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dragonthc

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Everything posted by dragonthc

  1. so, uh, it's impossible given the current implementation. Is there plans to include a system that will make implementation of mods easy?
  2. looking good so far. I was just thinking about making this one. I might have to move onto the M40A1.
  3. My M14A1 mod is great and all, but how do I make it work with multiplayer? GRIN Please give us some info.
  4. how can I place my mod in <graw2>\Local\ and add a line to my content.xml so that my mod plays nice with other mods? instead of adding this line: <script base="data" exec="Menu/Menu" editor="false" language="mymod"/> what should I add so that I can keep my script base the default?
  5. won't the end user be kicked from multiplayer games due to modified files?
  6. I am wondering how I can pack it properly. I'm going to zip it and include instructions on how to extract and make it work. I wish there was a way without making the user edit his content.xml file though.
  7. I finally got it working with sound and skinned scope and suppressor. Now I'm contemplating whether or not to make it into an assault rifle instead of just sniper. the sounds work great. (that was a nightmare). Hume uses the new weapon only in SA mode though. As soon as I can figure out how to pack the files for an easy install, I'll release it. Oh, and I added the full bullet penetration as 7.62 should have. The game says 1 meter penetration for sniper rifles. Let's see how that works out GET IT HERE! (8.18MB) Here's some stuff to tide you over. I didn't touch the models at al
  8. I'm working on an M14A1 to supplement the M14. included will be full auto and full penetration.
  9. please make a note of the ID's you used for the registry.
  10. I already have hosting that I pay for yearly. adding another domain is trivial and free.
  11. I just registered the domain. what site package should I use for this type of wiki? php-wiki ok? http://www.pcgamemodding.com
  12. Thanks a lot for the effort. I really appreciate the info.
  13. I know this is important, but what is this, where do I find it and how can I edit it.
  14. I figured it out. I'm completing the mod as we speak.
  15. I used the SCX function of this utility EkszBox it can extract .bank files perfectly.
  16. I'm registering my M14A1 as weapon_id=64 no one else use this ID!
  17. well, since I'm making the m14a1 and the ROF is 750RPM, I was going to loop it at three rounds once every 0.00133 seconds since that's 750RPM. what's confusing though is adding a full auto loop to a weapon that doesn't already have one. after some research, I've discovered that the bank files are part of the XNA studio express package. That's xbox360 sdk stuff. I'm going to see if I can't add the wave files directly into the bank or create my own bank.
  18. thanks for all that info that helps alot. the one thing I wondered was, do I need to store my sounds in a .bank file? and when I make a looped sound, how many times should it loop? or should it just be a single shot looped at a good repeating break point?
  19. yea, the duplicating part is where I'm screwing up. It seems every time I alter the text in the xmls, stuff stops working right. at any rate, do you know what tools I need to add sounds to the game? I now that the sounds are stored in a riff/wav bank. other than that, I don't know what tools to use. I am a sound engineer oddly enough. Its not every day you come across a riff/wav bank. the xmls for the sound files are not that confusing, just impossible to do without some sort of tools.
  20. I've done all that. I just don't know what to change in the files so that it works. lemme try again. The sound portion is way confusing.
  21. I'm trying to make the M14A1. It's exactly like the M14 except it's full auto. I've skinned it. I've altered the unit file. I'm having severe issues with the object files. If I try to use my textures with object xmls that I've edited, nothing works. I know that I'm messing up the file edits somewhere, but a guide would be helpful. Thanks, Dragon[THC]
  22. please please explain what the files are and what they do. what is an xmb file? what and where is a weapon bio? which files do you need to alter to add a weapon fully into the game?
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