San
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Everything posted by San
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I copied all the tags with 'reticule' from an ak74.gun into the aks74u.gun, and now I can use the weapon with reticule. Why it was unused I don't know, maybe there's more wrong with it. Or it's ment to be for enemies only (and they don't need reticules !, they'll hit you anyway !)
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Oh and don't zip your exe's
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I like that female scout I love women in action
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Scatter trees : use copy method instead of instance. Instance will make all copies individual objects (takes alot of space in the max-file). Detail-texture : First create a basetexture (not tiled, composite, channel 1). Apply it to the ground. Then create a detail-texture (tiled, channel 2) and apply it to what you want to be detailed. Give the basetexture '<*dm>' in front of it's name. Use 2 UVW-Maps one for channel 1 and the other for channel 2. Read Level-builder.pdf.
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Nice model. Looks good with balaclava and boonie !
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I agree with the number of missions : If someone makes a mod with 20 missions they are not as detailed/fun as someone with a 5 mission mod.
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Mango-Ghosts ? hehe Or a terrorist-group, wearing masks ? I'm scared already
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Maybe you got Cookies turned off, so that could be why you can't log in ?
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Yes, you can split the playerplatoon up in teams (Alpha, Bravo, Charlie). Then you can give each team a different plan. Read this : For what it's worth I have just been doing some mission scripting today and wanted to separate the Player Platoon into it's teams so I could teleport each team to a different insertion zone. I though I'd post it as it's a very good example of using a loop. _________________________________ Trigger Event: The simulation is starting. Responses: Set PlayerPlatoon to (The player-controlled platoon). Use GetAlpha to loop over all teams in PlayerPlato
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Don't they use it too measure the speed they travel ?
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- Year of The Monkey (mod) is in Vietnam (they look like Chinese). - There's (gonna be) a 'Great Wall' map which is in China. - Some original Ghosts (faces) are Chinese (at least Asian). - Someone started a celebrity mod (Bruce Lee, Jackie Chan, Jet Li) - Chems made a Shuriken-mod (ninja-star) (Japanese ? so what !) Maybe someone else knows more ...
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Nice movie there ! I thought I was in the cinema !
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Where's the trigger ? Good job for first model
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Wow, great models ! Keep up the good work.
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Good idea
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Great job Worm, it looks beautiful !
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Maybe you can place an effect in the river and teleport the boat to the effect ?
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Maybe you forgot the MIS-file ? In the MIS-file it points to the ENV-file. The ENV-file points to the MAP-file.
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Aren't there BlackHawks that really shoot ? I thought Chems or someone else posted a screenshot of it a while back. Would save you alot of scripting. Unless it's for MP-play.
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You mean balaclava ? BajaBravo made a couple. Was it GRM4 or 6 ?
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Jack57 already said it. In the ENV-file for the map, there's a line which tells what commandmap to use for that map. It's a RSB-file with the same name as the map-file. The RSB-files are in the Briefings folder.
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BTW in the Embassy-map you have two levels. So if you want to place an insertion-zone on the roof, delete the original IZ, change the level you're at. Change level with + and -. Place the IZ (place zone, check mission IZ or Recon IZ). Set orientation. Done. The best way is to try it yourself, so you'll learn abit of Igor, if you want !!
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Spawn around bank : - mission/firefight/recon : Place Insertion-Zone near the bank, or teleport playerplatoon to a spot near the bank. - defend/team vs team : Place the TR0a-TR3c zones around the bank. There's a base-zone which has SP/COOP checked, this is the defend base. Enemies spawn in the Map-Points and Assault Platoon-zones. Check out the Basic_Igor_Guide.txt. All the zones for gametypes are explained at the bottom. GL