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dragonthc

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Posts posted by dragonthc

  1. :wall: I finally got it working with sound and skinned scope and suppressor.

    Now I'm contemplating whether or not to make it into an assault rifle instead of just sniper.

    the sounds work great. (that was a nightmare).

    Hume uses the new weapon only in SA mode though.

    As soon as I can figure out how to pack the files for an easy install, I'll release it.

    Oh, and I added the full bullet penetration as 7.62 should have. The game says 1 meter penetration for sniper rifles. Let's see how that works out :thumbsup:

    GET IT HERE! (8.18MB)

    Here's some stuff to tide you over.

    I didn't touch the models at all. I might decide to make a v2 with a shorty barrel, but that's in the future.

    http://www.pcgamemodding.com/graw2/m14a1.html

    http://www.youtube.com/watch?v=VLwlhAO6mSA

    http://www.pcgamemodding.com/graw2/tn-m14a1-09.png

  2. well, since I'm making the m14a1 and the ROF is 750RPM, I was going to loop it at three rounds once every 0.00133 seconds since that's 750RPM.

    what's confusing though is adding a full auto loop to a weapon that doesn't already have one.

    after some research, I've discovered that the bank files are part of the XNA studio express package.

    That's xbox360 sdk stuff.

    I'm going to see if I can't add the wave files directly into the bank or create my own bank.

  3. yea, the duplicating part is where I'm screwing up. :blush:

    It seems every time I alter the text in the xmls, stuff stops working right.

    at any rate, do you know what tools I need to add sounds to the game?

    I now that the sounds are stored in a riff/wav bank.

    other than that, I don't know what tools to use. I am a sound engineer :huh: oddly enough.

    Its not every day you come across a riff/wav bank.

    the xmls for the sound files are not that confusing, just impossible to do without some sort of tools.

  4. I'm trying to make the M14A1.

    It's exactly like the M14 except it's full auto.

    I've skinned it.

    I've altered the unit file.

    I'm having severe issues with the object files.

    If I try to use my textures with object xmls that I've edited, nothing works.

    I know that I'm messing up the file edits somewhere, but a guide would be helpful.

    Thanks,

    Dragon[THC]

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