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ingeloop

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Posts posted by ingeloop

  1. hi!

    is there any mod out there containing some south-african skins?

    would be nice to have some in the game.

    (im running GR on a mac, have VPC though, but it´s kinda slow

    and im no skinner.)

    but im good at fixing and converting from PC to Mac if anyone

    want some help.

    /ingeloop

  2. hi!

    im running GR on a mac and have problems with mission no 5 in the mappack.

    i´ve corrected some long filenames, but it still crashes to the desktop.

    i wonder if there is some mac-users out there who can shed some light over

    this problem.

    the other missions/maps just needed some long filename correction and

    works well.

    best regards/ ingeloop

  3. hi there!

    here i am again :-)

    i have a mod called KSK and when you use the frags and

    the 40mm gl the explosion looks very strange.

    its white/blue and pink?????

    looks nothing like the ordinary one.

    seems like there is something wrong here.

    which files am i to look for and replace with let´s say the

    origmiss working ones?

    best regards/ ingeloop

  4. hi everybody!

    is there anyone out there who got the whole G36 family

    neatly packed together?

    like the regular one, K, C and the AG36?

    would be great to have the whole bunch with the same looking rsb´s

    and kit´s?

    best regards/ ingeloop

  5. hi there folks!

    i wonder if anyone maybe has a nice reticle of the the

    russian sniper sight PSO? i think the name is that.

    would be great to have with the spetsgruppa mod.

    i tried to look on the net after a reticle pic, but no luck.

    so i there for hope that one you may have one, ready to rock.

    best regards/ ingeloop

  6. hi!

    how do you make a kit icon really?

    tried to follow the tut at GR.net but i get no wiser.

    is there any one out there who can explain real simple?

    this may sound stupid, but i ask anyways.

    /ingeloop

  7. sopmod = special operations modification

    socom = specail operation command

    thanx for the quick replys guys, but im no wiser about

    the names socom and sopmod though.

    m4sopmod and m4socom is it the same thing basically or?

    /ingeloop

  8. hi there!

    here comes an unusual question for all of you :-)

    whats´s the diff betwen sopmod and socom?

    and

    acog, elcan and reflex, is it just a personal pref.

    or is one sight better than the other in certain situations?

    best regards/ ingeloop

  9. hi there!

    can anyone tell me what these messages mean?

    im running a mac G4 osx 10.3.3, 896 RAM

    Ghost Recon (RELEASE) version = 1.4.0.0(0)

    HAL (hw vp): : Mac OS A1R5G5B5

    RSFILEDATA: FindFile could not find file .rsb

    Cannot read .rsb

    RSFILEDATA: FindFile could not find file shayetet13_cuba.chr

    RSFILEDATA: FindFile could not find file shayetet13_a_cuba.chr

    RSFILEDATA: FindFile could not find file shayetet13_b_cuba.chr

    RSB: \mods\shayetet 13\textures\m4risidf.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet 13\textures\sr47.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet 13\textures\sigp226k.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet 13\textures\lite.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet 13\textures\m4saymak.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet 13\textures\sigp226k.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet 13\textures\lite.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet 13\textures\m4saymak.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet 13\textures\m4saymak.rsb, cannot generate mip maps for non-power of two image.

    RSGameStateMgr::ProcessMessage() duplicate state change request

    best regards/ingeloop

  10. thanx DVS1!

    feels a bit awkward to beg like this, but since im no pro at this why

    don´t ask people wo know the trade?

    i do appreciate that you´re taking the time to look into this.

    and yes, just the donut,chevron and dot. made small but visible.

    kinda like the smooth original reticles.

    thanx again/ ingeloop

  11. hi...again!

    i know this may sound stupid or whatever you want to call it, :-)

    but i have tried to follow the tut´s on how to make a reticle of my own,

    i just can´t seem to get it to work.

    the thing is that there are a lot of homemade reticles out there, and

    thats good, heavy respect to them. they can at least do it. lol

    but most of them are to big for me i think, cover just about all the screen.

    so..... to my question.

    can anyone please help me with a couple of small reticles (like the originals

    car, ar etc.) think they are about 64x64 pixels?

    http://www.riflescopes.com/products/RX01NS...reflex_1x24.htm

    http://www.riflescopes.com/products/TA11C/...acog_3.5x35.htm

    http://www.riflescopes.com/products/TA11FA...acog_3.5x35.htm

    i know this is a long shot, but im trying to learn things about GR, so that i may be

    of assistance to someone else some day.

    best regards/ingeloop

  12. hi there everyone!

    i just want to get a simple explanation of this reticle numbers/figures.

    can i modify something just by changing the numbers?

    <ReticuleTextureName>reticle_car.rsb<ReticuleTextureName>

    <ReticulePipLeft>33</ReticulePipLeft>

    <ReticulePipTop>0</ReticulePipTop>

    <ReticulePipRight>37</ReticulePipRight>

    <ReticulePipBottom>2</ReticulePipBottom>

    <ReticuleBaseLeft>0</ReticuleBaseLeft>

    <ReticuleBaseTop>0</ReticuleBaseTop>

    <ReticuleBaseRight>32</ReticuleBaseRight>

    <ReticuleBaseBottom>32</ReticuleBaseBottom>

    <ReticulePipBaseOffset>4</ReticulePipBaseOffset>

    <ReticulePipMaxOffset>240</ReticulePipMaxOffset>

    best regards/ ingeloop (the man, the myth, the legend)

  13. hi there!

    can anyone tell me what this message mean?

    the lite.rsb file is in the textures map (DTD IDF & NED)

    ***** User's system configuration *****

    CPU: 272

    RAM: 896 MB

    O/S: 4146

    Ghost Recon (RELEASE) version = 1.4.0.0(0)

    HAL (hw vp): : Mac OS A1R5G5B5

    RSFILEDATA: FindFile could not find file .rsb

    Cannot read .rsb

    Loading map \mods\mp1\map\d02_refinery\d02_refinery.map

    RSFILEDATA: FindFile could not find file .rsb

    Cannot read .rsb

    RSB: \mods\shayetet 13\textures\lite.rsb, cannot generate mip maps for non-power of two image.

    RSFILEDATA: FindFile could not find file .rsb

    Cannot read .rsb

  14. thanx all you guys!

    yessss baby.

    i just managed to put in a map of my own into a mission.

    feels great to know that there are people out there, ready

    to help even if the question might seem stupid.

    thanx again / ingeloop

  15. hi!

    what should i think about when saving a rsb in photshop?

    which format should the map have from start?

    jpg, psd or gif?

    first i just thought that it was just to open a jpg, gif or psd

    and then just save to rsb. ha, silly me.

    can´t get it right.

    /ingeloop

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