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San

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Posts posted by San

  1. You've done it, congrats !

    I can't wait to play on those retextured maps. SNOW yeaha !!!

    And the camoed weapons/skins.

    Question though: what's the new combat model ? Is this the main form for a character (.chr-file), where you can put the textures for face/uniform (.rsb-files) on ? If so, can you make a smaller character, or a thin/thick one etc. ?

    And about releasing the mod in parts, man take your time, we won't go :)

  2. If you can't complete a mission just by playing it, then a cheat can't make you feel better either. It will get you to the next mission, yes, but I doubt you will complete that one.

    This way you can go through the whole campaign, without even developping your skills.

    Keep on like that, and you'll get bored soon.

    Just my opinion.

  3. Nice shots. I like 'Stalking The Enemy'.

    One question though: is the graphic-detail level set on medium ? If you look at the explosion-texture for example, it's not highly detailed.

    I suggest when you make more shots put all setting on high (if your machine can handle it).

    And yes F9 for removing the reticle.

    Another tip is: in replays, when you press + or - you can speed up/slow down the replay. This is a good way to get an action-shot. (I got this tip from someone here, and it's very useful, so tnx again !)

    Are there coming more shots ? Just keep on shooting !

    BTW if your video-card supports it, put character smoothing on.

    I've made some screenshots too. Look at my site (click banner).

  4. Cool report, I liked the Interviews with XRW, about how they like a siege-game. And I know, they play a lot of siege (so do I then hehe).

    I like siege without spawn. This way 'everybody' is more stealth and less run&gun. Also you don't have spawnkillers. And I hate it when you got killed and you try to get back but it's no use.

    Sensors in siege take a lot of tactical gaming away. They can be good for solo players but for a tactical team you should leave them at home.

    I hoped to read Interview 2, with the tactics more discussed, I guess I'll have to wait :huh::)

    BTW about glitching: error of game-engine, always badasses trying to take advantage of it, or nembies unknowing. No biggie.

  5. Sounds real exiting, specially those missing rockets :lol: .

    About the helo's flying in Embassy: do they fly over the buildings and not dissapear ? The Black Hawk from IT does (when I script it, heh). Also can't get it to land on Embassy-HeloPad (goes through roof).

    Maybe Force can give me a hint... :)

  6. You can hide some mapobjects in Igor (HideMapObject).

    These are mostly cars/doors etc.

    In Igor - View - Labels you can see the object's name (something like <dyn><x><x>). There's still a forcefield around the object.

    About trees: I know it's possible: they made the cave-map desert-like with no trees. But how they did it ? Maybe they managed to import the map-files into 3DSM somehow.

    Read the map-forums.

  7. OK if the Player's Platoon is set up good, and the .wav file is OK, it must be something else.

    I see you have volume set at 3.

    Try to set it at 1.

    That's how I do it, and I believe how it's done in most original missions.

    I know you can get below 1(0.5 for example), but don't know if you can get above 1.

    Volume 1 is already pretty loud, and you need to hear at least gunshots, right ?

    BTW w_ak47_rc.wav is a gun-sound no music, as you prob know.

  8. It's drawn poorly.

    MOUHAHAHA. (it's a laugh)

    I have all detail on high with my GFORCE3 64MB, and I love the detail.

    Specially the nature maps.

    Maybe the buildings are not in detail like other games. But that was never intended, it's an outdoor game remember.

    I think those other games don't have such reality on the weather and sky and hills/caves/mountains/rivers/beaches/forests/swamps/valleys and and and...

    stick em up dumbo - forgot who said it

    :lol:

  9. On most small/night maps I use a silenced one (ie. M4 SOCOM).

    On most large/day maps I use OICW or M4SOPMOD 5x.

    Sometimes I like to be a sniper: PSG-1, TAC(something).

    On assault missions I'll take a M249 SAW.

    Secondary kit: 1. Frags, 2. M9SD, 3. Sensors. (in that order).

    I never use AT or GL or claymore/C4, unless mission requires it.

  10. creep up behind a tank climb up on it and drop a nade down in it

    That can only be done if there's nobody around guarding the tank, else they would shoot you off the tank. hehe

    And a frag only kills the soldiers in the tank, not the tank.

    Better use an AT from safe distance: tank down + soldiers down (+ 1 frag left).

    Just my opinion.

  11. In the actor folder for each class there are .atr files that tells what skin to use.

    Change ALL the .atr files for each class to have that skin.

    Do it in your mod-folder though, so the original files are safe.

    Maybe Monolith can explain more. :)

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