the adult world works.Exactly the point I made. Stop talking down to people, and people will respect you more. We only ask for discussion here but you take jabs all the time. You can be a pest at times. We are only trying to discuss points, not have personal wars. Stop being that guy that wants to disagree with people just to disagree and talk down to them. Move on.
I'll let you in on a little bit of info: Our RvsA server is up at this very moment. The objective part of RvsA is awesome. I think that if you removed the tagging and had no respawns that it would even be more intense than TDM. That's my opinion like it or not.
It is interesting that some vocal people are against respawns, even the limited ones in this mode. I do not understand it, though I am trying to. Seems coin-flippish when you randomly toss a nade, get a kill, and will win.
I'm down to try some HH. It could be a step in the right direction. I do like TDM, but I also see how it is non-objective based (besides having more kills than the opposing team), and an objective would just add to the experience. The only problem with RvsA I see with matching, is the respawns. I don't like that you can kill someone in a match, and they come back looking for you in 30 seconds. I also understand the balance, that each side will have the re-spawns, but I still am on the fence. Rugg has a point about the tagging as well. Not sure what I think about that either. Did enjoy our games of RvsA the other day [HOT], btw.
HH could be a great mode for matching...no spawns. I have suggested over and over a similar gametype to HH that keeps getting shot down by everybody, but it is basically HH tweaked for match play. I don't see why it is resisted so much......of course someone would have to create the modded gametype, but it really was loads of fun. MP Gametypes Check the first one I listed. Of course....strategy and tactics become way more involved when there are multiple/random insertion zones. Figuring out where the enemy is starting from becomes part of the game as well, and is needed to boost the excitement factor of MP.
I will look at those gametypes. Look interesting.
Zenjant' date='Aug 21 2007, 09:28 AM' post='490190']Although we haven't "matched" in GRAW2, the game is pretty much the same as the old GR in which we have hundreds of matches under our belts.
There is always a way to beat the camper mentality. Sometimes it takes a couple of losses to figure out a strategy that will work, but that's how it goes. You learn with the losses.
I am not going to push my opinion on games with re-spawns, or the fact that big red floating diamonds on people is not my cup of tea, but to complain that people are hiding in bushes, as if this gives them an instant win or a super power that can't be beat seems bizarre to me.
If you can't find a counter to guys hiding in bushes, then maybe some of your strategy needs to be re-thought.
I'm not bashing anybody for liking a game mode more then another, and I actually like mixing things up and playing some RvsA once in awhile, but to say that you are all about the RvsA because some teams camp, and you can't do anything about it seems like a problem with your squads tactics as opposed to a problem with the game mode.
Well, we do not bring up this debate because we cannot play the mode. I can assure you we can beat any team out there in this mode. We do not have a problem countering a bush more than any other team. But it still is what it is, and based on the fact that it isnt our lack of skill that turns us off to it, gives us a little credibility.
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The camping complaint has been an "issue" for every game I've ever seen where you had respawns. If you only get one life, then you spend it carefully. And never have I seen anyone complain about spawn camping in no respawn games. Except for that guy who never leaves his own spawn.
These "awareness" threads crack me up because it's a bunch of people either complaining or (in the case of those that feel self important) making blanket statements such as "this is how things are". There's a whole bunch of grey in between black and white.Then do not be a hypocrite and post in them then.
It is obvious that you go out of your way to disagree with anything we do. That is fine, we have recruited many a fan in our past. Judging by your post count, time on this forum, and the reaction from others to you on this forum and outside of it, I believe you feel this is your home and we have come in and dirtied the carpet. Sorry you feel that way, we would love to be your friend. We are friendly people, really!
We just want the community to talk about this game. It has a lot of competition potential, and we would like to see it go forward... you know, more than just a TWL ladder game, which it is capable of if some of the community would move forward and make it so. IMHO.On another thought, for those who haven't played it, no respawn Hamburger Hill really would fix a lot of complaints. Camp in your spawn -- lose. Run-n-gun -- lose. Play aggressively but carefully -- win.
I would Love to try this mode in a scrim. I truly believe this mode would be more fun that TDM, IMHO. Also, for those maps that are unbalanced in terms of distance from spawn, the points carry over between rounds, so each team gets the same shot I believe.
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This problem is nothing new; it happens alot with certain maps. I remember one of my old GR matches... pow camp and it was static inserts
The other team's strategy was to camp the entrances whether they started inside or out. The match turned into a 4 hour camping session, with no more than a handful of kills on either side. We eventually won, but it was sooo stupid.I think this problem is a direct result of poor map design. Any time you find that camping your own spawn is the best strategy, I believe that means the map was not designed with enough thought or playtesting, has too few chokepoints, and/or is simply too small for normal matchplay.
My point being, it's not just because it's TDM that this problem has appeared. TDM can be just as fun as any other MP game mode if the map is set up for it. That being said, even though I haven't tried RvA yet, I am really looking forward to it for the same reasons Keyser pointed out. Say what you want about CS (which was a great game in the beta stages imo), but it has proven that objective-based game modes can make for great competition. But I don't think TDM is going anywhere...we just need better (*cough* bigger with no artificial "walls" and chokepoints *cough*) maps and TDM will be back to normal.
QFT. I like TDM, just some of the maps encourage teams to camp their own spawn. I understand and enjoy the more tactical aspects this game promotes in competition, but at the same time it seems that the team that stays on their own half of the map and has the mental fortitude to camp in one spot will win. This does little to take advantage and showcase the mechanics and quality of this game. Some of the maps, arroyo and fort for example, require more movement and FPS skill (yes, I used it again roco
) to win, and I like this. I guess all I am saying is we need better comp maps for TDM as opposed to some of these great-for-pub maps. Also, I was weary about RvA for comp play, but having scrimmed it a few times, I have to say it is extremely fun and certainly elevates Teamwork, individual skill and just plain fun as opposed to get-lucky-nade-kill-at-start-and-pull-back-and-camp-bush-for-10-long-minutes. But I certainly understand that, at least the vocal part of the graw community, enjoys this the most.
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I am assuming most if not all teams interested in competition use Xfire (www.xfire.com). It would be great to get some xfire contacts so we can arrange scrims.
Mine is thawkeaston, please add. Also, post yours here so we can add you.
Also, sign up at TWL, starting a league there now.
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I know I said I'd stay out of the thread, but I can't resist making another comment (call me weak)

The M99 aside, I am particularly surprised at just how immaturely some of the community members here are treating this issue. They have a "like it or lump it" attitude, and use all the usual insults like "whiners" to describe people who are actually doing anything but whining and are making constructive suggestions to make a good game even better for every type of player, not just for one small subset of players who consider themselves the "chosen ones". Here are some things to consider:
1) Noone here who is discussing the M99 or GL has said they should be removed from the game, period. So people who keep making jokes and comments about this are just being facetious, or plain can't read.
2) MorphingJar has gone to the trouble of posting actual video evidence which shows exactly how unrealistic and unbalanced this "sniper rifle" is when it is used as a run-and-gun weapon, something which you guys say is not what GRAW 2 is about. The only comeback people seem to have is either "that it's part of the game, get used to it", or "that's not how it's supposed to be used". As has already been explained, many online games have had exploits and imbalances which have been patched out, why should GRAW 2 be any different?
3) All sorts of other reasons come out about how we can used mods or play on special servers if we're not happy with the situation. Well guess what, many of us aren't part of a clan, some of us live in parts of the world where our choice of servers is limited to only a handful during our play hours, and why should we rely on a mod to fix something the developers should fix as part of the normal game development/patching process?
I was playing on a server with AA_SkillsEw last night, and he can attest to the fact that even when he and others were using the M99, I did not complain once, and I adjusted my tactics to beat most people who were using it and get a good score, or achieve the objective. AA_SkillsEw himself is also an excellent player, and MorphingJar is obviously a very skilled player. So none of us are whining because we're getting "owned" by the M99, or because we can't use it ourselves or adjust to it.
The suggestions being made to intelligently modify the M99 are being made to make the game enjoyable for everyone, not a handful of hardcore players. If you really want GRIN to succeed in getting this game to be popular, and at the same time have GRAW 2 be something other than just a cross between a genuine tac shooter and a deathmatch game, then game balance tweaks are necessary.
Lastly, it makes no sense that people here like Viiiper who keep saying they use the M99 as its intended (i.e. to sniper prone from a distance) would oppose changes which only affect people who are using it as a run-and-gun instagib weapon. If you want to use the M99 as a sniper gun, adding scope sway and slightly slower scope up time will have no impact on the genuinely skillful players. Same with adding minimum distance to GL. Both are changes to prevent noob and exploitative behavior, while leaving these weapons just as powerful for their intended purpose.
QFT! Someone buy this guy a beer.
BTW, this guy is a genius in both the context and presentation of his guides, you should really check them out.
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LOL. I bet GRiN is reading this thread and thinking .."Hey look. its working. The groups are talking smack. soon they will be competing. they are starting to show their passion for the game ... and soon scrims will replace postings ..... Finally!!!"
Hehe, agreed.
Well, good discussion, I think all the points have been made. I think 99 Awareness Week can end a few days early, unless anyone else has more to say?
BTW, our server is up: TeamHOT Pro Server
Find it, Favorites it.
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Lets gather 'round kids and be amazed. For your viewing Pleasure, here is an informative video on the proper use of the M99 Sniper Rifle. Enjoy!
Bump.
And who was the one that challenged you to use the 99 on Arroyo? Looks like he can eat his words.

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All in all, I enjoy the 99 on public servers.. and I do not have a problem when they are shot at me. Many points were made in this thread, good points on both sides... and that was the point. Who knows how the 99 will be regarded in comp play, we will see.
My number one annoyance is the reinforced steel leaves on these damn trees.
The next, and I am not calling for a nerf here, but I get damn annoyed at being nade launched... so if I am killing you, a lot, bust that out to ###### me off

Also, rugg, get over it, man... no one is professing world domination here... the players on our Graw2 team have not won much....
Easton
www.TeamHOT.net
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The only implications are I didn't know so I thought I'd ask fellow players about the SS to freak out as you have is ridiculous also notice the names where blacked out so w/e you want. Other then that nothing has been said about you or yours by me.
Other then the fact I was TRYING do some research and gather information about a subject that I didn't know about.Thats the way most people should try to do or so I thought...
Other then that TEAMHOT banned was lifted so breathe as BUTTRUG said SUP RUGG! Long time on see BTW how you been bro! You still love CAMPGROUND =)
No problem, Optimus. I am glad you did some research instead of jumping to conclusions. Hope these SS issues get worked out.
Also, morph didnt know we discussed this off this forum. Thank you for your understanding and for making the effort to not having our names in the SS. GLHF
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I dont know what it is. I have logged quite a few hours in pubs for Graw2, and have yet to see anyone that I remotely suspect of hacking. I have no problems facing anyone. Maybe I am just lucky.
RvsA/ Spawn Camping Awareness Day?
in GR:AW 2 (PC) - General Discussion
Posted
You can subscribe if you wish, simpler.