San
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Everything posted by San
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Mirrors : not possible in GR. (although water does reflect) Rotating animation : like doors, check tutorials on door-making. I don't know the sizes of the maps, but to have a good working command-map they must be 400m x 400m or smaller. I suggest you read all nescessary tutorials first. And look in other threads.
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Today I run into a server with MORPF, so I started d/l it. I think it's a very good idea, although I encountered very little cheaters (most of them didn't even know they were cheating (I think)). But I will install it and so I can join servers with it enabled. Good job
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If you mean spawn opposing force, they will spawn randomly on map, no control over that (except the zones they spawn into).
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I use this free prog called download accelerator. It can resume downloads, and searchs for multiple mirrors. It's about 1.7MB. I got it from here.
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In the level-builder pdf says that a map must have 400m x 400m dimensions. Don't know if it really matters. Also did you setup max for it to export maps correctly ? Mike Schell's tutorial shows how. The pdf is on DS or IT cd.
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Cool idea. What about a Colosseum map ?
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Is the ModsCcont.txt file in the root of the frostbite-mod ? In that file is the name which will appear in GR menu.
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Let them (from UBI Forum) come over here, we will help them.
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I like Wilderness. It's maybe not a good scripting map, because of the lack of objects on the map, and being more of a MP-map, because of the fence around the map, but... I just like the map. The bushes and trees gives a close quarter battle, and the big size of the map and the open areas are good for snipers.
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This is what I did when starting map-making. First you'll need to setup 3DSM for it to export your map correctly for use with Igor and GR. Here's a link to Mike Shell's tutorial that shows how. When all setup then it's time to start with making the terrain of the map. Follow Papa6(SEALz) tutorial. Also read the Ghost Recon_Level Builder.pdf that came with DS or IT. There's a example map (MP_castle) in max format which you can open in 3DSM and you can use objects for your own map (like trees or houses). You can dowload it on this site I believe. It's also on the DS/IT cd. There a
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Nice desert map. With sfinx, is it Egypt ?
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Can you make a pdf file or zip file and put it on this site for download?
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I did mission one of the mod. Like Rocky said you first walk from one point to another, but then enemies come... and then I died (hehe). Good idea. But the map I can't understand: when upright you look over the ground, but at some places when crouched you go underground. Very strange. Also the texture of the ground is strange. The map looks like a painting, very different then the stock maps. It's good to see something totally different. And the map-sounds are original too, right ? I heard some birds/insects never heard before. Very good.
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The SR98 looks good with and without camo, good job.
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those bugs are BIG I thought they would be small and hard to hit Maybe you can make it so that once a bug is killed it explodes, so you have to keep distance. Just an idea. Good job
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Put .map (and all .rsb's) in YourMod/map folder. Create an .env file and put it also in the map folder. Create a modscont.txt file in the root of YourMod folder.
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what game do you play?
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Replace (after backed-up the originals) the atr-files in Origmiss/Actor/Rifleman folder with the ones from the mod you want to have in SP. Just change the ModelFace etc. Now you have the characters in SP. Activate the mod too.
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thx, I'll put it with my other mods I have to check (almost 300 mods)
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very "Unofficial" add-on vehicle for WOI
San replied to =TTSC=caramon352's topic in GR - Vehicle Modding
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So the scale-thing works ? Did you use it on an original character, or did you create your own ?
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Didn't Nishi made the Downtown map also ? So we got 2 Somalia-maps ? Good job ! Only hope AI follows you into the buildings
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Creating Custom Music .. What format ?
San replied to 96th_Malice's topic in GR - General Mod Topics
Music can be stereo. Sounds must be mono. 16 bit, or 8bit (for smaller filesize) 22Khz, or 8Khz (for smaller filesize) I had a music-file (8MB), changed it to 8bit and 8Khz, it was only 2MB. And the quality wasn't bad. WAV format. -
Good to see progress Ruin ! Let's have this mod before another attack comes !
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Very nice urban map, good job ! I played the mission, what was sort of a firefight, and I liked it. Here's a screenie :