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Everything posted by meepokman

  1. So, just for a bit of confirmation, what will be the name of the next version? (As in 1.46? 1.5?) Your mod is great, I especially like the new sounds you put in. Has the "sound cut-off" problem been fixed yet? Perhaps your should focus on the weapons first and release the new skins for uniforms, etc in a pack later? P.S. Will there be new sounds for the HK-416?
  2. YES!! It works now. Thanks a lot to everyone who helped. Time to nade somebody!!
  3. Ok, I managed to extract everything as needed, and changed the "0" to "5". I copied the file into my "English" folder, but the problem is still there. Can you help with that? Thanks.
  4. Ok, what do I need to key into my command prompt? When I state the path and location, it keeps saying that it is "not recognized as an internal or external command" This is my path specified. It is installed on my external harddisk. Thanks. E:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter 2\public_tools\bundler
  5. When I run the bundler as the link said, it would open for a second and then exit again before I can do anything. How do I fix that? Oh yes, and I am suppose to use "quick.bundle" right?
  6. How do I extract the file? Sorry for being so dumb, I have not really probed the files. Thanks for the reply.
  7. Hi guys, I seem to have some bug. Whenever I equip the GL for my rifle in SP, the mission only starts me out with 1 grenade. How do I fix this? I have version 1.05.
  8. Hello Brett, I just installed 1.47 on my GRAW2 with 1.5 patch. When I start the game, your new intro movie plays and seems fine. However, when I begin any mission, the game crashes during loading, with an "Error in application" message. I will post the message, I hope you can help. Thanks. (I used the "quick install" method in the readme) Crash in application version: 30899.3048 data\lib\managers\eventmanager.dsf(-1): cant find member: _unit_name in type <void> SCRIPT STACK: data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\campaignmanager.dsf(0) data\lib\managers\campaignmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded
  9. Have you tried sounds from other games such as America's Army? Maybe it is the particular sound that you are using.
  10. Other than the sound problems, this mod is rather good. I hope you can fix those problems soon.
  11. Right now I'm building it with the SP demo, so I know it works in that. Don't have the full version yet, but i assume it would work. As for 4x zoom, you can adjust the zoom via the xmls, but it's not like you just say "give me 4x zoom." It's based on fov and the actual hand positions pulling the weapon up to the camera. I have the value set to 25, but I don't know what that is in x's. Acog works on M4, M16, MrC, ScarL, ScarH, M416, and Rx4. Slightly differnt on each. Ok, thanks. What about the new SCAR sounds?
  12. Will the new SCAR sounds be in the mod? BTW, ACOGs are 4 times zoom in most SOCOM guns. Just another question? Will this mod work with the demo? Anyway, is the full game worth getting? No reveiws seem to be up yet.
  13. WOW. Great idea putting it in GRAW2 plz make sure that the ACOGs are in thx.
  14. I argee that there should be a stop or pause button to the vids. Anyway, I think that GRIN thought that ACOGs would make the game "too easy" and did not bother to add them although they make sense and should be in!!!
  15. When the full game is out can anyone make a weapon sound mod? They sound way too weak. I also think that ACOG scopes should be in the game. It allows more choices for weapon config and anyway makes sense within the game context.
  16. I have to differ with Ribbi, you may not get an A4 but most units have swtiched to it but I don' t blame you for being skeptical, your unit may not have gotten it yet but anyway, it is much more reliable than the A2 you are using. President Bush is doing the best he can to help you guys but the Democrats are stopping him in every way they can so I just have to wish you good luck.
  17. I think that a more straight answer would be that the design is too similar to the G-36 and it would not make economic sense to use it. As a lot of the SCAR's design features are similar to that of the AK-104, making it more reliable and it also comes together with a NATO rail mount while the XM-8 did not as the current SCAR design is better, cheaper and more versatile, it would of course make sense to use it instead. To madsen, you are right about the M-16. The new A4 model is greatly improved over older ones although I am not sure about left handed support. I hope it has it. I'll check it out. BTW, the Ak-104 and SCAR both have lefty support which ejects the cases downward.
  18. Yeah. Metal Gear Soild was always a PS exclusive game. PCs rule!! Anyway, back to the topic. I would really love to see the MR-C combat sight on the M4. I think the game "BlackSite Area 51" did that. It is realistic as it is also a NATO rail attachment. BTW, I think the sounds for the M4 and M16 in the game America's Army is the most realistic you might want to have a look at them. I have used one before and I know what it sounds like. I love the camo skins by the way, I wonder if you could put it in the next version of the mod?
  19. Hey how about adding the AK-103 and AK-104 models? They are real cool and reliable guns. Another point I want to as is if you can tweak the sounds of the MR-C. It sounds whimpy. Great mod by the way.
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