Jump to content
Ghost Recon.net Forums

ingeloop

GR.net Supporter
  • Content Count

    1,168
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by ingeloop

  1. hi all!

    i have now started to try to make my own reticles, but having

    a small problem though.

    how do you make a sharp circle around the dot, cross etc.?

    my cirles is kinda blurry or edgy.

    i´ve looked at the alphasquads mod, theres som sharp nice ones there :-)

    hope anyone can shed some light on this matter.

    best regards/ ingeloop

    :stupid:

  2. OK back, Ingel1.rsb is the bigger one which i think looks better. Ingel2.rsb is alittle smaller.

    For "ingel1.rsb" change the .gun file part to this:

    <ReticulePipLeft>111.5</ReticulePipLeft>

    <ReticulePipTop>0</ReticulePipTop>

    <ReticulePipRight>118.5</ReticulePipRight>

    <ReticulePipBottom>3</ReticulePipBottom>

    <ReticuleBaseLeft>0</ReticuleBaseLeft>

    <ReticuleBaseTop>0</ReticuleBaseTop>

    <ReticuleBaseRight>111.5</ReticuleBaseRight>

    <ReticuleBaseBottom>111.5</ReticuleBaseBottom>

    <ReticulePipBaseOffset>2</ReticulePipBaseOffset>

    <ReticulePipMaxOffset>240</ReticulePipMaxOffset>

    For "ingel2.rsb change it to this:

    <ReticulePipLeft>33</ReticulePipLeft>

    <ReticulePipTop>0</ReticulePipTop>

    <ReticulePipRight>37</ReticulePipRight>

    <ReticulePipBottom>2</ReticulePipBottom>

    <ReticuleBaseLeft>0</ReticuleBaseLeft>

    <ReticuleBaseTop>0</ReticuleBaseTop>

    <ReticuleBaseRight>32</ReticuleBaseRight>

    <ReticuleBaseBottom>32</ReticuleBaseBottom>

    <ReticulePipBaseOffset>5</ReticulePipBaseOffset>

    <ReticulePipMaxOffset>236</ReticulePipMaxOffset>

    thanx a million RR_GRT for taking the time to produce these little buggers :-)

    and thanx to you sup for coming with input.

    i will look thru photoshop again and make the changes you suggest.

    merry xmas to all guys at this forum/ ingeloop

  3. The alfa 1 is because his photoshop is in a different language. Look at the File and Edit and all that. You can send it to grt_bia@hotmail.com and ill look at it. :thumbsup:

    ok RR_GRT, i´ll send you the files.

    also i´ll look into it myself and maybe rename the alphachannel.

    /ingeloop

  4. RSBs:

    RSE never made a mac compatible photoshop plugin for RSB files (the irony.. a photoshop plugin that's pc only), so unfortunately it's impossible to open and resave rsb's on macs. which is a shame, because I'd be playing with kit icons, etc.

    AIFFs:

    wavs will play properly in mac GR but the sound volume won't scale down with distance. so if you're in hearing range of the weapon being fired it will sound like it's right next to you, unless it's an aiff. also, filenames in effects.xml still have to end in .wav. it makes no sense, I know.

    There is no technical reason why either of these problems should ever have been issues; blame it on the poor quality mac porting of GR.

    On the other hand, blame .exe's on windows users' installer fetish. Installers and uninstallers are used to properly configure virtually every software program for windows. true drag and drop is unheard of and I certainly don't know of a major app that doesn't use an installer on windows. windows users simply aren't used to placing files where they need to go by hand, because moving things around like that is a big no no (broken dlls). so that's why we mac users are left out in the cold when modders package their mods in .exe installers rather than something cross platform like .sitx, .sit, .Bzip, .Arc, .hqx, .bin, .btoa, .tar, .uu, .uue, .as, .cpt, .pf, .lha, .lzh, .zip, .dd, .GZip, .z, .taz, .enc, .rar....

    thx swifty for this good answer.

    despite these annoying small things, i feel that it´s good to play anyways.

    will niver iver change platform. :nono:

    but sometimes you need help and.......look no further, just click in to the

    forum and ask. there is always someone there that can help.

    thanx all the guys and girls on this forum. you´re great!

    /ingeloop

  5. "Shouldn't be all too hard to sort out though,all we have to do is hunt through the textures and find all that's saved as A1R5G5B5 and resave them"

      Thanks man ,we Mac users appreciate the extra work you guys put in for us.Its allways nice to get shot by new guns

    :) im a mac user too and have seen these mystic rsb´s and wondered how i should solve the issue. my question is : what is the correct way to resave the rsb so it can be displayed properly on a mac? a small three row mini-tutorial is wanted please. :D

    heavy respect to all you modders and scripters out there. its like xmas :santa: whenever you see a new piece of work to check out. thanx

    / ingeloop

  6. thanks kp those will be helpful for future skins.

    @ingeloop, if you wanna use them or any one of them i will zip them up and send you a link for them. i'm not sure if rr grt is going to use them or not in the inner city map. so before i release them for dl i wanna fix'em up a little. maybe retexture the at-4 to go with the uniforms as suggested. with the rifleman, should i change the head gear? make it a helmet or balaclava or just bare?

    how about a small wolly cap on some guys and balaclavas for the rest.

    it would be great if you could send me the zip file.

    best regards/ ingeloop

  7. I think the best head gear is a black woolly hat, some can wear it rolled up, others rolled down (balaclava), throw in some goggles and you're in business. When I customize mods for myself if possible I always remove the berets and helmets and stick in a few bare heads, wooly hats and balaclavas. They just seem more SF to me. Often the demo guys seem to be over protected in mods, I'd keep the gear as light as possible as in most missions they need to lay charges with a degree of stealth/speed. Goggles and a backpack is all that's needed.

    Looked at the pictures again-I do like that sniper!

    Callmehobbes

    i agree with mr hobbes! but still a great job xe_joker.

    plese let me know if you´re gonna release these skins.

    that goes for you too callmehobbes :-)

    rock on!

    /ingeloop

  8. here is the crash log in full :

    ***** User's system configuration *****

    CPU: 272

    RAM: 896 MB

    O/S: 4149

    Ghost Recon (RELEASE) version = 1.4.0.0(0)

    HAL (hw vp): : Mac OS A1R5G5B5

    RSFILEDATA: FindFile could not find file .rsb

    Cannot read .rsb

    Loading map \mods\mp1\map\d03_depot\d03_depot.map

    RSFILEDATA: FindFile could not find file pow_drybush.rsb

    Cannot read pow_drybush.rsb

    RSFILEDATA: FindFile could not find file tall_grass.rsb

    Cannot read tall_grass.rsb

    RSFILEDATA: FindFile could not find file tall_grasslod.rsb

    Cannot read tall_grasslod.rsb

    RSFILEDATA: FindFile could not find file .rsb

    Cannot read .rsb

    SimGun: Gun node SAM Machine Gun has no camera offset helper point.

    RSFILEDATA: FindFile could not find file opposing_force_desert_10.atr

    RSFILEDATA: FindFile could not find file opposing_force_12.kit

    RSFILEDATA: FindFile could not find file ds_matkal2_desert.chr

    RSFILEDATA: FindFile could not find file ds_matkal2_a_desert.chr

    RSFILEDATA: FindFile could not find file ds_matkal2_b_desert.chr

    RSFILEDATA: FindFile could not find file deiter_munz_head.rsb

    Cannot read deiter_munz_head.rsb

    RSFILEDATA: FindFile could not find file munz_head_blink_desert.rsb

    RSFILEDATA: FindFile could not find file munz_head_desert.rsb

    RSFILEDATA: FindFile could not find file .rsb

    Cannot read .rsb

    /ingeloop

  9. hi you all!

    i seem to miss three rsb files in the 3rd mission-depot.

    does anyone have them?

    Loading map \mods\mp1\map\d03_depot\d03_depot.map

    RSFILEDATA: FindFile could not find file pow_drybush.rsb

    Cannot read pow_drybush.rsb

    RSFILEDATA: FindFile could not find file tall_grass.rsb

    Cannot read tall_grass.rsb

    RSFILEDATA: FindFile could not find file tall_grasslod.rsb

    Cannot read tall_grasslod.rsb

    best regards/ ingeloop

  10. hi you all!

    im really puzzled about you wickedwow. why don´t you just put in the models and weapons

    you want in the mod? take out and save the kits you don´t need.

    i guess you can tailormake the mod to your liking, just don´t go public without permission.

    i´ve done it myself. But i find the mod great and realistic.

    and the update-question, i think the site is updated more or less daily, correct me if im wrong.

    and another thing wickedwow, im a newbie and know zippo about making models and such,

    but i have recived a GREAT deal of help from diff. guys forum.

    so post a new topic with another language please.

    that´s all i have to say about that!

    turn on-tune in-drop out

    /ingeloop

  11. most def an ELCAN M145.

    just outa curiosity, i looked at ELCAN´s site, there were some nice rets there.

    would be great if someone could produce them.

    i´ve tried abd tried but i can´t get it to work.

    have a mac and running VPC and it´s so slow and no fun to work with PS in.

    so if anyone can look at the site and make these reticles, i think they would

    work nicely in GR. crisp and sharp.

    best regards / ingeloop

  12. ######!

    im still having trouble removing them, or trying to create my

    own reticles by the way.

    try to follow the tuts, but it still does not work.

    grim-hitman! it may come an email your way, man, so watch out. :-)

    /ingeloop

  13. well, some sights is better off with no pips.

    like the red aimpointdot or a reflexdot.

    the rsb is divided in like 5 diff channels?!!

    red, green, alpha etc etc

    which one is to be painted?

    and the best thing of them all, how do i save?

    i´ve tried to do some things with reticles, ending up

    with a big square when i look at them in the game.

    is there some things/boxes that i have to uncheck or check?

    /ingeloop

  14. hi!

    can anyone explain what this ike.log message mean?

    whats wrong?

    i have G4 powermac 733mhz, 128mb nvidia geforce4 card

    screen is set to 1024x768 and 16bits.

    RSB: \mods\shayetet13\textures\m4risidf.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet13\textures\fnhp.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet13\textures\m4squad.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet13\textures\rispanel.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet13\textures\glass.rsb, cannot generate mip maps for non-power of two image.

    RSB: \mods\shayetet13\textures\556cmag.rsb, cannot generate mip maps for non-power of two image.

    please shed some light/ ingeloop

×
×
  • Create New...