i havent read the dozens of pages but here is what i would like to see "changed" in GRAW 2 , as per the demo :
- while strafing there is a finite distance "notched" into your movement , there is no in-between in how little or much you can strafe , it is a fixed amount . i was hoping the duration of your key press would define how little or much you strafe , not a fixed amount in a digital way .
-on the RX-4 weapon system , there is a 2x red dot scope . the dot is far larger than on the 30 mm red dot scope found on the mp5 or g36 , and the objective lens is smaller than that of the 30 mm . im wondering why the scope is so small in objective lens size and why the dot is so big , its almost impossible to aim without alot of training ,and while i intend to train with GRAW 2 , i think the lens should be modified , and the dot made smaller . its just useless as it is now .
-throwing grenades is a tedious task as it is , since they have nearly the same weight and bounce properties of a smoke grenade can . this i think is just one of those things that are meant to be "good enough " to not put more work into . but a grenade bouncing off the ground in a huge arc as it leaves the ground is too wild for me to tolerate . please adjust the physical properties to make it heavier and less reactive .
-the premade kits have been discussed , but i am hoping that there will be an option to NOT use a scope if desired . the problem i face is that i use the scout or scrambler class that uses the mp5 , and i prefer to use the iron sights . i get far better accuracy due to the more controlled recoil , and using the red dot just makes the sight bounce up in a completely unrealistic way . the recoil in the red dot is a predefined animation and just doesnt suit the task , it acts as if im 13 and havent lifted more than 30 pounds in my life ... since the iron sights produce far less recoil but are limited to the post sights which are more difficult for new users , this is not a good tradeoff and looks extremely fake , and see through at that .
- the death cam is exploited far too often to warrant its use . with the chat being visible by anyone , even from the dead , this increases the "ghosting" that occurs . i realize using a communications program like teamspeak or ventrilo is another way of doing this , but you are making it even easier for someone who doesnt use comms to ghost to their team , effectively "cheating " the opposing forces out of chances to win . this serieously needs to be addressed .
"Ghosting" could be defined as - any manner in which a dead player acts as if he were alive and presents their team with intel that could not have been obtained unless remotely viewing , which is not possible in the game unless dead . [EDIT] the remote "tagging" of enemies should be enough , the chat should be limited to those who are alive . [EDIT]
auto-balance should also be an issue that is addressed ... the demo is full of cowardly team switching to try to win .