funk
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Posts posted by funk
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LOL, you mean watch those servers FILL UP with people who DONT need a nub tool to get kills? You are wrong. And the only reason you or anyone uses that gun is because its the easiest to get a kill with. If they patch the 50cal into crappiness, all the nubes, like yourself, will find the next easiest thing to use. Either way, our server will be full. With or without it.
I do agree with body damage variance.
Jungle map???? The Cut mb?
P.S. Play the game for more than 5 minutes next time.
LOL, you discribe the cut as a jungle map? A park more like. Ive probably put more
hours into GRAW2 than you.
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First thing I will add is that a just love using the m99, and so do many others. If its being filtered by servers then watch them servers stay empty.
Its a similar weapon to the AWP on css, if someone is using it then I just grab a few grenades and the balance is equal. The same can be said about the m99, its balance is the GL.
A couple of things about it that could be changed are that if im shooting at someones foot then it should reduce their health by for example 20%?? not kill them.
I agree that if you are carrying one your sprint should be slightly slower than someone whos not carrying one and you cant aim if your not standing still.
Its also the maps, now, if there are urban type maps with plenty of inclosed spaces the m99 would be a poor choice. Im waiting for a jungle map aswell, the gfx support this type of map and would be very popular IMHO.
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Feedback/issues:
• Locked into kits. I know some people like kits but in COOP they serve to limit player choice rather than enable more. They never seem to have the correct combination of weapons. If I want an M41 assault rifle with scope and silencer and carry a MP5SD with scope.. sorry no dice. Or how about a sniper who can’t get a submachine guy with a scope. One of the things that is so appealing about the previous version in Coop is the ability to make you own kit. You are shackling players to kits they don’t want or with gaps in the load outs that they prefer. This is a big step back in the customization aspect of the previous game and severely limits choice by the player. One of the main reasons so many people modded GRAW was to be able to add their weapon of choice. With the current design, it’s likely, even if they added their weapon, it still will not be available to them in a preset kit. Players have greatly restricted choice in how to equip themselves. Also in Coop there is not a "balance" issue that is critical like it is in the adversarial gamemodes so kits from a balance view point don't make alot of sense.
Agree, locked kits suck, in GRAW1 I would have a sniper rifle as my main weapon, then small mp5 and grenades. With GRAW2 you are stuck with a pistol.
•No spawn on leader. This is an issue on large maps and once the editor is released will negatively impact play for the most part. We had a map that VIRTUALLY NO ONE liked on our server. The reason they didn't like it was because for some reason you couldn't spawn on leader and it was a large map. After running through the tunnels time after time, players got frustrated and didn't like the map. I think this was a mistake to remove along with squads. Just play your incomplete coop_dam map with just a few players and you will see what I mean - play it solo and you will definitely get a feeling for it.Big dissapointment, the only way for spawn on leader to evolve is for the squad leader to assign a SRA "safe respawn area" via his commands, like behind a wall or truck. The same way he assigns his Ai team in SP. With the original version, it was a little bit of a pain in the backside when you would get someone respawn right infront of you when you were just about to take a shot.
Squads are a must.• Removal of squads in coop. I think this was a big mistake and I have a feeling was left the way it was in the adversarial game modes for time and budget constraints. However what you have done IMO, is again reduced the choices for the player. Also, by removing the squads, you removed potential pockets of teamwork that occur on server. Not only with spawning on leader, but being able to see where your squad is on the map and the tendency for many players to stay with and work with their squads. By removing squads, I am seeing less teamwork and much more "lone wolfing" in servers. Just by joining a squad sometimes people would work more together without any prompting if they would with everyone lone-wolfing it. At least they had a choice. I was also easier to keep players who were working together close and much more effective in the server - especially with the spawn on leader option.• No kill or TK/injury messages. The kill messages are not as important. Although it would be nice to have them in an unintrusive way. But a TK or an injury notice, should be present. Players can TK/injure other players with impunity currently and admins must waste A LOT of time following these players down to make sure they are doing it intentionally. This is especially problematic when 2 players are accusing each other of TKing and gimiping. Please see the other TK thread for more details regarding this.Ive mentioned this on previous thread but just to reiterate, all kills displayed as in the demo, with an "enemy down" or "man down" if your team mate gets killed, but with the option of turning it off if you want.
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res 1440 x 900 refesh 75
tex quality med (cant set to high?)
anti 8x
evrything else high except anti aliasing off
40 to 50 fps
Think it might be my lcd thats the weak link.
am2 4800 DC | 2 gig ddr2 533 | gf 8800 gts 320meg | Asus mobo with sound onboard.
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A couple of things which I prefered in the first one is the gun layout when choosing, alot neater than 2.
Im not a fan of the weapon list, I prefer next and previous weapon.
Too many icons on the screen, who shot who should be at the bottom, preferably to the left. Where it is, makes your viewing area obscure.
When someone chats on screen a little sound when its received, different sounds for "all" and "team" would be nice.
"Enemy down" sound is very helpful, so when your team mate kills someone, and is next to you, you hear his "enemy down" aswell so you know that the person both of you were firing at is dead.
Other than that I cant wait for it to be released.

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I just came off UK2 TDM and 1 player was flyin around the map at 100mph, he was complainin of lag but I didnt believe it. He was only there for 20 mins because of the amount of players complaining.
m99 Awareness week
in GR:AW 2 (PC) - General Discussion
Posted
I couldnt of said it better dood, other than the adjustments ive said theres no need to remove or filter the guns.