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San

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Posts posted by San

  1. Hi guys, i need some clarification :

    about server-sided mods.

    I got a gametype that overrides opposing force ATR and KIT's, and the original MIS-files (changed spawn-zones).

    It doesn't use other files, so if it used on a server it's server-sided ?

    For people joining will it load these overriden files or will it load the original ones ?

    Does this count for coop-missions too ?

    Thanks again !

  2. Probably the guys at the FBI and NASA....they have Pentium 6's

    :D

    A new paradise arose !!! What a map.

    Just to have a walk around here is enough !!!

    What if you set the clipping plane closer and put a little (or a lot) fog in it, would that help the framerate ?

    About broken path-links : that need to be fixed, else it's no fun playing this map. I hate it when you go secure a building and the rest of the team covers the frontdoor !

    And we need someone who adds all the ambient sounds, and emitters in a mis-file, that would finifh it up. No door-sounds ? That needs to be done in max ? Ok another thing to be fixed...

  3. Some maps from the first release had problems with AI following.

    The maps are beautiful, I hope this new release has fixed those problems.

    I've made a MIS-file with all gametype zones so I could play custom gametypes, and then noticed AI doesn't follow (which is useless in my gametype), so I threw the MIS-files away.

    If it's fixed I can start over again ! If it's not I wont even start.

    Anyway I saw some new trees in that jungle-map, kinda like Cartel-map trees. Looks good !

  4. If it's for a default map (GR/DS/IT) and you start a new mission-template the zones are already there. Only need to replace them.

    Check Basic_Igor_Guide.txt (at the bottom) on how to set each gametype zone up.

    Check if you got all the zones needed. If you miss one, it won't work.

  5. Have IT ? look on the cd for 3dms-plugins.

    Read Mike Schell's basic tutorial (on my site) or the level-builder.pdf (also on cd) on how to install the plugins and how to setup 3dsm for GR.

    The plugins are also on the DS cd, but they're older.

    Once installed, you can now save as chr/pob/qob/map (YEAHA !)

  6. How do i use it in the game

    I never did a character, so excuse me !, but if you have the chr-file (model), you'll need to make an ATR-file with :

    [ModelName]YOUR_MODEL.chr[/ModelName]

    Level of Detail-models :

    [LOD2]YOUR_MODEL_a.chr[/LOD2]

    [LOD3]YOUR_MODEL_b.chr[/LOD3]

    Just check a ATR-file from Origmiss for more details.

    There's also a function in Igor (Character-editor ?) which will make the ATR-file for you (correct?). I never use it, I like to do the typing myself !

    Now this ATR-file goes into the actor-folder. Now you can put it on the map in a mission. If you want it to be one of the Ghosts, put it in the Actor/Rifleman (or sniper/heavy-weapons/demolitions) folder. For MP in the MP Actor files folder.

    Maybe read a tutorial on skinning, I thibk the info is all there ! GL

  7. I have lots of ideas too, for maps/missions/gametypes etc.

    But I think 1 map that is put alot of work into it, is better then 10 less beautiful maps. Same for missions.

    It maybe gets boring to be busy with the same map over and over again, but if you start with a new idea the first map will be forgotten. And then another idea, and another. This way you're stuck with lots of unfinished maps.

    Anyway screens look good.

    Keep awake Sleeper :D

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