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Ghost in Recon

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Posts posted by Ghost in Recon

  1. I have two Issues on my GRAW 2 v1.05 + Brettzies Weapons Mod v1.4:

    1) When play Tutorial after loading and crash.

    Crash in application version: 30899.3048

    data\lib\managers\eventmanager.dsf(-1): cant find member: _unit_name in type <void>

    SCRIPT STACK:

    data\lib\managers\eventmanager.dsf(0)

    data\lib\managers\eventmanager.dsf(0)

    data\lib\managers\campaignmanager.dsf(0)

    data\lib\managers\campaignmanager.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\gametype\gametype.dsf(0)

    data\lib\script_network\gametype\gametype.dsf(0)

    data\lib\script_network\gametype\gametype.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\networkmanager.dsf(0)

    data\lib\script_network\networkmanager.dsf(0)

    data\lib\setups\setup.dsf(0)

    data\level\level.dsf(0)

    Renderer: normal

    Physics : threaded

    2) When play campaign, not change any thing (only character pictures changed) and not any Brettzies weapons on there.

  2. My GRAW 2 v1.05 + bp weapons pack v1.4 crash! :(

    Crash in application version: 30899.3048

    data\lib\managers\eventmanager.dsf(-1): cant find member: _unit_name in type <void>

    SCRIPT STACK:

    data\lib\managers\eventmanager.dsf(0)

    data\lib\managers\eventmanager.dsf(0)

    data\lib\managers\campaignmanager.dsf(0)

    data\lib\managers\campaignmanager.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\gametype\gametype.dsf(0)

    data\lib\script_network\gametype\gametype.dsf(0)

    data\lib\script_network\gametype\gametype.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\networkmanager.dsf(0)

    data\lib\script_network\networkmanager.dsf(0)

    data\lib\setups\setup.dsf(0)

    data\level\level.dsf(0)

    Renderer: normal

    Physics : threaded

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