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San

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Posts posted by San

  1. I copied all the tags with 'reticule' from an ak74.gun into the aks74u.gun, and now I can use the weapon with reticule.

    Why it was unused I don't know, maybe there's more wrong with it. Or it's ment to be for enemies only (and they don't need reticules !, they'll hit you anyway !)

  2. Scatter trees : use copy method instead of instance. Instance will make all copies individual objects (takes alot of space in the max-file).

    Detail-texture : First create a basetexture (not tiled, composite, channel 1). Apply it to the ground. Then create a detail-texture (tiled, channel 2) and apply it to what you want to be detailed. Give the basetexture '<*dm>' in front of it's name. Use 2 UVW-Maps one for channel 1 and the other for channel 2. Read Level-builder.pdf.

    :)

  3. Yes, you can split the playerplatoon up in teams (Alpha, Bravo, Charlie).

    Then you can give each team a different plan.

    Read this :

    For what it's worth I have just been doing some mission scripting today and wanted to separate the Player Platoon into it's teams so I could teleport each team to a different insertion zone. I though I'd post it as it's a very good example of using a loop.

    _________________________________

    Trigger Event:

    The simulation is starting.

    Responses:

    Set PlayerPlatoon to (The player-controlled platoon).

    Use GetAlpha to loop over all teams in PlayerPlatoon after this block.

    Use GetBravo to loop over all teams in PlayerPlatoon after this block.

    Use GetCharlie to loop over all teams in PlayerPlatoon after this block.

    __________________________________

    Group: GetAlpha

    Comment: As there is no BlockPreserve it will only execute once.

    Trigger Event:

    A team loop is ready to process NextTeam.

    Responses:

    Set Alpha to NextTeam.

    __________________________________

    Group: GetBravo

    Comment:

    Trigger Event:

    A team loop is ready to process NextTeam.

    Responses:

    Allow this block to be reactivated.

    Skip the remaining responses if (NextTeam is equal to Alpha).

    Prevent this block from being reactivated.

    Set Bravo to NextTeam.

    -------------------------------------------------------

    Group: GetCharlie

    Comment:

    Trigger Event:

    A team loop is ready to process NextTeam.

    Responses:

    Allow this block to be reactivated.

    Skip the remaining responses if ((NextTeam is equal to Alpha) or (NextTeam is equal to Bravo)).

    Prevent this block from being reactivated.

    Set Charlie to NextTeam.

    ___________________________________

    It's not strictly necessary to do a loop to identify Alpha as you could just set Alpha to the team including the player controlled actor.

    'NextTeam' is just an ActorReference you create to give the program a 'handle' so it can loop the platoon.

    Once you have the teams identified you can then use 'QueueLoop Actors in Team' and teleport them where you like.

    :)

  4. - Year of The Monkey (mod) is in Vietnam (they look like Chinese).

    - There's (gonna be) a 'Great Wall' map which is in China.

    - Some original Ghosts (faces) are Chinese (at least Asian).

    - Someone started a celebrity mod (Bruce Lee, Jackie Chan, Jet Li)

    - Chems made a Shuriken-mod (ninja-star) (Japanese ? so what !)

    Maybe someone else knows more ...

  5. BTW in the Embassy-map you have two levels.

    So if you want to place an insertion-zone on the roof, delete the original IZ, change the level you're at.

    Change level with + and -.

    Place the IZ (place zone, check mission IZ or Recon IZ). Set orientation.

    Done.

    The best way is to try it yourself, so you'll learn abit of Igor, if you want !!

  6. Spawn around bank :

    - mission/firefight/recon : Place Insertion-Zone near the bank, or teleport playerplatoon to a spot near the bank.

    - defend/team vs team : Place the TR0a-TR3c zones around the bank. There's a base-zone which has SP/COOP checked, this is the defend base.

    Enemies spawn in the Map-Points and Assault Platoon-zones.

    Check out the Basic_Igor_Guide.txt. All the zones for gametypes are explained at the bottom.

    GL

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