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San

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Posts posted by San

  1. i got player platoon by clicking edit the on the tags i clicked the add tag,type platoon ref,the named it player platoon

    I'm not sure what you mean, but you FIRST select PlatoonRef, type the name and THEN click Add Tag.

    In StartUp-block you have VariableSetPlatoon ?

    Use PlaySound for music.

    GL :)

  2. I've found out that for a SP-firefight you only need:

    - Map Points 00 to 35 ----------------------> enemy spawn points

    - Recon Insertion (Ins + Extr checked) -> needed for firefight

    - Available to custom game types -------> quick mission - firefight menu

    The script is empty because it uses the sp-firefight.gtf file.

    :)

  3. By importing firefight-scripts, enemies (and you) spawn random on map (sometimes off map).

    To control this you'll need Base-Zones.

    But I haven't got a clue what each zone does.

    • Map Central Area-------------------------------> what is it for ?
    • Map Base 0 (SP/COOP Base)-----------------> what is it for ?
    • Map Base 0A to 3C (tr0a to tr3c)------------> here Ghosts spawns ?
    • Assault 0A to 2C (Assault Platoon 0 to 2) -> here enemies spawns ?
    • Map Points 00 to 35----------------------------> what is it for ?

    Are all these nescesary for a SP-firefight ?

    Thanks :)

  4. About the Ausiguy's Down Town: It's a good-looking map, yes, but there are some things:

    - AI doesn't follow you when you enter a building through the side-entrance. They just take the main-entrance.

    - You can see through some walls.

    The same problems for the new Down Town.

    I made a mission on the Ausiguy's DT, but quit with it because of these errors.

    I think it's got to do something with 2D collision-data when they make the map in 3DSM.

  5. I want a chopper landing on the Embassy-roof.

    I used the Black Hawk from IT.

    It goes up to 30m, then leaves for the MBC-roof (at 5m/s), but halfway (before garage, next to bank) it dissapears.

    It's not initially hidden or hidden at startup.

    The path starts near BH with height 30m, then speed 5m/s and then a path on the roof (30m, 0m/s).

    I know the original maps aren't made for helicopters, but I read at The Platoon it is possible (only not how !).

    Anybody know how ?

    Tnx in advance :)

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