San
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Everything posted by San
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OK I picked this up again, now I got PS v6 I pasted my screenshots over the originals, and it works ! Only thing I'm not happy about is the icons don't show up anymore. I got ugly white/yellow/red square blocks. In the m05_brfg-box.rsb below the pics there are little white/blue squares, do they got to do something with it ? Please some help... Tnx.
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The mod should be installed in the mods folder. If it's not done automaticly with the installer, just do it manually by extracting the files to the mods folder (use same folder names).
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Swedish Force - For King & Country - v1.4.1
San replied to GRIN_Wolfsong's topic in GR - General Mod Topics
This is the best mod I downloaded so far ! Good work everyone. The snow-maps are a new experience for me, and I love it ! So 'cool' ! It's a total conversion. I still have to complete all missions and see what specialists/weapons are available, but I already tasted the snow ! Can you please make all maps into snow-maps ? hehe. -
I can see your exited Looking forward to your mod
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I need a place for my pics and mods!!!!
San replied to l-li†m/-\n's topic in GR - General Mod Topics
space-junkie ! -
I've looked for a mp3 file in GR folder, couldn't find it. For me all sound files are wav formats.
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Nice screenshots, from what mod are they ? I forgot, heh
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Mac computers are more capable for video-editing, right? Most companies use them, instead of PC's. It would be nice if all files from Mac to PC and otherwise could be converted. There are a lot of good Mac-modders I think
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No I don't have unicode chars, but tnx for info.
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OK i've got it. I deleted the sounds I added with notepad. And I can change the script again ! Thanks almighty one ! I won't copy/paste nomore, because it puts everything on the map alright (sounds can be heard) but this way it makes no tags with ID's for the script, so you can't change the script anymore. It's too bad tho, it was an easy way to copy original sound on map to your mission without having to make a mission-template and delete all unneeded zones. BTW forget about that Babylon thing
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1644MB of mods that still need to be installed !
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Ghost Recon folder (with only the nescessary !): 2.92GB/22K files/708 folders. Porn: on the rest of the drive, hehe (total HD-space: 80GB-2.92GB) j/k
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Blood-patch ? never heard of it. Can you shoot blood now ? I know about Resident Evil mod, guess there will be some blood too.
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It's not the sounds, they work fine. When I start a new mission, I start from scratch. When I'm done with placing actors/zones etc. and the script is done, I copy the sounds from the original mission and past them in mine. Works great. I was thinking of something else, but I'm not sure yet. And it's really strange. The last thing I did was adding 2 waypoint-labels. I typed the label, but wasn't sure about the spelling, so I have this translator program (Babylon), if you CTRL-leftclick on a word on your screen it translates it to your language. I did that, and after that the script was
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Last changes before error were: - added sound (emitters + zones). I copied/paste the zones and sounds from the original mission in to mine (in txt). - placed 2 waypoint labels. Sounds were doing fine, I checked that, but after the waypoints the error occured. Doesn't help removing the waypoints.
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This happend to me: I made a DeathCompany-block that goes off when the enemy-company is eliminated. No responses, just left it there to see later on if I can use it, else I would throw it away. Now the mission is almost done with scripting, I thought let's delete that unneccesary DeathCompany-block, and what do you think ? when I deleted it and close the script-editor it says Igor have to shut done because of an error. I just want to delete an empty block ! I can't change anything in the script anymore: adding/removing, nothing. I still can add/remove map-objects. Is there an expla
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too much topics, stop it please hehe
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looking forward to your mission migryder 12 weeks is good isn't it ? old, but good
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Calm down, I have the same with a Mac, don't know much about them. You suppose to DL the mod from another server. You first click on the mod in th GR.net download page. You get a small window with desription of mod, maybe little pic, and links to download-sites. Click on one of those. Fileplanet or @war is frequently used. Now comes the problem you have I think. The download-program says you download a web-page (that php-file you have), but you want to open it, not DL it, so if you can check 'open as browser' or 'open file from location', check it. If you can't do this, D
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Camp when you have the objective to defend. If you have an objective like taking a base/eliminate all resistance, you'll never succeed by camping, because you will get detected sometime. It's a defence-tactic, which is a small part of the whole defence-strategy. You will need different tactics, because camping alone is not enough for defence. OK soldiers, General is taking a break, hehe
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Php-files are like htm/html files, used to make webpages. I think the link to the mod file (which should be .exe/.zip/.ace/.rar or something) directs you to the page-file instead of the page. Maybe you can open the php file and get directed to the mod-file ? About asf: don't know for sure, but thought it was a media-type, for movies ? Yeah it's Active Streaming Format for windows.
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Tnx for the reply, I see you teleport the chopper on the roof after it's within 3meters ? Is this to make the chopper touch the ground (roof) ? Tnx anyway gonna check it.
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hehehe I was just joking I also use the commands for testing my missions. Else you would have to play them for real just to see if a plan works, eveytime. When it's finished I play them for real, to test them also, heh.