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meepokman

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  1. So, just for a bit of confirmation, what will be the name of the next version? (As in 1.46? 1.5?) Your mod is great, I especially like the new sounds you put in. Has the "sound cut-off" problem been fixed yet? Perhaps your should focus on the weapons first and release the new skins for uniforms, etc in a pack later? P.S. Will there be new sounds for the HK-416?
  2. YES!! It works now. Thanks a lot to everyone who helped. Time to nade somebody!!
  3. Ok, I managed to extract everything as needed, and changed the "0" to "5". I copied the file into my "English" folder, but the problem is still there. Can you help with that? Thanks.
  4. Ok, what do I need to key into my command prompt? When I state the path and location, it keeps saying that it is "not recognized as an internal or external command" This is my path specified. It is installed on my external harddisk. Thanks. E:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter 2\public_tools\bundler
  5. When I run the bundler as the link said, it would open for a second and then exit again before I can do anything. How do I fix that? Oh yes, and I am suppose to use "quick.bundle" right?
  6. How do I extract the file? Sorry for being so dumb, I have not really probed the files. Thanks for the reply.
  7. Hi guys, I seem to have some bug. Whenever I equip the GL for my rifle in SP, the mission only starts me out with 1 grenade. How do I fix this? I have version 1.05.
  8. Hello Brett, I just installed 1.47 on my GRAW2 with 1.5 patch. When I start the game, your new intro movie plays and seems fine. However, when I begin any mission, the game crashes during loading, with an "Error in application" message. I will post the message, I hope you can help. Thanks. (I used the "quick install" method in the readme) Crash in application version: 30899.3048 data\lib\managers\eventmanager.dsf(-1): cant find member: _unit_name in type <void> SCRIPT STACK: data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\campaignmanager.dsf(0) data\lib\managers\campaignmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded
  9. Have you tried sounds from other games such as America's Army? Maybe it is the particular sound that you are using.
  10. Other than the sound problems, this mod is rather good. I hope you can fix those problems soon.
  11. Right now I'm building it with the SP demo, so I know it works in that. Don't have the full version yet, but i assume it would work. As for 4x zoom, you can adjust the zoom via the xmls, but it's not like you just say "give me 4x zoom." It's based on fov and the actual hand positions pulling the weapon up to the camera. I have the value set to 25, but I don't know what that is in x's. Acog works on M4, M16, MrC, ScarL, ScarH, M416, and Rx4. Slightly differnt on each. Ok, thanks. What about the new SCAR sounds?
  12. Will the new SCAR sounds be in the mod? BTW, ACOGs are 4 times zoom in most SOCOM guns. Just another question? Will this mod work with the demo? Anyway, is the full game worth getting? No reveiws seem to be up yet.
  13. WOW. Great idea putting it in GRAW2 plz make sure that the ACOGs are in thx.
  14. I argee that there should be a stop or pause button to the vids. Anyway, I think that GRIN thought that ACOGs would make the game "too easy" and did not bother to add them although they make sense and should be in!!!
  15. When the full game is out can anyone make a weapon sound mod? They sound way too weak. I also think that ACOG scopes should be in the game. It allows more choices for weapon config and anyway makes sense within the game context.
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