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Posts posted by ingeloop
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hi!
is there any mod out there containing some south-african skins?
would be nice to have some in the game.
(im running GR on a mac, have VPC though, but it´s kinda slow
and im no skinner.)
but im good at fixing and converting from PC to Mac if anyone
want some help.
/ingeloop
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hi!
im running GR on a mac and have problems with mission no 5 in the mappack.
i´ve corrected some long filenames, but it still crashes to the desktop.
i wonder if there is some mac-users out there who can shed some light over
this problem.
the other missions/maps just needed some long filename correction and
works well.
best regards/ ingeloop
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hi!
i wonder if there are any skins or a mod to download with
south african army skins?
pls let there be some.
/ingeloop
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thanx for tips guys, but i guess it´s rather diff. cause
im using mac. (and will be
)/ingeloop
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hi there all you modders/skinners!
i wonder if there is anyone that has got some different kinda
winter camo other than those in Frostbite mod?
/ingeloop
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hi there!
here i am again
)i have a mod called KSK and when you use the frags and
the 40mm gl the explosion looks very strange.
its white/blue and pink?????
looks nothing like the ordinary one.
seems like there is something wrong here.
which files am i to look for and replace with let´s say the
origmiss working ones?
best regards/ ingeloop
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i thank you guys for the info.
turn on-tune in-drop out

/ingeloop
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hi everybody!
is there anyone out there who got the whole G36 family
neatly packed together?
like the regular one, K, C and the AG36?
would be great to have the whole bunch with the same looking rsb´s
and kit´s?
best regards/ ingeloop
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hi there folks!
i wonder if anyone maybe has a nice reticle of the the
russian sniper sight PSO? i think the name is that.
would be great to have with the spetsgruppa mod.
i tried to look on the net after a reticle pic, but no luck.
so i there for hope that one you may have one, ready to rock.
best regards/ ingeloop
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hi!
how do you make a kit icon really?
tried to follow the tut at GR.net but i get no wiser.
is there any one out there who can explain real simple?
this may sound stupid, but i ask anyways.
/ingeloop
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sopmod = special operations modification
socom = specail operation command
thanx for the quick replys guys, but im no wiser about
the names socom and sopmod though.
m4sopmod and m4socom is it the same thing basically or?
/ingeloop
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hi!
check out the FL-AVA 1_4 (free Libya mod).
it might be there.
/ingeloop
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hi there!
here comes an unusual question for all of you
)whats´s the diff betwen sopmod and socom?
and
acog, elcan and reflex, is it just a personal pref.
or is one sight better than the other in certain situations?
best regards/ ingeloop
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hi there!
can anyone tell me what these messages mean?
im running a mac G4 osx 10.3.3, 896 RAM
Ghost Recon (RELEASE) version = 1.4.0.0(0)
HAL (hw vp): : Mac OS A1R5G5B5
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSFILEDATA: FindFile could not find file shayetet13_cuba.chr
RSFILEDATA: FindFile could not find file shayetet13_a_cuba.chr
RSFILEDATA: FindFile could not find file shayetet13_b_cuba.chr
RSB: \mods\shayetet 13\textures\m4risidf.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\shayetet 13\textures\sr47.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\shayetet 13\textures\sigp226k.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\shayetet 13\textures\lite.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\shayetet 13\textures\m4saymak.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\shayetet 13\textures\sigp226k.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\shayetet 13\textures\lite.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\shayetet 13\textures\m4saymak.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\shayetet 13\textures\m4saymak.rsb, cannot generate mip maps for non-power of two image.
RSGameStateMgr::ProcessMessage() duplicate state change request
best regards/ingeloop
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got them and they looked great!
good job dvs1, top class.
/ingeloop
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i´ve posted a message with my mailadress to your profile dvs1
/ingeloop
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thanx DVS1!
feels a bit awkward to beg like this, but since im no pro at this why
don´t ask people wo know the trade?
i do appreciate that you´re taking the time to look into this.
and yes, just the donut,chevron and dot. made small but visible.
kinda like the smooth original reticles.
thanx again/ ingeloop
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hi...again!
i know this may sound stupid or whatever you want to call it,
)but i have tried to follow the tut´s on how to make a reticle of my own,
i just can´t seem to get it to work.
the thing is that there are a lot of homemade reticles out there, and
thats good, heavy respect to them. they can at least do it. lol
but most of them are to big for me i think, cover just about all the screen.
so..... to my question.
can anyone please help me with a couple of small reticles (like the originals
car, ar etc.) think they are about 64x64 pixels?
http://www.riflescopes.com/products/RX01NS...reflex_1x24.htm
http://www.riflescopes.com/products/TA11C/...acog_3.5x35.htm
http://www.riflescopes.com/products/TA11FA...acog_3.5x35.htm
i know this is a long shot, but im trying to learn things about GR, so that i may be
of assistance to someone else some day.
best regards/ingeloop
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hi there everyone!
i just want to get a simple explanation of this reticle numbers/figures.
can i modify something just by changing the numbers?
<ReticuleTextureName>reticle_car.rsb<ReticuleTextureName>
<ReticulePipLeft>33</ReticulePipLeft>
<ReticulePipTop>0</ReticulePipTop>
<ReticulePipRight>37</ReticulePipRight>
<ReticulePipBottom>2</ReticulePipBottom>
<ReticuleBaseLeft>0</ReticuleBaseLeft>
<ReticuleBaseTop>0</ReticuleBaseTop>
<ReticuleBaseRight>32</ReticuleBaseRight>
<ReticuleBaseBottom>32</ReticuleBaseBottom>
<ReticulePipBaseOffset>4</ReticulePipBaseOffset>
<ReticulePipMaxOffset>240</ReticulePipMaxOffset>
best regards/ ingeloop (the man, the myth, the legend)
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hi there!
can anyone tell me what this message mean?
the lite.rsb file is in the textures map (DTD IDF & NED)
***** User's system configuration *****
CPU: 272
RAM: 896 MB
O/S: 4146
Ghost Recon (RELEASE) version = 1.4.0.0(0)
HAL (hw vp): : Mac OS A1R5G5B5
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
Loading map \mods\mp1\map\d02_refinery\d02_refinery.map
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSB: \mods\shayetet 13\textures\lite.rsb, cannot generate mip maps for non-power of two image.
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
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thanx all you guys!
yessss baby.
i just managed to put in a map of my own into a mission.
feels great to know that there are people out there, ready
to help even if the question might seem stupid.
thanx again / ingeloop
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hi!
what should i think about when saving a rsb in photshop?
which format should the map have from start?
jpg, psd or gif?
first i just thought that it was just to open a jpg, gif or psd
and then just save to rsb. ha, silly me.
can´t get it right.
/ingeloop
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thanx guys!
as i said earlier, got some work to do
)i´ll let you know how it goes.
best regards/ingeloop
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ok, i found some info on how to make a command map, can
i apply that to the makng of a briefing map?
/ingeloop
south african army
in GR - Character & Skin Modding
Posted
hi cobaka!
i think they look really nice and i hope everything goes well with the mod.
can you give me a hint what it´s all about?
/ingeloop