San
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Everything posted by San
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Real cool ! I always wondered why those parts of the map are there but not been used. Are they for background purposes ? But why so detailed ? Can't wait for Castle II
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No driving vehicles or flying planes for me. That's another sim. I can see them flying to the next map already. haha I don't like sitting in the Black Hawk, not be able to reload, and you can jump off the helo meters from the ground, and not break a leg ! If we all could enter and drive them who will be on the ground then ? And if you got the helo first maybe your teammate is angry and shoots you out the sky. Or does everyone has it's own helo ? Please don't do this to GR. (I mean RSE, not the modders. They can do it, if they like.) The missions for the Ghosts take place before
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Hahaa, ook nederlands, goed zo, hoe meer hoe beter ! Succes met de missies (translate: Dutch too, good, the more the better ! gl with the missions) hehe
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I knew it all the way... But was never sure ! Now I know, tnx Apollo and Rocky (and the rest !)
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The older you get the faster the years fly by. When you were a little kid, you looked up to the world, and a day was a long time. Now you're older and nothing matters that much anymore, so a week is like a day ! I'm 27 years young ! I hope I'll reach the 70's and still be able to play GR. What version should it be then ? GR 44 ? If it still exists, lol.
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As these maps are made for MP-only, there isn't a mission scripted. Only firefight/recon, right ? But if you check the Single Player-mode, and make your own mission...
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@Apollo: I'm making a mission-mod. It will use files from other mods, but they're not in my mod-folders. The only files in my mod-folder would be .mis .atr .env (made by myself). So to play my missions, you need my mod and the other mods. And as you say : 'does NOT include files from another mod but relies on an existing mod in order to use it', then I'm save, right ?
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Looking good with the missions Chavez ! Keep them coming !
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Is it possible to change the title of your topic, after you've send it ? And deleting your own topics/replies ? Tnx in advance.
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It looks to me like a monkey getting ready for cloning, or whatever scientific test. It must have been a dirty monkey I like it !
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Yes. Isn't 'demolitions-06.kit' from the Origmiss\Kits\Demolitions folder ? Those folders are for friendlies in MP-games, as mentioned before. Ofcourse you can copy one from there and put it in your mod-folder and then edit it, but it confused me as I didn't knew what you exactly wanted: kit for enemy-actor or kit for friendly MP-actor !
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For enemy-actors: YourMod\Kits folder. For friendlies: YourMod\Kits\Rifleman (or what class it is).
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default.kit = ak47 with 6 frags. You can make your own kit file in Igor - Tools - Kit editor. Select from the Equip folder the item(s) you want to use. Now you can select your kit to be used for the opposing force.
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What are these terrorists ? actors, or a new class ? If they are actors then Wolfsong is right. Change the kits in Igor. If it's a new class, then the <KitFolder> must point to your kit-folder.
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Ok, I got 2 single player missions finished (finally ) About 1st: Destroy SAM sites, recue hostages, reach extraction. About 2nd: Evacuate Embassy, place demo at crash site, reach extration. These are my first missions, so tell me what you think. Download here
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I don't like knowing where the enemy is. Too easy, they are waiting for you to be killed. Better make the whole mission random: insertion, number of enemies, plans of enemies, maybe even the objectives. This way you can play the mission more than once, and still be surprised some times. Just my opinion.
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Good job, BajaBravo !
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There are some topics about this. Check the mission mod forum.
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2 ways I know: - edit the .env file - set fog off in script
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Could be the HX4 mod. It has assault-missions with many enemies. Don't know if it's server-sided, so you don't need the mod. On which server was it ?
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It's not what you think... They are both on the same company. The sniper has a cover-plan, and the rebel is interrogating. @John Pain: 1st one is very good ! hehe ! @the.ronin: It took a while to see: they all kill each other, great !
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Tnx for all the help so far, Wolfsong ! But it still doesn't work. I've used both RSE plug-in's from DS+IT (both were named the same though, but different filesizes). RSB.8bi (DS) and rsb.8bi (IT) And they are different yes, but they both save only in 24bit max. Maybe my PS doesn't support 36bit ? PS v6.0 Maybe you can send me your 'RSBBitmap (*.RSB;*.RSB)' plug-in by email, because my plug-in's both say: RSB (*.RSB;*.RSB).
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I have tried the Alpha Blended, with Source Function: Source Alpha and Destination Function: Inverse Source Alpha. When I save the RSB it reduces in size (from 1MB original size to 500KB). Also the Alpha-Channel seems to be saved only halfway, half of the icons don't show up. ??? BTW if the brfg-box files are 1MB each, I better not include them: I got only 10MB webspace (already 7MB full) ! (Although I saw a compress-function)
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unless you got some humor...
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Wolfsong: I have the rsb-plug-in from the IT-cd. Is that the newest ? If I tried to save the rsb (with alpha-channel), it says 'not all data will be saved'. This is because (I think) if you open an image in PS, it loads it into seperate layers. The original rsb has only 1 (compressed?) layer. So I tried to put the layers together, and when I save it now, it doesn't say 'not all data will be saved' anymore. But in the briefing it still shows up wrong. Also after the above screen another one appeared: Do I need to do something here too ? What am I doing wrong ?