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Zoot

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Posts posted by Zoot

  1. This mission is just plain MEAN to the gamer. Its not challenging, its just frustrating and unfair.

    You insert into a crazy LZ. I'm a perfectionist when I play games a single wounded teammate or a single wound to myself is a no-go and I have to load the game again and keep doing it until I pull it off perfectly.

    The insertion, it took me more than 10 tries to pull it off without getting hit at least once myself and without any of my teammates getting hit. Really hard because They drop you in plain sight of 2 Fing 50 cal nests. Way-to-go GRIN. Most frustrating thing is, by the time all my guys hit the ground and the mission autosaves, its TOO LATE! Somebody is shot by then and if I press restart, it loads with that guy already wounded.

    So In order to restart I have to restart the WHOLE thing again from scratch from the loadout screen and go through the insanely long loading screen. You cannot imagine all the profanity that kept coming out of my mouth as I was going through this painstaking process over and over again.

    But wait, thats not it! The same situation repeats until the end of the mission. The enemies are just placed so unfairly. It's like the only way you could have know the guy was there is if you got shot by him previously. The bad draw distance doesn't help either. You checked the rooftops and saw nothing from far away, so you move in, just to get sniped from that same rooftop! Harry Potter sniper outta nowhere! ITS SO FRUSTRATING! Seriously, I think the level designer for this mission was like - 'Hey, since this is the last mission, it should be hard. But instead of actually adding challenging obstacles that players have to solve using good tactics, I'll just spam MG nests and uber snipers and infnatry all over this bridge so the player will have to quick save and quick load hundreds until he has to memorize all the enemies to get through all this!'

    Oh and the quicksave doesn't work after you clear the US border station. So every time you die after that you have to load from there. Such a drag. Kill the 2 guys, kill the jeep, move up, kill more guys, kill the chopper, drop arty, kill sniper under car billboard, kill MG nests, clear out border station. I did it so much I can even replay the damn thing in my head.

    GOD I HATE THIS MISSION! The game was greay but this last mission is leaving a VERY sour aftertaste.

  2. I used my zeus to take out the transport chopper right after I placed the EMP charge. I tried the RPG but that doesn't even seem to phase him. He didn't even start smoking :P

    I did complete the mission. I put all my ghosts in the room with the EMP bomb so they would be safe (except for the guy with the Zeus). Took the first chopper down with his zeus, told him to go inside with the others, and zipped around the dam taking shots at the heli. I went thru 1 LMG and 4 assault rifles to take the thing down.

    I think I found out this too late, but I'm guessing the choppers don't take damage from your shots when they are far away. Only shoot when they are close enough that you get a red diamond on your HUD

  3. I think GRAW2 MP is great, but there's something that irks me greatly. Its the fact that you can't see WHO killed you! When you die you go straight to your loadout screen. This means the kill message box disappears. If you're lucky you might respawn and see your kill message, but most of the time, by the time you respawn, the kill message is long gone. This is quite aggravating when you have those tense firefights where you think you shot the enemy right before you died - theres no way to see if you got him as he got you.

    The conclusion is that the killbox should still be visible in the load out screen.

  4. This mission is insanely difficult. The 2 choppers are impossible to kill. I used up my zeus earlier and only one other TM has a zeus. I order him to use it, and he takes down one chopper. The other chopper never goes down. Seriously, I shot 5 boxes of ammo with the HK LMG into that thing and it still pwns me and my team. Strangely, it starts smoking really easily but doesnt seem to take any damage after it starts smoking. I was so frustrated I slammed my keyboard and the space bar is all sticky.

  5. I was pretty sure I read that graw 2 would have ingame VOIP via teamspeak or something like that. I would really like to have some voice comm capabilities! Is this feature in the game and only I don't know about it??

    Or did they just mean I could use TS in the background while I run graw? (Not much of a feature in that case, lol. TS runs in the background with any game ever made)

    ideas?

    [Merged with existing thread - Please check before posting]

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