San
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Everything posted by San
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I'm not sure what you mean, but you FIRST select PlatoonRef, type the name and THEN click Add Tag. In StartUp-block you have VariableSetPlatoon ? Use PlaySound for music. GL
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what's a Mac ? lol j/k
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Are you sure all objects you inserted in the mission are from mods that are activated ? I don't know about file-size limitations, but there are actor-limitations (I thought 255 was max.)
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Wait for Swedish Forces new mod, heard about blizzards
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where can i get costom reticles for ghost recon?
San replied to cajun47's topic in GR - General Mod Topics
Notepad is a text-editor In notepad you can open the file that needs to be edited, and edit it. I always change the file to .txt extension and then edit it and change it back to it's original extension. -
In the .atr files you can set all skills to 8. For it to work on MP, there must be a mod made and activated. (I think) Don't know exactly if all online-people need the mod.
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No zone needed, the effect is the triggerzone. (ProximityPlatoon 5meters near 'effect'.) The size of the effect is in the X and Y (and Z) values.
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Nice mission, I played it till the moment the sirene went off, I was spotted. I'm gonna give it another try, but wanted to say it looks nice. (I looked in Igor too.) It's a realistic mission too.
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I've found out that for a SP-firefight you only need: - Map Points 00 to 35 ----------------------> enemy spawn points - Recon Insertion (Ins + Extr checked) -> needed for firefight - Available to custom game types -------> quick mission - firefight menu The script is empty because it uses the sp-firefight.gtf file.
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GR is the best (that I know of ) Before GR I wasn't interested in shooting-games. But now I know GR, I love it. It's not the shooting I enjoy most, but the beautiful enviroment. Also I love team-play, and a tactical approach. The possiblity to make your own map/character/mission makes GR immortal.
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Thank you very much Apollo !
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By importing firefight-scripts, enemies (and you) spawn random on map (sometimes off map). To control this you'll need Base-Zones. But I haven't got a clue what each zone does. Map Central Area-------------------------------> what is it for ? Map Base 0 (SP/COOP Base)-----------------> what is it for ? Map Base 0A to 3C (tr0a to tr3c)------------> here Ghosts spawns ? Assault 0A to 2C (Assault Platoon 0 to 2) -> here enemies spawns ? Map Points 00 to 35----------------------------> what is it for ? Are all these nescesary for a SP-firefight ? Thanks
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I see some humor in it (when not, hehe) Some guy (sn1per) telling his negative thoughts, and we all react. He did a good job on getting some reply on his post. I don't even react. Or do I ? hehe.
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All fine by me, but... all the GR maps must be compatible with GR2 or the maps must be remade.
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maybe they are better then the AI, hehe
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OK done the signing-up hehe but ###### ? ... password will be e-mailed within the next 24 hours (or longer) ! Guess tomorrow will be a good day too
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OK tnx, up to subscribing...
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Goto Monolith's site, it could be he has them there for upload. Or else check the DOWNLOADS section here at GR.net.
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Hey, a question: I went to the TG site, noted an IP-address and wanted to join a game, but ... I needed a password. Do you need to subscribe to TG to get a password ? (what's yours ? )
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Try other servers then UBI, like ASE. There are some hosts with more mature people. Or try SP
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They use MP5 as weapon.
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About the Ausiguy's Down Town: It's a good-looking map, yes, but there are some things: - AI doesn't follow you when you enter a building through the side-entrance. They just take the main-entrance. - You can see through some walls. The same problems for the new Down Town. I made a mission on the Ausiguy's DT, but quit with it because of these errors. I think it's got to do something with 2D collision-data when they make the map in 3DSM.
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Thats bad to hear, but tnx anyway
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Maybe because the ground is getting lower ? (and the height of the chopper remains the same ?)
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I want a chopper landing on the Embassy-roof. I used the Black Hawk from IT. It goes up to 30m, then leaves for the MBC-roof (at 5m/s), but halfway (before garage, next to bank) it dissapears. It's not initially hidden or hidden at startup. The path starts near BH with height 30m, then speed 5m/s and then a path on the roof (30m, 0m/s). I know the original maps aren't made for helicopters, but I read at The Platoon it is possible (only not how !). Anybody know how ? Tnx in advance