Hi, I am a newbie at this, I just started playing through GRAW1 again and I decided to replace the darn billboards in the single player maps. I made the replacement textures in photoshop, and saved with the same name as the existing files using nvidia's photoshop DDS plugin, using the options DXT5 and create mipmaps(all levels). The resulting texture files are the same filesize and names as the ones they replace, so I don't think the game should have any trouble rendering them. Finally, I placed these textures in ...\local\_english_\textures\atlas_props\atlas_billboard\billboard_node\, which reflects their path in the quick.bundle. However when I start up the game the same old textures are there in the game
Can anybody tell me what I am doing wrong? Will bundling the new textures help? I see that with other texture mods just putting the assets in the local folder works, without the need for bundling.
Can't change ingame billboard textures
in GR:AW - General Mod Topics
Posted
Hi, I am a newbie at this, I just started playing through GRAW1 again and I decided to replace the darn billboards in the single player maps. I made the replacement textures in photoshop, and saved with the same name as the existing files using nvidia's photoshop DDS plugin, using the options DXT5 and create mipmaps(all levels). The resulting texture files are the same filesize and names as the ones they replace, so I don't think the game should have any trouble rendering them. Finally, I placed these textures in ...\local\_english_\textures\atlas_props\atlas_billboard\billboard_node\, which reflects their path in the quick.bundle. However when I start up the game the same old textures are there in the game
Can anybody tell me what I am doing wrong? Will bundling the new textures help? I see that with other texture mods just putting the assets in the local folder works, without the need for bundling.
Thanks for the help!