San
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Posts posted by San
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what's a Mac ?
lol j/k

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when I go to open the file it freezes, saying "IGOR has caused an error in IGOR.exe", and IGOR shutsdown
Are you sure all objects you inserted in the mission are from mods that are activated ?
I don't know about file-size limitations, but there are actor-limitations (I thought 255 was max.)
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Wait for Swedish Forces new mod, heard about blizzards

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Notepad is a text-editor
In notepad you can open the file that needs to be edited,
and edit it.
I always change the file to .txt extension and then edit it and change it back to it's original extension.
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In the .atr files you can set all skills to 8.
For it to work on MP, there must be a mod made and activated. (I think)
Don't know exactly if all online-people need the mod.
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No zone needed, the effect is the triggerzone.
(ProximityPlatoon 5meters near 'effect'.)
The size of the effect is in the X and Y (and Z) values.
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Nice mission, I played it till the moment the sirene went off, I was spotted.

I'm gonna give it another try, but wanted to say it looks nice. (I looked in Igor too.)
It's a realistic mission too.
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I've found out that for a SP-firefight you only need:
- Map Points 00 to 35 ----------------------> enemy spawn points
- Recon Insertion (Ins + Extr checked) -> needed for firefight
- Available to custom game types -------> quick mission - firefight menu
The script is empty because it uses the sp-firefight.gtf file.

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GR is the best (that I know of
)Before GR I wasn't interested in shooting-games.
But now I know GR, I love it.
It's not the shooting I enjoy most, but the beautiful enviroment.
Also I love team-play, and a tactical approach.
The possiblity to make your own map/character/mission makes GR immortal.
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Thank you very much Apollo !
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By importing firefight-scripts, enemies (and you) spawn random on map (sometimes off map).
To control this you'll need Base-Zones.
But I haven't got a clue what each zone does.
- Map Central Area-------------------------------> what is it for ?
- Map Base 0 (SP/COOP Base)-----------------> what is it for ?
- Map Base 0A to 3C (tr0a to tr3c)------------> here Ghosts spawns ?
- Assault 0A to 2C (Assault Platoon 0 to 2) -> here enemies spawns ?
- Map Points 00 to 35----------------------------> what is it for ?
Are all these nescesary for a SP-firefight ?
Thanks

- Map Central Area-------------------------------> what is it for ?
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I see some humor in it
(when not, hehe)Some guy (sn1per) telling his negative thoughts, and we all react.
He did a good job on getting some reply on his post.
I don't even react.
Or do I ? hehe.
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All fine by me, but...
all the GR maps must be compatible with GR2 or the maps must be remade.
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enemy cardboard men appear
maybe they are better then the AI, hehe

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OK done the signing-up hehe
but ###### ? ... password will be e-mailed within the next 24 hours (or longer) !
Guess tomorrow will be a good day too

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OK tnx, up to subscribing...
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where can i get those other 2 mods by monolith ?
Goto Monolith's site, it could be he has them there for upload.
Or else check the DOWNLOADS section here at GR.net.

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Hey, a question:
I went to the TG site, noted an IP-address and wanted to join a game, but ... I needed a password.
Do you need to subscribe to TG to get a password ?
(what's yours ?
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Try other servers then UBI, like ASE. There are some hosts with more mature people.
Or try SP

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They use MP5 as weapon.
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About the Ausiguy's Down Town: It's a good-looking map, yes, but there are some things:
- AI doesn't follow you when you enter a building through the side-entrance. They just take the main-entrance.
- You can see through some walls.
The same problems for the new Down Town.
I made a mission on the Ausiguy's DT, but quit with it because of these errors.
I think it's got to do something with 2D collision-data when they make the map in 3DSM.
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Thats bad to hear, but tnx anyway


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Maybe because the ground is getting lower ? (and the height of the chopper remains the same ?)
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I want a chopper landing on the Embassy-roof.
I used the Black Hawk from IT.
It goes up to 30m, then leaves for the MBC-roof (at 5m/s), but halfway (before garage, next to bank) it dissapears.
It's not initially hidden or hidden at startup.
The path starts near BH with height 30m, then speed 5m/s and then a path on the roof (30m, 0m/s).
I know the original maps aren't made for helicopters, but I read at The Platoon it is possible (only not how !).
Anybody know how ?
Tnx in advance

some questions bout igor
in GR - Mission Modding
Posted
I'm not sure what you mean, but you FIRST select PlatoonRef, type the name and THEN click Add Tag.
In StartUp-block you have VariableSetPlatoon ?
Use PlaySound for music.
GL