dragonthc
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Posts posted by dragonthc
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I am working on the M14A1 right now as I write this.
I'm having trouble with the lib\managers\xml\weapon_data.xml file.
what is a weapon bio?
where do I declare this info?
I've got everything made and converted right, but the game crashes when I try to select the m14a1.
Crash in application version: 30292.2673 data\lib\units\extensions\inventory.dsf(-1): Inventory: could not spawn weaponm14a1 SCRIPT STACK: data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\managers\instancedescriptionmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\managers\briefingmanager.dsf(0) Renderer: threaded Physics : threaded
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I'm setting them to dx5 textures.
I don't know if that's right.
I'm making the m14a1 rifle and reskinning it to desert.
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I want to make this happen. How do I do this?
where can I read about the file structure and how to extract a bundle file ?
what's the texture format?
in GR:AW 2 - Character & Skin Modding
Posted
Thank you greatly Wolfsong
any word on how to add weapons yet without crashing the game?