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San

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Everything posted by San

  1. I use GroupEnable for using a different group, and disable it when not needed anymore. For randomization I use RedirectIf and Call. First it redirects you to a group then a block is called.
  2. WinZip has a utility that makes the zip a self-executable zip-file (EXE). Same as for WinRar and WinAce. Good thing is you can still open the EXE's in WinZip to extract mannually. You can see where they will go, or select only a part to be extracted. No Windows-registries !
  3. Why do you think Jack57 knows so much !
  4. Thank you, those will help alot when I'm in Spain for holidays. I will be polite/respectfull and use them as much as I can !
  5. Some maps have churches. You could script every half hour it chimes (BOOIINGGG) Don't know if that works for replays !
  6. I don't know about SOAF (don't have it, only played the demo once, people still play that game ?, I guess so). For GR anyway you'll need 12 Assault Platoon zones (0a-c, 1a-c, 2a-c, 3a-c). They only need checkboxes for platoons 0,1 and 2 (not 3). Also there are 36 Map Points (0-35). Have a look at Basic_Igor_Guide.txt (from cd). At the bottom there's a part that explains gametypes.
  7. Detailed texture applied : Looks just like m01_caves map ! Now I'm trying to make my own basetexture : Purple = heath (we call it heide). It's a plant with a purple colour. Gonna make a model for it too. Green = grass, but needs more shades of green White = sand, gonna try to use a different detail-texture for it. The black lines are from the detail-texture, maybe use something else (seen one that is used on alot of RSE maps). Also gonna make roads (sandpaths) this way (with colors on basetexture). Then apply a different detail-texture on it,
  8. Probably in a forest making traps for policemen !
  9. Where's Al Pacino (scarface) on his balcony ? Looking good !
  10. China mod. US and coalition (Japan, Russia, etc.) have declared war on China. China has weapons of mass-destruction and/or are harbouring terrorist-organisations, they say. You (Chinese !) have to prove your innocent and roll-up terrorist-organisations in China and abroad. Also find WOM from terrorists. Watch out when going to neighbour-countries because they are not happy with your soldiers on their ground, avoid collitions with their fighters. Deliver evidence to US and coalition, or stop them from invading your capital if you can't convince them !
  11. Isn't it a bit dangerous to not being able to see your platoon ? hehe, can't wait to (not) see the camo !
  12. 12 missions I know scripting can take a long time. Everything must be tested to work. Everybody plays it defferent and so it must work for all approaches. How long did the 12 take ?
  13. Never seen clouds like that ! I think they need flipping ! In 3dsm you can do everything (turning skies upsidedown, multiple suns, shadows pointing towards sun !, I love it !)
  14. Jack57 what translator do you use ? Is it free-ware ? I had a trial of Babylon Translator, but it expired ! Now I don't know what you're talking about (sometime it's better that way !)
  15. haha, locking up the Ghosts ! Tie them up on a chair, so they have to sit and watch the movie !
  16. Enemies that have casual (civilian clothes) and stand among normal civilians. When they see you they reach for their weapon ! Now you'll have to think before you shoot. But not too long !
  17. I like the mods with forces from different countries. As long as they work together ! (not the mods, the countries !)
  18. San

    Command Map

    OK thks Biro and EL_OSO ! It was something with exporting the map. And it was the shermanlevelheight. I thought I could use my collision-border for it, but it had to be a flat vertical object (rectangle/plane) with normal facing up. So I made that. I had it grouped with _1 all the time, while it shouldn't. I've checked the castle-map and MYTOAN-map and they all had it not-grouped. Also both maps mentioned above have it named differently (Castle: shermanlevelheight_1.0, and MYTOAN: shermanlevelheight1.0) And with the Castle-map they set planning-levels on 1.0 and not level-hei
  19. WOW nice skins Argyll & Para !
  20. Nice pics, too bad they're copyrighted !
  21. San

    Command Map

    With roomlists it still didn't work, I only got the "1 of 1" level indicator in the top-left-corner in Igor. Same as for the shermanlevelheight. And with both roomlist and shermanlevelheight still nothing. Got 2 ideas, 1)de-saturate ALL layers in the commandmap rsb. I didn't de-saturate the image generated in Igor. 2)cut the Igor-generated image WITH the white collision lines, instead of without the lines. Gonna try some more...
  22. San

    Command Map

    Thx guys ! It's either the shermanlevelheight I don't have (only have a outdoor room (_1) or it's the roomlist I don't have. I have a collision-wall, maybe I should name it shermanlevelheight1.0 and don't group it with _1. If that doesn't work I'll put a roomlist.txt with it too.
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