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xtraclip

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  1. ok sorry, thought everone has this and it's not hardware specific cause it happens also on my brothers rig with complete different hardware. did you try it and don't have it ? HK21E is the 2nd support kit's primary weapon, at least I think it's called HK21E have this bug from the demo to v1.03 tested it with generic hardware, software, Audigy 2 and 4 at both medium and high quality, EAX on and off, latest drivers. OS is XP SP2. Hope this helps, but I'm quite sure this isn't hardware specific
  2. Sound bug HK21E: the firing sound of the first shots can't be heard by other people. You can head it yourself, but someone else can't hear you shooting. But support isn't used much anyway so it isn't that big of a problem
  3. BIOS update fixed the crackling, and "high" setting instead of "medium" fixed the randomly missing footsteps on arroyo...
  4. This is common in games, far more common then you know probably. It's because the clipping plane is not curved. It's a straight plane 150 meters in front of the player. Extending that plane to the sides and then following a point from the center in front of the player then going right or left makes the distance between the player and the point longer then 150 meters, and as such you see longer gradually longer towards the edged of the screen. so please raise drawing distance before someone asks for a curved clipping plane
  5. try 160.02 ( http://winfuture.de/news,31805.html ) they run great with all shadows on my 8800 gtx
  6. YEEHAAA ! Just solved my sound problems with an bios update !!! Sorry for bothering you with that, Wolfsong
  7. my problem with drawing distance is not that I can't shoot someone from far away but that I can't see him. For example, if you are defending on a siege map, and you watch the field in front of you which ends at the map boundings, you THINK you would see someone passing this field, but if he is further away than 150m, you would NOT see him. He passes and gets in the zone; you loose... If there was fog, or you couldn't see the map boundaries, then I wouldn't think I could have seen him and there wasn't a problem, BUT as the view SEEMS to be clear and infinite(to the map boundary) you HAVE a problem, especially in a clan match with an organized defense. The low end system balancing argument doesn't count for me, BF2 and many other MP games have this option
  8. Audigy2 ZS Gamer and no issues w/sound. hmm, I'll wait for the patch, but if nothing changes this map is unplayable for me about the drawing distance: players with low end systems DO have disadvantages anyway, regardless of some people having higher drawing distance. So please add a slider for the drawing distance!!! (a guess, hopefully I'm wrong: this 150m is hardcoded in many places in the engine and changing that is a lot of work, so it's not about low end systems but about a lot of work for GRIN) If you CAN add a slider, please DO it, maybe you do something good for world economy because some people consider on buying a new PC Please don't wait with that untill GRAW3 !!!
  9. Blueberry, this is not very productive About the sound issue: same probs as Bota:16 here, I'm on Win XP tried Audigy 2 and Audigy 4 with newest drivers and tried Hardware(high, middle) and Software(middle), it keeps the same hope you'll find something ! Anyone with SB Audigy not having problems with arroyo ?
  10. GREAT NEWS !! but what about the sound issues, especially in arroyo ?
  11. This probably happend because the server's CPU couldn't handle the number of players, so it took quite a while for it to calculate the things happend. The Netcode is great, but hardware requirements for the servers are quite high. Give GRiN some time, I'd rather have a longer support than a quick patch and that's it
  12. There is a flaw in your logic. It is much more likely that on an unlimited respawn server someone would sacrifice himself and do the team a favour e.g. in holding the HH zone and drawing the fire because he can be there again in 30-45 secs if the team still has mapcontrol. About A, B or C: In tdm A did the biggest score for the team (+15) But to me its more likely that if all played the same time A is an assaulter and B and C are snipers and it says nothing about who is better or worse...
  13. Just wanted to add: The multiplayer part is freaking awesome, maps are great, netcode is fantastic, visuals and animations are very nice !!! Keep it up ! Greets, XtRa[]CliP
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